Render+Asset: Fix derived Renderer2D, fix Skybox uniform

This commit is contained in:
Riyyi
2024-08-31 19:54:23 +02:00
parent 67bb6a5671
commit cc33b5d481
4 changed files with 34 additions and 21 deletions
+2 -2
View File
@@ -8,7 +8,7 @@ out vec4 v_color;
out vec3 v_textureCoordinates;
out flat uint v_textureIndex;
uniform mat4 u_projectionView2;
uniform mat4 u_projectionView;
void main()
{
@@ -16,5 +16,5 @@ void main()
v_textureCoordinates = a_position;
v_textureIndex = a_textureIndex;
// Vclip = Camera projection * Camera view * Model transform * Vlocal
gl_Position = u_projectionView2 * vec4(a_position, 1.0f);
gl_Position = u_projectionView * vec4(a_position, 1.0f);
}
+3
View File
@@ -10,5 +10,8 @@ uniform samplerCube u_textures[32];
void main()
{
// Prevent u_textures variable from getting optimized away
if (texture(u_textures[0], vec3(0.0f)).x > 99999.0f) { discard; }
color = v_color;
}