Render: Update getter to match naming convention

This commit is contained in:
Riyyi
2024-08-10 22:05:21 +02:00
parent faacdca424
commit d63dfe2f9f
4 changed files with 6 additions and 6 deletions
+1 -1
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@@ -303,7 +303,7 @@ void VertexArray::unbind() const
void VertexArray::addVertexBuffer(std::shared_ptr<VertexBuffer> vertexBuffer) void VertexArray::addVertexBuffer(std::shared_ptr<VertexBuffer> vertexBuffer)
{ {
const auto& layout = vertexBuffer->getLayout(); const auto& layout = vertexBuffer->layout();
VERIFY(layout.elements().size(), "VertexBuffer has no layout"); VERIFY(layout.elements().size(), "VertexBuffer has no layout");
bind(); bind();
+3 -3
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@@ -104,7 +104,7 @@ public:
void uploadData(const void* data, uint32_t size); void uploadData(const void* data, uint32_t size);
const BufferLayout& getLayout() const { return m_layout; } const BufferLayout& layout() const { return m_layout; }
void setLayout(const BufferLayout& layout) { m_layout = layout; } void setLayout(const BufferLayout& layout) { m_layout = layout; }
@@ -126,7 +126,7 @@ public:
void uploadData(const void* data, uint32_t size); void uploadData(const void* data, uint32_t size);
uint32_t getCount() const { return m_count; } uint32_t count() const { return m_count; }
private: private:
uint32_t m_id { 0 }; uint32_t m_id { 0 };
@@ -148,7 +148,7 @@ public:
void setIndexBuffer(std::shared_ptr<IndexBuffer> indexBuffer); void setIndexBuffer(std::shared_ptr<IndexBuffer> indexBuffer);
std::shared_ptr<VertexBuffer> at(size_t i) const { return m_vertexBuffers.at(i); } std::shared_ptr<VertexBuffer> at(size_t i) const { return m_vertexBuffers.at(i); }
std::shared_ptr<IndexBuffer> getIndexBuffer() const { return m_indexBuffer; } std::shared_ptr<IndexBuffer> indexBuffer() const { return m_indexBuffer; }
private: private:
uint32_t m_id { 0 }; uint32_t m_id { 0 };
+1 -1
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@@ -42,7 +42,7 @@ void RenderCommand::clearColor(const glm::vec4& color)
void RenderCommand::drawIndexed(std::shared_ptr<VertexArray> vertexArray, uint32_t indexCount) void RenderCommand::drawIndexed(std::shared_ptr<VertexArray> vertexArray, uint32_t indexCount)
{ {
uint32_t count = indexCount ? indexCount : vertexArray->getIndexBuffer()->getCount(); uint32_t count = indexCount ? indexCount : vertexArray->indexBuffer()->count();
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr); glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
} }
+1 -1
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@@ -548,7 +548,7 @@ void Renderer3D::createElementBuffer()
void Renderer3D::uploadElementBuffer() void Renderer3D::uploadElementBuffer()
{ {
m_vertexArray->getIndexBuffer()->uploadData(m_elementBufferBase, m_elementIndex * sizeof(uint32_t)); m_vertexArray->indexBuffer()->uploadData(m_elementBufferBase, m_elementIndex * sizeof(uint32_t));
} }
void Renderer3D::loadShader() void Renderer3D::loadShader()