Optimize cmake source files

This commit is contained in:
Rick van Vonderen
2019-12-12 22:36:33 +01:00
parent 12591e2cb8
commit e77ea7a104
+7 -4
View File
@@ -40,11 +40,14 @@ include_directories(
"${ENGINE}/src"
)
# Add source files
# Define engine source files
file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c")
file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/${ENGINE}/*.cpp")
set(ENGINE_SOURCES ${GLAD} ${ENGINE_SOURCES})
# Define game source files
file(GLOB_RECURSE GAME_SOURCES "${GAME}/src/*.cpp")
set(SOURCES ${GLAD} ${ENGINE_SOURCES} ${GAME_SOURCES})
set(GAME_SOURCES ${GAME_SOURCES})
# ------------------------------------------
@@ -59,7 +62,7 @@ set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
# Add GLFW target to project
add_subdirectory(${ENGINE}/vendor/glfw)
add_library(${ENGINE} STATIC ${SOURCES})
add_library(${ENGINE} STATIC ${ENGINE_SOURCES})
target_link_libraries(${ENGINE} glfw)
# ------------------------------------------
@@ -67,5 +70,5 @@ target_link_libraries(${ENGINE} glfw)
project(${GAME})
set(CMAKE_CXX_STANDARD 14)
add_executable(${GAME} ${SOURCES})
add_executable(${GAME} ${GAME_SOURCES})
target_link_libraries(${GAME} ${ENGINE})