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Add asserts, update application->singleton, log defines

master
Rick van Vonderen 5 years ago
parent
commit
f142030e17
  1. 20
      engine/src/engine/application.cpp
  2. 13
      engine/src/engine/application.h
  3. 27
      engine/src/engine/core.h
  4. 1
      engine/src/engine/entrypoint.h
  5. 22
      engine/src/engine/log.h

20
engine/src/engine/application.cpp

@ -3,13 +3,19 @@
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "application.h"
#include "log.h"
#include "engine/application.h"
#include "engine/core.h"
#include "engine/event/event.h"
#include "engine/log.h"
namespace Engine {
Application* Application::s_instance = nullptr;
Application::Application()
{
NF_CORE_ASSERT(!s_instance, "Application already exists!");
s_instance = this;
}
Application::~Application()
@ -18,7 +24,9 @@ namespace Engine {
void Application::run()
{
LOG_ENGINE_LOG("Startup!");
NF_CORE_LOG("Startup!");
Event event;
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
@ -28,14 +36,14 @@ namespace Engine {
GLFWwindow* window = glfwCreateWindow(1280, 720, "Engine", NULL, NULL);
if (window == NULL) {
LOG_ENGINE_DANGER("Failed to create GLFW window");
NF_CORE_DANGER("Failed to create GLFW window");
glfwTerminate();
return;// -1;
}
glfwMakeContextCurrent(window);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
LOG_ENGINE_DANGER("Failed to initialize GLAD");
NF_CORE_DANGER("Failed to initialize GLAD");
return;// -1;
}
@ -56,7 +64,7 @@ namespace Engine {
glfwTerminate();
LOG_ENGINE_LOG("Shutdown!");
NF_CORE_LOG("Shutdown!");
}
}

13
engine/src/engine/application.h

@ -10,6 +10,11 @@ namespace Engine {
virtual ~Application();
void run();
inline static Application &get() { return *s_instance; }
private:
static Application* s_instance;
};
// To be defined in the game
@ -18,3 +23,11 @@ namespace Engine {
}
#endif // APPLICATION_H
// @Todo
// v Application -> Singleton
// - Add assert
// - Event class
// - Event Dispatcher
// - template
// - Implement event in Application::OnEvent(Event& e);

27
engine/src/engine/core.h

@ -0,0 +1,27 @@
#ifndef CORE_H
#define CORE_H
#include <csignal>
// Debugging defines
#ifndef NDEBUG
#define NF_ENABLE_ASSERTS
#endif
// Asserts
#ifdef NF_ENABLE_ASSERTS
// Check if SIGTRAP is available
#ifdef SIGTRAP
#define ABORT_SIGNAL SIGTRAP
#else
#define ABORT_SIGNAL SIGABRT
#endif
#define NF_ASSERT(x, y) if(!(x)) { NF_DANGER(y); raise(ABORT_SIGNAL); }
#define NF_CORE_ASSERT(x, y) if(!(x)) { NF_CORE_DANGER(y); raise(ABORT_SIGNAL); }
#else
#define NF_ASSERT(x, y)
#define NF_CORE_ASSERT(x, y)
#endif
#endif // CORE_H

1
engine/src/engine/entrypoint.h

@ -20,6 +20,7 @@ int main(int argc, char *argv[])
// Initialize Log
Engine::Log::init();
NF_CORE_INFO("Initialized Log!");
// Start application
auto app = Engine::createApplication();

22
engine/src/engine/log.h

@ -40,16 +40,16 @@ namespace Engine {
}
#define LOG_ENGINE_LOG(x) Engine::Log::getEngineLogger()->log(x)
#define LOG_ENGINE_INFO(x) Engine::Log::getEngineLogger()->info(x)
#define LOG_ENGINE_WARN(x) Engine::Log::getEngineLogger()->warn(x)
#define LOG_ENGINE_DANGER(x) Engine::Log::getEngineLogger()->danger(x)
#define LOG_ENGINE_SUCCESS(x) Engine::Log::getEngineLogger()->success(x)
#define LOG_LOG(x) Engine::Log::getGameLogger()->log(x)
#define LOG_INFO(x) Engine::Log::getGameLogger()->info(x)
#define LOG_WARN(x) Engine::Log::getGameLogger()->warn(x)
#define LOG_DANGER(x) Engine::Log::getGameLogger()->danger(x)
#define LOG_SUCCESS(x) Engine::Log::getGameLogger()->success(x)
#define NF_CORE_LOG(x) Engine::Log::getEngineLogger()->log(x)
#define NF_CORE_INFO(x) Engine::Log::getEngineLogger()->info(x)
#define NF_CORE_WARN(x) Engine::Log::getEngineLogger()->warn(x)
#define NF_CORE_DANGER(x) Engine::Log::getEngineLogger()->danger(x)
#define NF_CORE_SUCCESS(x) Engine::Log::getEngineLogger()->success(x)
#define NF_LOG(x) Engine::Log::getGameLogger()->log(x)
#define NF_INFO(x) Engine::Log::getGameLogger()->info(x)
#define NF_WARN(x) Engine::Log::getGameLogger()->warn(x)
#define NF_DANGER(x) Engine::Log::getGameLogger()->danger(x)
#define NF_SUCCESS(x) Engine::Log::getGameLogger()->success(x)
#endif // LOG_H

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