Add asserts, update application->singleton, log defines
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@@ -3,13 +3,19 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include "application.h"
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#include "log.h"
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#include "engine/application.h"
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#include "engine/core.h"
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#include "engine/event/event.h"
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#include "engine/log.h"
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namespace Engine {
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Application* Application::s_instance = nullptr;
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Application::Application()
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{
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NF_CORE_ASSERT(!s_instance, "Application already exists!");
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s_instance = this;
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}
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Application::~Application()
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@@ -18,7 +24,9 @@ namespace Engine {
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void Application::run()
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{
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LOG_ENGINE_LOG("Startup!");
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NF_CORE_LOG("Startup!");
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Event event;
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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@@ -28,14 +36,14 @@ namespace Engine {
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Engine", NULL, NULL);
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if (window == NULL) {
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LOG_ENGINE_DANGER("Failed to create GLFW window");
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NF_CORE_DANGER("Failed to create GLFW window");
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glfwTerminate();
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return;// -1;
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}
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glfwMakeContextCurrent(window);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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LOG_ENGINE_DANGER("Failed to initialize GLAD");
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NF_CORE_DANGER("Failed to initialize GLAD");
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return;// -1;
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}
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@@ -56,7 +64,7 @@ namespace Engine {
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glfwTerminate();
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LOG_ENGINE_LOG("Shutdown!");
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NF_CORE_LOG("Shutdown!");
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}
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}
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@@ -10,6 +10,11 @@ namespace Engine {
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virtual ~Application();
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void run();
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inline static Application &get() { return *s_instance; }
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private:
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static Application* s_instance;
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};
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// To be defined in the game
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@@ -18,3 +23,11 @@ namespace Engine {
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}
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#endif // APPLICATION_H
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// @Todo
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// v Application -> Singleton
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// - Add assert
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// - Event class
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// - Event Dispatcher
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// - template
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// - Implement event in Application::OnEvent(Event& e);
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@@ -0,0 +1,27 @@
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#ifndef CORE_H
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#define CORE_H
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#include <csignal>
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// Debugging defines
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#ifndef NDEBUG
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#define NF_ENABLE_ASSERTS
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#endif
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// Asserts
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#ifdef NF_ENABLE_ASSERTS
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// Check if SIGTRAP is available
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#ifdef SIGTRAP
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#define ABORT_SIGNAL SIGTRAP
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#else
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#define ABORT_SIGNAL SIGABRT
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#endif
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#define NF_ASSERT(x, y) if(!(x)) { NF_DANGER(y); raise(ABORT_SIGNAL); }
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#define NF_CORE_ASSERT(x, y) if(!(x)) { NF_CORE_DANGER(y); raise(ABORT_SIGNAL); }
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#else
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#define NF_ASSERT(x, y)
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#define NF_CORE_ASSERT(x, y)
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#endif
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#endif // CORE_H
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@@ -20,6 +20,7 @@ int main(int argc, char *argv[])
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// Initialize Log
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Engine::Log::init();
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NF_CORE_INFO("Initialized Log!");
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// Start application
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auto app = Engine::createApplication();
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+10
-10
@@ -40,16 +40,16 @@ namespace Engine {
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}
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#define LOG_ENGINE_LOG(x) Engine::Log::getEngineLogger()->log(x)
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#define LOG_ENGINE_INFO(x) Engine::Log::getEngineLogger()->info(x)
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#define LOG_ENGINE_WARN(x) Engine::Log::getEngineLogger()->warn(x)
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#define LOG_ENGINE_DANGER(x) Engine::Log::getEngineLogger()->danger(x)
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#define LOG_ENGINE_SUCCESS(x) Engine::Log::getEngineLogger()->success(x)
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#define NF_CORE_LOG(x) Engine::Log::getEngineLogger()->log(x)
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#define NF_CORE_INFO(x) Engine::Log::getEngineLogger()->info(x)
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#define NF_CORE_WARN(x) Engine::Log::getEngineLogger()->warn(x)
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#define NF_CORE_DANGER(x) Engine::Log::getEngineLogger()->danger(x)
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#define NF_CORE_SUCCESS(x) Engine::Log::getEngineLogger()->success(x)
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#define LOG_LOG(x) Engine::Log::getGameLogger()->log(x)
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#define LOG_INFO(x) Engine::Log::getGameLogger()->info(x)
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#define LOG_WARN(x) Engine::Log::getGameLogger()->warn(x)
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#define LOG_DANGER(x) Engine::Log::getGameLogger()->danger(x)
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#define LOG_SUCCESS(x) Engine::Log::getGameLogger()->success(x)
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#define NF_LOG(x) Engine::Log::getGameLogger()->log(x)
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#define NF_INFO(x) Engine::Log::getGameLogger()->info(x)
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#define NF_WARN(x) Engine::Log::getGameLogger()->warn(x)
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#define NF_DANGER(x) Engine::Log::getGameLogger()->danger(x)
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#define NF_SUCCESS(x) Engine::Log::getGameLogger()->success(x)
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#endif // LOG_H
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