|  |  |  | @ -195,7 +195,7 @@ namespace Inferno { | 
			
		
	
		
			
				
					|  |  |  |  | 			{ BufferElementType::Vec2,  "a_textureCoordinates" }, | 
			
		
	
		
			
				
					|  |  |  |  | 			{ BufferElementType::Float, "a_textureIndex" }, | 
			
		
	
		
			
				
					|  |  |  |  | 		}); | 
			
		
	
		
			
				
					|  |  |  |  | 		m_vertexArray->addVertexBuffer(std::move(vertexBuffer)); | 
			
		
	
		
			
				
					|  |  |  |  | 		m_vertexArray->addVertexBuffer(vertexBuffer); | 
			
		
	
		
			
				
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					|  |  |  |  | 		// Create index buffer
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					|  |  |  |  | 		auto indexBuffer = std::make_shared<IndexBuffer>(indices, sizeof(uint32_t) * indexCount); | 
			
		
	
	
		
			
				
					|  |  |  | @ -346,7 +346,7 @@ namespace Inferno { | 
			
		
	
		
			
				
					|  |  |  |  | 			{ BufferElementType::Vec4,  "a_borderColor" }, | 
			
		
	
		
			
				
					|  |  |  |  | 			{ BufferElementType::Float, "a_offset" }, | 
			
		
	
		
			
				
					|  |  |  |  | 		}); | 
			
		
	
		
			
				
					|  |  |  |  | 		m_vertexArray->addVertexBuffer(std::move(vertexBuffer)); | 
			
		
	
		
			
				
					|  |  |  |  | 		m_vertexArray->addVertexBuffer(vertexBuffer); | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  | 		// Create index buffer
 | 
			
		
	
		
			
				
					|  |  |  |  | 		auto indexBuffer = std::make_shared<IndexBuffer>(indices, sizeof(uint32_t) * indexCount); | 
			
		
	
	
		
			
				
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