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# Directories
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build/
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# Files
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[submodule "engine/vendor/glfw"]
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path = engine/vendor/glfw
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url = https://github.com/glfw/glfw
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[submodule "engine/vendor/glm"]
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path = engine/vendor/glm
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url = https://github.com/g-truc/glm
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# User config between these lines
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# ------------------------------------------
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# Set engine name
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set(ENGINE "engine")
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# Set project name
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set(GAME "game")
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# ------------------------------------------
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cmake_minimum_required(VERSION 3.1)
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# Check if the build should include debugging symbols
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option(DEBUG "" ON)
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if(DEBUG)
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# cmake -DDEBUG=on .. && make
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message("--- Debug ---")
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set(CMAKE_BUILD_TYPE "Debug")
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# -Og = Optimizations that do not interfere with debugging
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# -Wall = All warnings about contructions that are easily avoidable
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# -Wextra = Extra warning flags not covered by -Wall
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# -pg = Generate profile information for analysis with gprof
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -pg")
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# gprof <GAME> gmon.out > profile-data.txt
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else()
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# cmake -DDEBUG=off .. && make
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message("--- Release ---")
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set(CMAKE_BUILD_TYPE "Release")
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# -O3 = Optimizations that increase compilation time and performance
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
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endif()
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# Include all headers
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include_directories(
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"${ENGINE}/vendor/glad/include"
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"${ENGINE}/vendor/glfw/include"
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"${ENGINE}/vendor/glm"
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"${ENGINE}/"
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)
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# Add source files
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file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c")
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file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/*.cpp")
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file(GLOB_RECURSE GAME_SOURCES "${GAME}/src/*.cpp")
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set(SOURCES ${GLAD} ${ENGINE_SOURCES} ${GAME_SOURCES})
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# ------------------------------------------
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project(${ENGINE})
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set(CMAKE_CXX_STANDARD 14)
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# GLFW
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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# Add GLFW target to project
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add_subdirectory(engine/vendor/glfw)
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add_library(${ENGINE} STATIC ${SOURCES})
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target_link_libraries(${ENGINE} glfw)
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# ------------------------------------------
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project(${GAME})
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set(CMAKE_CXX_STANDARD 14)
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add_executable(${GAME} ${SOURCES})
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target_link_libraries(${GAME} ${ENGINE})
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+11
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* Engine
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Game Engine project.
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* Build instructions
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#+BEGIN_SRC sh
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$ mkdir build
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$ cd build
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$ cmake .. && make
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#+END_SRC
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+1
Submodule engine/vendor/glfw added at fa60269245
+1
Submodule engine/vendor/glm added at 8828c3f1fd
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