Riyyi
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edc0ef7203
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Everywhere: Update work in progress
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2022-09-16 20:22:08 +02:00 |
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Riyyi
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b26cb3e073
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Move defines below includes
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2021-02-11 16:48:52 +01:00 |
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Riyyi
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58cd3b4116
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Add to string conversion for glm types in lua
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2021-01-29 00:58:50 +01:00 |
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Riyyi
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bcd2dc8192
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Simplify camera controllers perspective movement calculation
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2021-01-28 03:21:29 +01:00 |
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Riyyi
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77a6a9715e
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Finish lua camera controller implementation
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2021-01-28 03:10:37 +01:00 |
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Riyyi
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8a740f55ba
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Add lua script class
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2021-01-24 02:11:26 +01:00 |
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Riyyi
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e95d3a560e
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Add font batch renderer
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2021-01-13 14:03:00 +01:00 |
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Riyyi
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b947dcf5a8
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Implement batch rendering in application.cpp, combine color / texure shader into one batch shader
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2021-01-09 12:41:21 +01:00 |
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Riyyi
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4ff17823eb
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Add model matrix, camera matrix to color and texture shader
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2021-01-04 15:45:27 +01:00 |
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Riyyi
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966c3c5e59
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Remove unused shader variable
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2021-01-02 22:57:37 +01:00 |
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Riyyi
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9aee7e391d
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Add texture class and texture test
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2020-12-30 11:33:56 +01:00 |
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Riyyi
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b90e5ed5dd
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Add VertexArray, BufferLayout, BufferElement
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2019-12-22 14:54:38 +01:00 |
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Riyyi
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7c8a0c99a4
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Add Shader class
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2019-12-21 14:54:59 +01:00 |
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Rick van Vonderen
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859401ec24
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Move fullscreen to separate function, vsync to Context
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2019-12-19 02:50:56 +01:00 |
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Rick van Vonderen
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a351432d48
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Add Settings class
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2019-12-18 02:09:31 +01:00 |
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