Commit Graph
20 Commits
Author SHA1 Message Date
Riyyi d02d5a528b Assets: Add text entity to example scene1.json 2023-12-26 13:07:56 +01:00
Riyyi 2b0635ed69 Meta: Assets in separate CMakeLists.txt 2023-12-18 21:50:10 +01:00
Riyyi 6972128ad2 Assets: Remove font from test scene, as font assets aren't added yet 2022-09-27 13:12:13 +02:00
Riyyi e1d88a1872 Component: Add ability to load TextAreaComponent from JSON 2022-09-26 13:00:00 +02:00
Riyyi 892be89728 Scene: Load camera from JSON 2022-09-26 13:00:00 +02:00
Riyyi edc0ef7203 Everywhere: Update work in progress 2022-09-16 20:22:08 +02:00
Riyyi b26cb3e073 Move defines below includes 2021-02-11 16:48:52 +01:00
Riyyi 58cd3b4116 Add to string conversion for glm types in lua 2021-01-29 00:58:50 +01:00
Riyyi bcd2dc8192 Simplify camera controllers perspective movement calculation 2021-01-28 03:21:29 +01:00
Riyyi 77a6a9715e Finish lua camera controller implementation 2021-01-28 03:10:37 +01:00
Riyyi 8a740f55ba Add lua script class 2021-01-24 02:11:26 +01:00
Riyyi e95d3a560e Add font batch renderer 2021-01-13 14:03:00 +01:00
Riyyi b947dcf5a8 Implement batch rendering in application.cpp, combine color / texure shader into one batch shader 2021-01-09 12:41:21 +01:00
Riyyi 4ff17823eb Add model matrix, camera matrix to color and texture shader 2021-01-04 15:45:27 +01:00
Riyyi 966c3c5e59 Remove unused shader variable 2021-01-02 22:57:37 +01:00
Riyyi 9aee7e391d Add texture class and texture test 2020-12-30 11:33:56 +01:00
Riyyi b90e5ed5dd Add VertexArray, BufferLayout, BufferElement 2019-12-22 14:54:38 +01:00
Riyyi 7c8a0c99a4 Add Shader class 2019-12-21 14:54:59 +01:00
Rick van Vonderen 859401ec24 Move fullscreen to separate function, vsync to Context 2019-12-19 02:50:56 +01:00
Rick van Vonderen a351432d48 Add Settings class 2019-12-18 02:09:31 +01:00