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b6e68eccec
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master
| Author | SHA1 | Date | |
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cc33b5d481 | ||
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67bb6a5671 | ||
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3ff8838e01 | ||
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3ae6ecae8a | ||
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6b6c588378 | ||
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9145f90c1d | ||
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b9043dbb4b |
+22
-10
@@ -11,6 +11,7 @@ endif()
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# Options
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option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
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option(INFERNO_BUILD_EXAMPLES "Build the Inferno example programs" ${INFERNO_STANDALONE})
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option(INFERNO_BUILD_WARNINGS "Build with warnings enabled" ${INFERNO_STANDALONE})
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# ------------------------------------------
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@@ -25,10 +26,15 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# Compiler flags used for all build types
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic")
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# -Wall = All warnings about contructions that are easily avoidable
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# -Wextra = Extra warning flags not covered by -Wall
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# -Wpedantic = Warnings for compiler extensions not part of the standard
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set(COMPILE_FLAGS_DEPS -w)
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if(INFERNO_BUILD_WARNINGS)
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set(COMPILE_FLAGS_PROJECT -Wall -Wextra -Wpedantic)
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# -Wall = All warnings about contructions that are easily avoidable
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# -Wextra = Extra warning flags not covered by -Wall
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# -Wpedantic = Warnings for compiler extensions not part of the standard
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else()
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set(COMPILE_FLAGS_PROJECT ${COMPILE_FLAGS_DEPS})
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endif()
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# Set default build type if not specified
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set(DEFAULT_BUILD_TYPE Release)
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@@ -42,14 +48,20 @@ endif()
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# Set build type specific compiler flags
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message("--- ${CMAKE_BUILD_TYPE} ---")
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if(${CMAKE_BUILD_TYPE} STREQUAL Debug)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -g -pg")
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# -Og = Optimizations that do not interfere with debugging
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# -g = Produce debugging information in OS's native format
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# -pg = Generate profile information for analysis with gprof
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# Optimizations that do not interfere with debugging
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string(APPEND CMAKE_CXX_FLAGS_DEBUG " -Og")
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# Produce debugging information in OS's native format
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string(APPEND CMAKE_CXX_FLAGS_DEBUG " -g")
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# Generate profile information for analysis with gprof
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# $ gprof <PROJECT> gmon.out > profile-data.txt
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string(APPEND CMAKE_CXX_FLAGS_DEBUG " -pg")
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# Enable ASan (Address Sanitizer) and UBSan (Undefined Behavior Sanitizer)
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string(APPEND CMAKE_CXX_FLAGS_DEBUG " -fsanitize=address,undefined")
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# Do not omit frame pointer, which helps with debugging.
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string(APPEND CMAKE_CXX_FLAGS_DEBUG " -fno-omit-frame-pointer")
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elseif(${CMAKE_BUILD_TYPE} STREQUAL Release)
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
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# -O3 = Optimizations that increase compilation time and performance
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# Optimizations that increase compilation time and performance
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string(APPEND CMAKE_CXX_FLAGS_RELEASE " -O3")
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endif()
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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@@ -8,7 +8,7 @@ out vec4 v_color;
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out vec3 v_textureCoordinates;
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out flat uint v_textureIndex;
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uniform mat4 u_projectionView2;
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uniform mat4 u_projectionView;
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void main()
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{
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@@ -16,5 +16,5 @@ void main()
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v_textureCoordinates = a_position;
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v_textureIndex = a_textureIndex;
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// Vclip = Camera projection * Camera view * Model transform * Vlocal
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gl_Position = u_projectionView2 * vec4(a_position, 1.0f);
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gl_Position = u_projectionView * vec4(a_position, 1.0f);
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}
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@@ -10,5 +10,8 @@ uniform samplerCube u_textures[32];
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void main()
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{
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// Prevent u_textures variable from getting optimized away
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if (texture(u_textures[0], vec3(0.0f)).x > 99999.0f) { discard; }
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color = v_color;
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}
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@@ -25,8 +25,8 @@ struct DirectionalLight {
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vec3 specular;
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};
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const int MAX_DIRECTIONAL_LIGHTS = 32;
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layout(std140, binding = 1) uniform DirectionalLights {
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const int MAX_DIRECTIONAL_LIGHTS = 4;
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layout(std430, binding = 0) buffer DirectionalLights {
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DirectionalLight u_directionalLight[MAX_DIRECTIONAL_LIGHTS];
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};
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@@ -15,6 +15,7 @@ add_executable(${GAME} ${GAME_SOURCES})
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target_include_directories(${GAME} PRIVATE
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"src")
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target_link_libraries(${GAME} ${ENGINE})
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target_compile_options(${GAME} PRIVATE ${COMPILE_FLAGS_PROJECT})
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target_precompile_headers(${GAME} REUSE_FROM ${ENGINE})
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@@ -10,6 +10,7 @@ target_include_directories(${ENGINE} PUBLIC
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"../vendor/sol2/include"
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"../vendor/stb")
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target_link_libraries(${ENGINE} ${ENGINE}-dependencies)
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target_compile_options(${ENGINE} PRIVATE ${COMPILE_FLAGS_PROJECT})
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# ------------------------------------------
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@@ -4,6 +4,8 @@
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* SPDX-License-Identifier: MIT
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*/
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#pragma once
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#include <cstdint> // int32_t, uint32_t
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#include <string_view>
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#include <unordered_map>
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@@ -8,7 +8,7 @@
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#include "inferno/asset/texture.h"
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#include "inferno/component/cubemap-component.h"
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#include "inferno/component/spritecomponent.h" // TODO: Move glm::x toJson/fromJson to separate file
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#include "inferno/component/serialize.h" // not detected as used by clang-tidy
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namespace Inferno {
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@@ -8,7 +8,7 @@
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#include "inferno/asset/asset-manager.h"
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#include "inferno/asset/model.h"
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#include "inferno/asset/texture.h"
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#include "inferno/component/spritecomponent.h" // TODO: Move glm::x toJson/fromJson to separate file
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#include "inferno/component/serialize.h" // not detected as used by clang-tidy
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namespace Inferno {
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@@ -0,0 +1,127 @@
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/*
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* Copyright (C) 2024 Riyyi
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*
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||||
* SPDX-License-Identifier: MIT
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*/
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#include "glm/ext/matrix_float2x2.hpp"
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#include "glm/ext/matrix_float3x3.hpp"
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#include "glm/ext/matrix_float4x4.hpp"
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#include "glm/ext/vector_float2.hpp"
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#include "glm/ext/vector_float3.hpp"
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#include "glm/ext/vector_float4.hpp"
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#include "ruc/json/json.h"
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#include "inferno/component/serialize.h"
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namespace glm {
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void toJson(ruc::Json& json, const vec2& value)
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{
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json = ruc::Json {
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{ value.x, value.y },
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};
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}
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void fromJson(const ruc::Json& json, vec2& value)
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{
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VERIFY(json.type() == ruc::Json::Type::Array);
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auto& values = json.asArray();
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VERIFY(values.size() == 2, "glm::vec2 expected 2 values, got: {}", values.size());
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value.x = values.at(0).get<float>();
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value.y = values.at(1).get<float>();
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}
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// -----------------------------------------
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void toJson(ruc::Json& json, const vec3& value)
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{
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json = ruc::Json {
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{ value.x, value.y, value.z },
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};
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}
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void fromJson(const ruc::Json& json, vec3& value)
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{
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VERIFY(json.type() == ruc::Json::Type::Array);
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auto& values = json.asArray();
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VERIFY(values.size() == 3, "glm::vec3 expected 3 values, got: {}", values.size());
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value.x = values.at(0).get<float>();
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value.y = values.at(1).get<float>();
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value.z = values.at(2).get<float>();
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}
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// -----------------------------------------
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void toJson(ruc::Json& json, const vec4& value)
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{
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json = ruc::Json {
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{ value.r, value.g, value.b, value.a },
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};
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}
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void fromJson(const ruc::Json& json, vec4& value)
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{
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VERIFY(json.type() == ruc::Json::Type::Array);
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auto& values = json.asArray();
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VERIFY(values.size() == 4, "glm::vec4 expected 4 values, got: {}", values.size());
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value.r = values.at(0).get<float>();
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value.g = values.at(1).get<float>();
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value.b = values.at(2).get<float>();
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value.a = values.at(3).get<float>();
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}
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} // namespace glm
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// -----------------------------------------
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void ruc::format::Formatter<glm::vec2>::format(Builder& builder, glm::vec2 value) const
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{
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return Formatter<std::vector<float>>::format(builder, { value.x, value.y });
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}
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void ruc::format::Formatter<glm::vec3>::format(Builder& builder, glm::vec3 value) const
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{
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return Formatter<std::vector<float>>::format(builder, { value.x, value.y, value.z });
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}
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||||
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void ruc::format::Formatter<glm::vec4>::format(Builder& builder, glm::vec4 value) const
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{
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return Formatter<std::vector<float>>::format(builder, { value.x, value.y, value.z, value.w });
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}
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void ruc::format::Formatter<glm::mat2>::format(Builder& builder, glm::mat2 value) const
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{
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builder.putString("mat2 ");
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Formatter<glm::vec2>::format(builder, value[0]);
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builder.putString("\n ");
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return Formatter<glm::vec2>::format(builder, value[1]);
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}
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void ruc::format::Formatter<glm::mat3>::format(Builder& builder, glm::mat3 value) const
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{
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builder.putString("mat3 ");
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Formatter<glm::vec3>::format(builder, value[0]);
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builder.putString("\n ");
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Formatter<glm::vec3>::format(builder, value[1]);
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builder.putString("\n ");
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return Formatter<glm::vec3>::format(builder, value[2]);
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}
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||||
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||||
void ruc::format::Formatter<glm::mat4>::format(Builder& builder, glm::mat4 value) const
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{
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builder.putString("mat4 ");
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Formatter<glm::vec4>::format(builder, value[0]);
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builder.putString("\n ");
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Formatter<glm::vec4>::format(builder, value[1]);
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||||
builder.putString("\n ");
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||||
Formatter<glm::vec4>::format(builder, value[2]);
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builder.putString("\n ");
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||||
return Formatter<glm::vec4>::format(builder, value[3]);
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||||
}
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||||
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* Copyright (C) 2024 Riyyi
|
||||
*
|
||||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
|
||||
#pragma once
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||||
|
||||
#include "glm/ext/matrix_float2x2.hpp"
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||||
#include "glm/ext/matrix_float3x3.hpp"
|
||||
#include "glm/ext/matrix_float4x4.hpp"
|
||||
#include "glm/ext/vector_float2.hpp"
|
||||
#include "glm/ext/vector_float3.hpp"
|
||||
#include "glm/ext/vector_float4.hpp"
|
||||
#include "ruc/json/json.h"
|
||||
|
||||
namespace glm {
|
||||
|
||||
void toJson(ruc::Json& json, const vec2& value);
|
||||
void fromJson(const ruc::Json& json, vec2& value);
|
||||
|
||||
void toJson(ruc::Json& json, const vec3& value);
|
||||
void fromJson(const ruc::Json& json, vec3& value);
|
||||
|
||||
void toJson(ruc::Json& json, const vec4& value);
|
||||
void fromJson(const ruc::Json& json, vec4& value);
|
||||
|
||||
} // namespace glm
|
||||
|
||||
template<>
|
||||
struct ruc::format::Formatter<glm::vec2> : Formatter<std::vector<float>> {
|
||||
void format(Builder& builder, glm::vec2 value) const;
|
||||
};
|
||||
|
||||
template<>
|
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struct ruc::format::Formatter<glm::vec3> : Formatter<std::vector<float>> {
|
||||
void format(Builder& builder, glm::vec3 value) const;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct ruc::format::Formatter<glm::vec4> : Formatter<std::vector<float>> {
|
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void format(Builder& builder, glm::vec4 value) const;
|
||||
};
|
||||
|
||||
template<>
|
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struct ruc::format::Formatter<glm::mat2> : Formatter<glm::vec2> {
|
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void format(Builder& builder, glm::mat2 value) const;
|
||||
};
|
||||
|
||||
template<>
|
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struct ruc::format::Formatter<glm::mat3> : Formatter<glm::vec3> {
|
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void format(Builder& builder, glm::mat3 value) const;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct ruc::format::Formatter<glm::mat4> : Formatter<glm::vec4> {
|
||||
void format(Builder& builder, glm::mat4 value) const;
|
||||
};
|
||||
@@ -4,9 +4,12 @@
|
||||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
|
||||
#include "inferno/component/spritecomponent.h"
|
||||
#include "ruc/json/json.h"
|
||||
|
||||
#include "inferno/asset/asset-manager.h"
|
||||
#include "inferno/asset/texture.h"
|
||||
#include "inferno/component/serialize.h" // not detected as used by clang-tidy
|
||||
#include "inferno/component/spritecomponent.h"
|
||||
|
||||
namespace Inferno {
|
||||
|
||||
@@ -23,27 +26,3 @@ void fromJson(const ruc::Json& json, SpriteComponent& value)
|
||||
}
|
||||
|
||||
} // namespace Inferno
|
||||
|
||||
namespace glm {
|
||||
|
||||
void toJson(ruc::Json& json, const vec4& value)
|
||||
{
|
||||
json = ruc::Json {
|
||||
{ value.r, value.g, value.b, value.a },
|
||||
};
|
||||
}
|
||||
|
||||
void fromJson(const ruc::Json& json, vec4& value)
|
||||
{
|
||||
VERIFY(json.type() == ruc::Json::Type::Array);
|
||||
|
||||
auto& values = json.asArray();
|
||||
VERIFY(values.size() == 4, "glm::vec4 expects 4 values, not {}", values.size());
|
||||
|
||||
value.r = values.at(0).get<float>();
|
||||
value.g = values.at(1).get<float>();
|
||||
value.b = values.at(2).get<float>();
|
||||
value.a = values.at(3).get<float>();
|
||||
}
|
||||
|
||||
} // namespace glm
|
||||
|
||||
@@ -23,10 +23,3 @@ struct SpriteComponent {
|
||||
void fromJson(const ruc::Json& json, SpriteComponent& value);
|
||||
|
||||
} // namespace Inferno
|
||||
|
||||
namespace glm {
|
||||
|
||||
void toJson(ruc::Json& json, const vec4& value);
|
||||
void fromJson(const ruc::Json& json, vec4& value);
|
||||
|
||||
} // namespace glm
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "ruc/format/format.h"
|
||||
#include "ruc/json/json.h"
|
||||
|
||||
#include "inferno/component/serialize.h"
|
||||
#include "inferno/component/transformcomponent.h"
|
||||
|
||||
namespace Inferno {
|
||||
@@ -28,56 +29,6 @@ void fromJson(const ruc::Json& json, TransformComponent& value)
|
||||
|
||||
} // namespace Inferno
|
||||
|
||||
namespace glm {
|
||||
|
||||
void toJson(ruc::Json& json, const vec3& value)
|
||||
{
|
||||
json = ruc::Json {
|
||||
{ value.x, value.y, value.z },
|
||||
};
|
||||
}
|
||||
|
||||
void fromJson(const ruc::Json& json, vec3& value)
|
||||
{
|
||||
VERIFY(json.type() == ruc::Json::Type::Array);
|
||||
|
||||
auto& values = json.asArray();
|
||||
VERIFY(values.size() == 3, "glm::vec3 expects 3 values, not {}", values.size());
|
||||
|
||||
value.x = values.at(0).get<float>();
|
||||
value.y = values.at(1).get<float>();
|
||||
value.z = values.at(2).get<float>();
|
||||
}
|
||||
|
||||
} // namespace glm
|
||||
|
||||
void ruc::format::Formatter<glm::vec2>::format(Builder& builder, glm::vec2 value) const
|
||||
{
|
||||
return Formatter<std::vector<float>>::format(builder, { value.x, value.y });
|
||||
}
|
||||
|
||||
void ruc::format::Formatter<glm::vec3>::format(Builder& builder, glm::vec3 value) const
|
||||
{
|
||||
return Formatter<std::vector<float>>::format(builder, { value.x, value.y, value.z });
|
||||
}
|
||||
|
||||
void ruc::format::Formatter<glm::vec4>::format(Builder& builder, glm::vec4 value) const
|
||||
{
|
||||
return Formatter<std::vector<float>>::format(builder, { value.x, value.y, value.z, value.w });
|
||||
}
|
||||
|
||||
void ruc::format::Formatter<glm::mat4>::format(Builder& builder, glm::mat4 value) const
|
||||
{
|
||||
builder.putString("mat4 ");
|
||||
Formatter<glm::vec4>::format(builder, value[0]);
|
||||
builder.putString("\n ");
|
||||
Formatter<glm::vec4>::format(builder, value[1]);
|
||||
builder.putString("\n ");
|
||||
Formatter<glm::vec4>::format(builder, value[2]);
|
||||
builder.putString("\n ");
|
||||
return Formatter<glm::vec4>::format(builder, value[3]);
|
||||
}
|
||||
|
||||
void ruc::format::Formatter<Inferno::TransformComponent>::format(Builder& builder, Inferno::TransformComponent value) const
|
||||
{
|
||||
builder.putString("transform ");
|
||||
|
||||
@@ -6,9 +6,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint> // uint32_t
|
||||
#include <optional>
|
||||
|
||||
#include "entt/entity/entity.hpp" // entt::null
|
||||
#include "entt/entity/fwd.hpp" // entt::entity
|
||||
#include "glm/ext/matrix_float4x4.hpp" // glm::mat4
|
||||
@@ -31,33 +28,6 @@ void fromJson(const ruc::Json& json, TransformComponent& value);
|
||||
|
||||
} // namespace Inferno
|
||||
|
||||
namespace glm {
|
||||
|
||||
void toJson(ruc::Json& json, const vec3& value);
|
||||
void fromJson(const ruc::Json& json, vec3& value);
|
||||
|
||||
} // namespace glm
|
||||
|
||||
template<>
|
||||
struct ruc::format::Formatter<glm::vec2> : Formatter<std::vector<float>> {
|
||||
void format(Builder& builder, glm::vec2 value) const;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct ruc::format::Formatter<glm::vec3> : Formatter<std::vector<float>> {
|
||||
void format(Builder& builder, glm::vec3 value) const;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct ruc::format::Formatter<glm::vec4> : Formatter<std::vector<float>> {
|
||||
void format(Builder& builder, glm::vec4 value) const;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct ruc::format::Formatter<glm::mat4> : Formatter<glm::vec4> {
|
||||
void format(Builder& builder, glm::mat4 value) const;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct ruc::format::Formatter<Inferno::TransformComponent> : Formatter<glm::vec3> {
|
||||
void format(Builder& builder, Inferno::TransformComponent value) const;
|
||||
|
||||
@@ -42,7 +42,7 @@ uint32_t BufferElement::getTypeGL() const
|
||||
return BufferElement::getTypeGL(m_type);
|
||||
}
|
||||
|
||||
uint32_t BufferElement::getTypeSize(const BufferElementType type)
|
||||
uint32_t BufferElement::getTypeSize(BufferElementType type)
|
||||
{
|
||||
switch (type) {
|
||||
case BufferElementType::None:
|
||||
@@ -86,7 +86,7 @@ uint32_t BufferElement::getTypeSize(const BufferElementType type)
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t BufferElement::getTypeCount(const BufferElementType type)
|
||||
uint32_t BufferElement::getTypeCount(BufferElementType type)
|
||||
{
|
||||
switch (type) {
|
||||
case BufferElementType::None:
|
||||
@@ -133,7 +133,7 @@ uint32_t BufferElement::getTypeCount(const BufferElementType type)
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t BufferElement::getTypeGL(const BufferElementType type)
|
||||
uint32_t BufferElement::getTypeGL(BufferElementType type)
|
||||
{
|
||||
switch (type) {
|
||||
case BufferElementType::None:
|
||||
@@ -177,6 +177,58 @@ uint32_t BufferElement::getTypeGL(const BufferElementType type)
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t BufferElement::getGLTypeSize(uint32_t type)
|
||||
{
|
||||
switch (type) {
|
||||
case GL_BOOL:
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
case GL_FLOAT:
|
||||
return 4;
|
||||
case GL_BOOL_VEC2:
|
||||
case GL_INT_VEC2:
|
||||
case GL_UNSIGNED_INT_VEC2:
|
||||
case GL_FLOAT_VEC2:
|
||||
return 4 * 2;
|
||||
case GL_BOOL_VEC3:
|
||||
case GL_INT_VEC3:
|
||||
case GL_UNSIGNED_INT_VEC3:
|
||||
case GL_FLOAT_VEC3:
|
||||
return 4 * 3;
|
||||
case GL_BOOL_VEC4:
|
||||
case GL_INT_VEC4:
|
||||
case GL_UNSIGNED_INT_VEC4:
|
||||
case GL_FLOAT_VEC4:
|
||||
return 4 * 4;
|
||||
case GL_FLOAT_MAT2:
|
||||
return 4 * 2 * 2;
|
||||
case GL_FLOAT_MAT3:
|
||||
return 4 * 3 * 3;
|
||||
case GL_FLOAT_MAT4:
|
||||
return 4 * 4 * 4;
|
||||
|
||||
case GL_DOUBLE:
|
||||
return 8;
|
||||
case GL_DOUBLE_VEC2:
|
||||
return 8 * 2;
|
||||
case GL_DOUBLE_VEC3:
|
||||
return 8 * 3;
|
||||
case GL_DOUBLE_VEC4:
|
||||
return 8 * 4;
|
||||
case GL_DOUBLE_MAT2:
|
||||
return 8 * 2 * 2;
|
||||
case GL_DOUBLE_MAT3:
|
||||
return 8 * 3 * 3;
|
||||
case GL_DOUBLE_MAT4:
|
||||
return 8 * 4 * 4;
|
||||
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
};
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
BufferLayout::BufferLayout(const std::initializer_list<BufferElement>& elements)
|
||||
@@ -372,10 +424,11 @@ void VertexArray::addVertexBuffer(std::shared_ptr<VertexBuffer> vertexBuffer)
|
||||
|
||||
index++;
|
||||
}
|
||||
m_vertexBuffers.push_back(std::move(vertexBuffer));
|
||||
|
||||
unbind();
|
||||
vertexBuffer->unbind();
|
||||
|
||||
m_vertexBuffers.push_back(std::move(vertexBuffer));
|
||||
}
|
||||
|
||||
void VertexArray::setIndexBuffer(std::shared_ptr<IndexBuffer> indexBuffer)
|
||||
@@ -383,10 +436,10 @@ void VertexArray::setIndexBuffer(std::shared_ptr<IndexBuffer> indexBuffer)
|
||||
bind();
|
||||
indexBuffer->bind();
|
||||
|
||||
m_indexBuffer = std::move(indexBuffer);
|
||||
|
||||
unbind();
|
||||
indexBuffer->unbind();
|
||||
|
||||
m_indexBuffer = std::move(indexBuffer);
|
||||
}
|
||||
|
||||
} // namespace Inferno
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Inferno {
|
||||
|
||||
// clang-format off
|
||||
// https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)
|
||||
enum class BufferElementType {
|
||||
enum class BufferElementType : uint8_t {
|
||||
None = 0,
|
||||
Bool, Bool2, Bool3, Bool4, // bvec
|
||||
Int, Int2, Int3, Int4, // ivec
|
||||
@@ -39,9 +39,10 @@ public:
|
||||
uint32_t getTypeSize() const;
|
||||
uint32_t getTypeCount() const;
|
||||
uint32_t getTypeGL() const;
|
||||
static uint32_t getTypeSize(const BufferElementType type);
|
||||
static uint32_t getTypeCount(const BufferElementType type);
|
||||
static uint32_t getTypeGL(const BufferElementType type);
|
||||
static uint32_t getTypeSize(BufferElementType type);
|
||||
static uint32_t getTypeCount(BufferElementType type);
|
||||
static uint32_t getTypeGL(BufferElementType type);
|
||||
static uint32_t getGLTypeSize(uint32_t type);
|
||||
|
||||
BufferElementType type() const { return m_type; }
|
||||
std::string name() const { return m_name; }
|
||||
@@ -49,11 +50,11 @@ public:
|
||||
uint32_t offset() const { return m_offset; }
|
||||
bool normalized() const { return m_normalized; }
|
||||
|
||||
void setType(const BufferElementType& type) { m_type = type; }
|
||||
void setType(BufferElementType type) { m_type = type; }
|
||||
void setName(const std::string& name) { m_name = name; }
|
||||
void setSize(const uint32_t& size) { m_size = size; }
|
||||
void setOffset(const uint32_t& offset) { m_offset = offset; }
|
||||
void setNormalized(const bool& normalized) { m_normalized = normalized; }
|
||||
void setSize(uint32_t size) { m_size = size; }
|
||||
void setOffset(uint32_t offset) { m_offset = offset; }
|
||||
void setNormalized(bool normalized) { m_normalized = normalized; }
|
||||
|
||||
private:
|
||||
BufferElementType m_type;
|
||||
|
||||
@@ -34,9 +34,6 @@ void Renderer<T>::endScene()
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
template<typename T>
|
||||
uint32_t Renderer<T>::m_maxSupportedTextureSlots = 0;
|
||||
|
||||
template<typename T>
|
||||
void Renderer<T>::initialize()
|
||||
{
|
||||
@@ -68,7 +65,6 @@ void Renderer<T>::initialize()
|
||||
template<typename T>
|
||||
void Renderer<T>::destroy()
|
||||
{
|
||||
delete[] m_vertexBufferBase;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
@@ -164,7 +160,7 @@ void Renderer<T>::flush()
|
||||
uploadElementBuffer();
|
||||
|
||||
// Upload vertex data to GPU
|
||||
m_vertexArray->at(0)->uploadData(m_vertexBufferBase, m_vertexIndex * sizeof(T));
|
||||
m_vertexArray->at(0)->uploadData(m_vertexBufferBase.get(), m_vertexIndex * sizeof(T));
|
||||
|
||||
bind();
|
||||
|
||||
@@ -183,7 +179,7 @@ void Renderer<T>::startBatch()
|
||||
{
|
||||
m_vertexIndex = 0;
|
||||
m_elementIndex = 0;
|
||||
m_vertexBufferPtr = m_vertexBufferBase;
|
||||
m_vertexBufferPtr = m_vertexBufferBase.get();
|
||||
|
||||
m_textureSlotIndex = 1;
|
||||
}
|
||||
@@ -202,6 +198,10 @@ Renderer2D::Renderer2D(s)
|
||||
Renderer2D::initialize();
|
||||
}
|
||||
|
||||
Renderer2D::~Renderer2D()
|
||||
{
|
||||
}
|
||||
|
||||
void Renderer2D::initialize()
|
||||
{
|
||||
Renderer::initialize();
|
||||
@@ -210,8 +210,8 @@ void Renderer2D::initialize()
|
||||
// CPU
|
||||
|
||||
// Create array for storing quads vertices
|
||||
m_vertexBufferBase = new QuadVertex[maxVertices];
|
||||
m_vertexBufferPtr = m_vertexBufferBase;
|
||||
m_vertexBufferBase = std::make_unique<QuadVertex[]>(maxVertices);
|
||||
m_vertexBufferPtr = m_vertexBufferBase.get();
|
||||
|
||||
// Set default quad vertex positions
|
||||
m_vertexPositions[0] = { -1.0f, -1.0f, 0.0f, 1.0f };
|
||||
@@ -283,7 +283,7 @@ void Renderer2D::drawQuad(const TransformComponent& transform, glm::mat4 color,
|
||||
|
||||
void Renderer2D::loadShader()
|
||||
{
|
||||
m_shader = AssetManager::the().load<Shader>("assets/glsl/post-process");
|
||||
m_shader = AssetManager::the().load<Shader>("assets/glsl/batch-2d");
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
@@ -293,6 +293,10 @@ RendererCubemap::RendererCubemap(s)
|
||||
RendererCubemap::initialize();
|
||||
}
|
||||
|
||||
RendererCubemap::~RendererCubemap()
|
||||
{
|
||||
}
|
||||
|
||||
void RendererCubemap::initialize()
|
||||
{
|
||||
Renderer::initialize();
|
||||
@@ -301,8 +305,8 @@ void RendererCubemap::initialize()
|
||||
// CPU
|
||||
|
||||
// Create array for storing quads vertices
|
||||
m_vertexBufferBase = new CubemapVertex[maxVertices];
|
||||
m_vertexBufferPtr = m_vertexBufferBase;
|
||||
m_vertexBufferBase = std::make_unique<CubemapVertex[]>(maxVertices);
|
||||
m_vertexBufferPtr = m_vertexBufferBase.get();
|
||||
|
||||
// Set default cubemap vertex positions
|
||||
|
||||
@@ -367,10 +371,10 @@ void RendererCubemap::beginScene(glm::mat4 cameraProjection, glm::mat4 cameraVie
|
||||
// x x x 0
|
||||
// x x x 0
|
||||
// 0 0 0 1
|
||||
// cameraView = glm::mat4(glm::mat3(cameraView));
|
||||
cameraView = glm::mat4(glm::mat3(cameraView));
|
||||
|
||||
m_shader->bind();
|
||||
m_shader->setFloat("u_projectionView2", cameraProjection * cameraView);
|
||||
m_shader->setFloat("u_projectionView", cameraProjection * cameraView);
|
||||
m_shader->unbind();
|
||||
}
|
||||
|
||||
@@ -416,8 +420,8 @@ RendererFont::RendererFont(s)
|
||||
// CPU
|
||||
|
||||
// Create array for storing quads vertices
|
||||
m_vertexBufferBase = new SymbolVertex[maxVertices];
|
||||
m_vertexBufferPtr = m_vertexBufferBase;
|
||||
m_vertexBufferBase = std::make_unique<SymbolVertex[]>(maxVertices);
|
||||
m_vertexBufferPtr = m_vertexBufferBase.get();
|
||||
|
||||
// ---------------------------------
|
||||
// GPU
|
||||
@@ -443,6 +447,10 @@ RendererFont::RendererFont(s)
|
||||
ruc::info("RendererFont initialized");
|
||||
}
|
||||
|
||||
RendererFont::~RendererFont()
|
||||
{
|
||||
}
|
||||
|
||||
void RendererFont::drawSymbol(std::array<SymbolVertex, vertexPerQuad>& symbolQuad, std::shared_ptr<Texture> texture)
|
||||
{
|
||||
// Create a new batch if the quad limit has been reached
|
||||
@@ -488,8 +496,8 @@ Renderer3D::Renderer3D(s)
|
||||
// CPU
|
||||
|
||||
// Create array for storing quads vertices
|
||||
m_vertexBufferBase = new Vertex[maxVertices];
|
||||
m_vertexBufferPtr = m_vertexBufferBase;
|
||||
m_vertexBufferBase = std::make_unique<Vertex[]>(maxVertices);
|
||||
m_vertexBufferPtr = m_vertexBufferBase.get();
|
||||
|
||||
// ---------------------------------
|
||||
// GPU
|
||||
@@ -511,6 +519,10 @@ Renderer3D::Renderer3D(s)
|
||||
ruc::info("Renderer3D initialized");
|
||||
}
|
||||
|
||||
Renderer3D::~Renderer3D()
|
||||
{
|
||||
}
|
||||
|
||||
void Renderer3D::drawModel(std::span<const Vertex> vertices, std::span<const uint32_t> elements, const TransformComponent& transform, glm::vec4 color, std::shared_ptr<Texture> texture)
|
||||
{
|
||||
// ruc::error("drawModel");
|
||||
@@ -553,20 +565,20 @@ void Renderer3D::createElementBuffer()
|
||||
// CPU
|
||||
|
||||
// Create array for storing quads vertices
|
||||
m_elementBufferBase = new uint32_t[maxElements];
|
||||
m_elementBufferPtr = m_elementBufferBase;
|
||||
m_elementBufferBase = std::make_unique<uint32_t[]>(maxElements);
|
||||
m_elementBufferPtr = m_elementBufferBase.get();
|
||||
|
||||
// ---------------------------------
|
||||
// GPU
|
||||
|
||||
// Create index buffer
|
||||
auto indexBuffer = std::make_shared<IndexBuffer>(m_elementBufferBase, sizeof(uint32_t) * maxElements);
|
||||
auto indexBuffer = std::make_shared<IndexBuffer>(m_elementBufferBase.get(), sizeof(uint32_t) * maxElements);
|
||||
m_vertexArray->setIndexBuffer(indexBuffer);
|
||||
}
|
||||
|
||||
void Renderer3D::uploadElementBuffer()
|
||||
{
|
||||
m_vertexArray->indexBuffer()->uploadData(m_elementBufferBase, m_elementIndex * sizeof(uint32_t));
|
||||
m_vertexArray->indexBuffer()->uploadData(m_elementBufferBase.get(), m_elementIndex * sizeof(uint32_t));
|
||||
}
|
||||
|
||||
void Renderer3D::loadShader()
|
||||
@@ -577,11 +589,22 @@ void Renderer3D::loadShader()
|
||||
void Renderer3D::startBatch()
|
||||
{
|
||||
Renderer<Vertex>::startBatch();
|
||||
m_elementBufferPtr = m_elementBufferBase;
|
||||
m_elementBufferPtr = m_elementBufferBase.get();
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
RendererPostProcess::RendererPostProcess(s)
|
||||
{
|
||||
Renderer2D::initialize();
|
||||
|
||||
ruc::info("RendererPostProcess initialized");
|
||||
}
|
||||
|
||||
RendererPostProcess::~RendererPostProcess()
|
||||
{
|
||||
}
|
||||
|
||||
void RendererPostProcess::drawQuad(const TransformComponent& transform, std::shared_ptr<Texture> albedo, std::shared_ptr<Texture> position, std::shared_ptr<Texture> normal)
|
||||
{
|
||||
nextBatch();
|
||||
@@ -611,12 +634,24 @@ void RendererPostProcess::drawQuad(const TransformComponent& transform, std::sha
|
||||
|
||||
void RendererPostProcess::loadShader()
|
||||
{
|
||||
ruc::error("POSTPROCESSING!");
|
||||
m_shader = AssetManager::the().load<Shader>("assets/glsl/post-process");
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
RendererLightCube::RendererLightCube(s)
|
||||
{
|
||||
RendererCubemap::initialize();
|
||||
|
||||
m_enableDepthBuffer = true;
|
||||
|
||||
ruc::info("RendererLightCube initialized");
|
||||
}
|
||||
|
||||
RendererLightCube::~RendererLightCube()
|
||||
{
|
||||
}
|
||||
|
||||
void RendererLightCube::loadShader()
|
||||
{
|
||||
m_shader = AssetManager::the().load<Shader>("assets/glsl/lightsource");
|
||||
|
||||
@@ -16,9 +16,10 @@
|
||||
#include "glm/ext/vector_float4.hpp" // glm::vec4
|
||||
#include "ruc/singleton.h"
|
||||
|
||||
#include "inferno/asset/shader.h"
|
||||
|
||||
namespace Inferno {
|
||||
|
||||
class Shader;
|
||||
class Texture;
|
||||
class TransformComponent;
|
||||
class VertexArray;
|
||||
@@ -79,6 +80,8 @@ public:
|
||||
|
||||
void setEnableDepthBuffer(bool state) { m_enableDepthBuffer = state; }
|
||||
|
||||
uint32_t shaderID() const { return m_shader->id(); }
|
||||
|
||||
protected:
|
||||
Renderer() {}
|
||||
virtual ~Renderer() { destroy(); };
|
||||
@@ -102,11 +105,11 @@ protected:
|
||||
// CPU quad vertices
|
||||
uint32_t m_vertexIndex { 0 };
|
||||
uint32_t m_elementIndex { 0 };
|
||||
T* m_vertexBufferBase { nullptr };
|
||||
std::unique_ptr<T[]> m_vertexBufferBase { nullptr };
|
||||
T* m_vertexBufferPtr { nullptr };
|
||||
|
||||
// Texture units
|
||||
static uint32_t m_maxSupportedTextureSlots;
|
||||
static inline uint32_t m_maxSupportedTextureSlots { 0 };
|
||||
uint32_t m_textureSlotIndex { 1 };
|
||||
std::array<std::shared_ptr<Texture>, maxTextureSlots> m_textureSlots;
|
||||
|
||||
@@ -130,7 +133,7 @@ class Renderer2D
|
||||
, public ruc::Singleton<Renderer2D> {
|
||||
public:
|
||||
Renderer2D(s);
|
||||
virtual ~Renderer2D() = default;
|
||||
virtual ~Renderer2D();
|
||||
|
||||
using Singleton<Renderer2D>::destroy;
|
||||
|
||||
@@ -140,7 +143,7 @@ public:
|
||||
void drawQuad(const TransformComponent& transform, glm::mat4 color, std::shared_ptr<Texture> texture);
|
||||
|
||||
protected:
|
||||
Renderer2D() { Renderer2D::initialize(); } // Needed for derived classes
|
||||
Renderer2D() {} // Needed for derived classes
|
||||
|
||||
void initialize();
|
||||
|
||||
@@ -160,7 +163,7 @@ public:
|
||||
|
||||
public:
|
||||
RendererCubemap(s);
|
||||
virtual ~RendererCubemap() = default;
|
||||
virtual ~RendererCubemap();
|
||||
|
||||
using Singleton<RendererCubemap>::destroy;
|
||||
|
||||
@@ -170,7 +173,7 @@ public:
|
||||
void drawCubemap(const TransformComponent& transform, glm::mat4 color, std::shared_ptr<Texture> texture);
|
||||
|
||||
protected:
|
||||
RendererCubemap() { RendererCubemap::initialize(); } // Needed for derived classes
|
||||
RendererCubemap() {} // Needed for derived classes
|
||||
|
||||
void initialize();
|
||||
|
||||
@@ -188,7 +191,7 @@ class RendererFont final
|
||||
, public ruc::Singleton<RendererFont> {
|
||||
public:
|
||||
RendererFont(s);
|
||||
virtual ~RendererFont() = default;
|
||||
virtual ~RendererFont();
|
||||
|
||||
using Singleton<RendererFont>::destroy;
|
||||
|
||||
@@ -205,7 +208,7 @@ class Renderer3D final
|
||||
, public ruc::Singleton<Renderer3D> {
|
||||
public:
|
||||
Renderer3D(s);
|
||||
virtual ~Renderer3D() = default;
|
||||
virtual ~Renderer3D();
|
||||
|
||||
using Singleton<Renderer3D>::destroy;
|
||||
|
||||
@@ -219,7 +222,7 @@ private:
|
||||
|
||||
private:
|
||||
// CPU element vertices
|
||||
uint32_t* m_elementBufferBase { nullptr };
|
||||
std::unique_ptr<uint32_t[]> m_elementBufferBase { nullptr };
|
||||
uint32_t* m_elementBufferPtr { nullptr };
|
||||
};
|
||||
|
||||
@@ -229,15 +232,13 @@ class RendererPostProcess final
|
||||
: public Renderer2D
|
||||
, public ruc::Singleton<RendererPostProcess> {
|
||||
public:
|
||||
RendererPostProcess(ruc::Singleton<RendererPostProcess>::s)
|
||||
: Renderer2D()
|
||||
{
|
||||
}
|
||||
virtual ~RendererPostProcess() = default;
|
||||
|
||||
using Singleton<RendererPostProcess>::s;
|
||||
using Singleton<RendererPostProcess>::the;
|
||||
using Singleton<RendererPostProcess>::destroy;
|
||||
|
||||
RendererPostProcess(s);
|
||||
virtual ~RendererPostProcess();
|
||||
|
||||
void drawQuad(const TransformComponent& transform, std::shared_ptr<Texture> albedo, std::shared_ptr<Texture> position, std::shared_ptr<Texture> normal);
|
||||
|
||||
private:
|
||||
@@ -250,16 +251,13 @@ class RendererLightCube final
|
||||
: public RendererCubemap
|
||||
, public ruc::Singleton<RendererLightCube> {
|
||||
public:
|
||||
RendererLightCube(ruc::Singleton<RendererLightCube>::s)
|
||||
: RendererCubemap()
|
||||
{
|
||||
m_enableDepthBuffer = true;
|
||||
}
|
||||
virtual ~RendererLightCube() = default;
|
||||
|
||||
using Singleton<RendererLightCube>::s;
|
||||
using Singleton<RendererLightCube>::the;
|
||||
using Singleton<RendererLightCube>::destroy;
|
||||
|
||||
RendererLightCube(s);
|
||||
virtual ~RendererLightCube();
|
||||
|
||||
void beginScene(glm::mat4, glm::mat4) override {}
|
||||
|
||||
private:
|
||||
|
||||
@@ -0,0 +1,195 @@
|
||||
/*
|
||||
* Copyright (C) 2024 Riyyi
|
||||
*
|
||||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
|
||||
#include <cstdint> // int32_t, uint8_t, uintt32_t
|
||||
|
||||
#include "glad/glad.h"
|
||||
#include "glm/ext/matrix_float2x2.hpp" // glm::mat2
|
||||
#include "glm/ext/matrix_float3x3.hpp" // glm::mat3
|
||||
#include "glm/ext/vector_float4.hpp" // glm::vec4
|
||||
|
||||
#include "inferno/render/buffer.h"
|
||||
#include "inferno/render/shader-storage-buffer.h"
|
||||
|
||||
namespace Inferno {
|
||||
|
||||
ShaderStorageBuffer::ShaderStorageBuffer(s)
|
||||
{
|
||||
// Get maximum uniformbuffer bindings the GPU supports
|
||||
int32_t maxBindingPoints = 0;
|
||||
glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxBindingPoints);
|
||||
m_maxBindingPoints = static_cast<uint8_t>(maxBindingPoints);
|
||||
}
|
||||
|
||||
ShaderStorageBuffer::~ShaderStorageBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
// https://stackoverflow.com/questions/56512216#answer-56513136
|
||||
void ShaderStorageBuffer::setLayout(std::string_view blockName, uint8_t bindingPoint, uint32_t shaderID)
|
||||
{
|
||||
VERIFY(bindingPoint < m_maxBindingPoints,
|
||||
"shader storage buffer exceeded binding points: {}/{}", bindingPoint, m_maxBindingPoints);
|
||||
|
||||
if (!exists(blockName)) {
|
||||
m_blocks[blockName.data()] = {};
|
||||
}
|
||||
|
||||
BufferBlock& block = m_blocks[blockName.data()];
|
||||
block.bindingPoint = bindingPoint;
|
||||
block.memberOffsets.clear();
|
||||
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, block.id);
|
||||
|
||||
// Get the shader block index
|
||||
uint32_t resourceIndex = glGetProgramResourceIndex(shaderID, GL_SHADER_STORAGE_BLOCK, blockName.data());
|
||||
VERIFY(resourceIndex != GL_INVALID_INDEX, "block doesnt exist in shader: {}::{}", blockName, shaderID);
|
||||
|
||||
// Get the amount of member variables
|
||||
uint32_t prop = GL_NUM_ACTIVE_VARIABLES;
|
||||
int32_t memberCount;
|
||||
glGetProgramResourceiv(shaderID, GL_SHADER_STORAGE_BLOCK, resourceIndex, 1, &prop, 1, nullptr, &memberCount);
|
||||
|
||||
// Get the indices of the members
|
||||
prop = GL_ACTIVE_VARIABLES;
|
||||
std::vector<int32_t> members(memberCount);
|
||||
glGetProgramResourceiv(shaderID, GL_SHADER_STORAGE_BLOCK, resourceIndex, 1, &prop, (int32_t)members.size(), nullptr, members.data());
|
||||
|
||||
// Reserve memory for the names of the members
|
||||
int32_t memberNameSize;
|
||||
glGetProgramInterfaceiv(shaderID, GL_BUFFER_VARIABLE, GL_MAX_NAME_LENGTH, &memberNameSize);
|
||||
std::vector<char> memberNameBuffer(memberNameSize);
|
||||
|
||||
int32_t lastOffset = 0;
|
||||
int32_t lastType = 0;
|
||||
for (int32_t i = 0; i < memberCount; i++) {
|
||||
|
||||
// Get name of buffer variable
|
||||
int32_t stringLength;
|
||||
glGetProgramResourceName(shaderID, GL_BUFFER_VARIABLE, members[i], memberNameSize, &stringLength, memberNameBuffer.data());
|
||||
std::string memberName = std::string(memberNameBuffer.begin(), memberNameBuffer.begin() + stringLength);
|
||||
|
||||
// Get the other data needed for computing
|
||||
|
||||
uint32_t props[7] = {
|
||||
GL_OFFSET, // 0
|
||||
GL_TYPE, // 1
|
||||
GL_ARRAY_SIZE, // 2
|
||||
GL_ARRAY_STRIDE, // 3
|
||||
GL_MATRIX_STRIDE, // 4
|
||||
GL_TOP_LEVEL_ARRAY_SIZE, // 5
|
||||
GL_TOP_LEVEL_ARRAY_STRIDE, // 6
|
||||
};
|
||||
int32_t params[7];
|
||||
glGetProgramResourceiv(shaderID, GL_BUFFER_VARIABLE, members[i], 7, props, 7, nullptr, params);
|
||||
|
||||
// ruc::error("{}", memberName);
|
||||
// ruc::error("\n Offset: {}, type: {:#x}, arraySize: {}, arrayStride: {},\n matrixStride: {}, top level size: {}, top level stride: {}\n",
|
||||
// params[0], params[1], params[2], params[3], params[4], params[5], params[6]);
|
||||
|
||||
// Array of structs
|
||||
if (params[5] != 1 && params[6 != 0]) {
|
||||
size_t bracketOpen = memberName.find_first_of('[');
|
||||
size_t bracketClose = memberName.find_first_of(']');
|
||||
std::string memberNameBegin = memberName.substr(0, bracketOpen); // name: myArray[0].member -> myArray
|
||||
std::string memberNameMember = memberName.substr(bracketClose + 1); // name: myArray[0].member -> .member
|
||||
for (int32_t j = 0; j < params[5]; ++j) {
|
||||
lastOffset = params[0] + (j * params[6]); // calc offset
|
||||
lastType = params[1];
|
||||
|
||||
// Only add the member variant the first time its encountered
|
||||
if (j == 0 && block.memberOffsets.find(memberNameBegin) == block.memberOffsets.end()) {
|
||||
block.memberOffsets.emplace(memberNameBegin, lastOffset); // name: myArray
|
||||
}
|
||||
|
||||
// Only add the index variant the first time its encountered
|
||||
std::string memberNameIndex = memberNameBegin + "[" + std::to_string(j) + "]"; // name: myArray -> myArray[i]
|
||||
if (block.memberOffsets.find(memberNameIndex) == block.memberOffsets.end()) {
|
||||
block.memberOffsets.emplace(memberNameIndex, lastOffset);
|
||||
}
|
||||
|
||||
block.memberOffsets.emplace(memberNameIndex + memberNameMember, // name: myArray -> myArray[i].member
|
||||
lastOffset);
|
||||
}
|
||||
}
|
||||
// Array of primitives
|
||||
else if (params[2] != 1 && params[3] != 0) {
|
||||
std::string memberNameBegin = memberName.substr(0, memberName.find_first_of('[')); // name: myArray[0] -> myArray
|
||||
for (int32_t j = 0; j < params[2]; ++j) {
|
||||
lastOffset = params[0] + (j * params[3]); // calc offset
|
||||
lastType = params[1];
|
||||
|
||||
// Only add the member variant the first time its encountered
|
||||
if (j == 0) {
|
||||
block.memberOffsets.emplace(memberNameBegin, lastOffset); // name: myArray
|
||||
}
|
||||
|
||||
block.memberOffsets.emplace(memberNameBegin + "[" + std::to_string(j) + "]", // name: myArray -> myArray[i]
|
||||
lastOffset);
|
||||
}
|
||||
}
|
||||
// Matrix case
|
||||
else if (params[4] != 0) {
|
||||
lastType = params[1];
|
||||
lastOffset = params[0];
|
||||
block.memberOffsets.emplace(memberName, params[0]);
|
||||
}
|
||||
else {
|
||||
lastType = params[1];
|
||||
lastOffset = params[0];
|
||||
block.memberOffsets.emplace(memberName, params[0]);
|
||||
}
|
||||
}
|
||||
|
||||
block.size = lastOffset + BufferElement::getGLTypeSize(lastType);
|
||||
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
|
||||
// Results
|
||||
// for (auto [k, v] : block.memberOffsets) {
|
||||
// ruc::error("{}:{}", k, v);
|
||||
// }
|
||||
}
|
||||
|
||||
void ShaderStorageBuffer::create(std::string_view blockName)
|
||||
{
|
||||
VERIFY(exists(blockName), "shader storage buffer block doesnt exist");
|
||||
|
||||
BufferBlock& block = m_blocks[blockName.data()];
|
||||
|
||||
if (block.id != 0) {
|
||||
glDeleteBuffers(1, &block.id);
|
||||
}
|
||||
|
||||
// Allocate buffer
|
||||
block.id = UINT_MAX;
|
||||
glGenBuffers(1, &block.id);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, block.id);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, block.size, NULL, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
|
||||
// Bind buffer to binding point
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, block.bindingPoint, block.id);
|
||||
}
|
||||
|
||||
void ShaderStorageBuffer::setValue(std::string_view blockName, std::string_view member, bool value)
|
||||
{
|
||||
setValue(blockName, member, static_cast<uint32_t>(value), sizeof(uint32_t));
|
||||
}
|
||||
|
||||
void ShaderStorageBuffer::setValue(std::string_view blockName, std::string_view member, glm::mat2 value)
|
||||
{
|
||||
setValue(blockName, member, static_cast<glm::mat4>(value), sizeof(glm::vec4) * 2);
|
||||
}
|
||||
|
||||
void ShaderStorageBuffer::setValue(std::string_view blockName, std::string_view member, glm::mat3 value)
|
||||
{
|
||||
setValue(blockName, member, static_cast<glm::mat4>(value), sizeof(glm::vec4) * 3);
|
||||
}
|
||||
|
||||
} // namespace Inferno
|
||||
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2024 Riyyi
|
||||
*
|
||||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef> // size_t
|
||||
#include <cstdint> // uint8_t, uint32_t
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "glad/glad.h"
|
||||
#include "glm/ext/matrix_float2x2.hpp" // glm::mat2
|
||||
#include "glm/ext/matrix_float3x3.hpp" // glm::mat3
|
||||
#include "ruc/singleton.h"
|
||||
|
||||
#define CHECK_SET_CALL(blockName, member) \
|
||||
VERIFY(exists(blockName), "shader storage buffer block doesnt exist: {}", blockName); \
|
||||
const BufferBlock& block = m_blocks[blockName.data()]; \
|
||||
VERIFY(block.memberOffsets.find(member.data()) != block.memberOffsets.end(), \
|
||||
"shader storage buffer member doesnt exist: {}", member);
|
||||
|
||||
namespace Inferno {
|
||||
|
||||
struct BufferBlock {
|
||||
uint32_t id { 0 };
|
||||
uint32_t size { 0 };
|
||||
uint8_t bindingPoint { 0 };
|
||||
std::unordered_map<std::string, uint32_t> memberOffsets {};
|
||||
};
|
||||
|
||||
class ShaderStorageBuffer final : public ruc::Singleton<ShaderStorageBuffer> { // Shader Storage Buffer Object, SSBO
|
||||
public:
|
||||
ShaderStorageBuffer(s);
|
||||
virtual ~ShaderStorageBuffer();
|
||||
|
||||
void setLayout(std::string_view blockName, uint8_t bindingPoint, uint32_t shaderID);
|
||||
void create(std::string_view blockName);
|
||||
|
||||
bool exists(std::string_view blockName) const { return m_blocks.find(blockName.data()) != m_blocks.end(); }
|
||||
|
||||
template<typename T> // Capture value by reference, instead of decaying to pointer
|
||||
void setValue(std::string_view blockName, std::string_view member, T&& value, size_t size = 0)
|
||||
{
|
||||
CHECK_SET_CALL(blockName, member);
|
||||
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, block.id);
|
||||
glBufferSubData(GL_SHADER_STORAGE_BUFFER, block.memberOffsets.at(member.data()), (size) ? size : sizeof(T), &value);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
}
|
||||
// Exceptions:
|
||||
void setValue(std::string_view blockName, std::string_view member, bool value);
|
||||
void setValue(std::string_view blockName, std::string_view member, glm::mat2 value);
|
||||
void setValue(std::string_view blockName, std::string_view member, glm::mat3 value);
|
||||
|
||||
private:
|
||||
uint8_t m_maxBindingPoints { 0 };
|
||||
std::unordered_map<std::string, BufferBlock> m_blocks;
|
||||
};
|
||||
|
||||
} // namespace Inferno
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
* Copyright (C) 2024 Riyyi
|
||||
*
|
||||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "glm/ext/vector_float3.hpp" // glm::vec3
|
||||
|
||||
namespace Inferno {
|
||||
|
||||
// Shader storage block layouts, using std430 memory layout rules
|
||||
|
||||
#define MAX_DIRECTIONAL_LIGHTS 4
|
||||
struct alignas(16) DirectionalLightBlock {
|
||||
alignas(16) glm::vec3 direction { 0 };
|
||||
|
||||
alignas(16) glm::vec3 ambient { 0 };
|
||||
alignas(16) glm::vec3 diffuse { 0 };
|
||||
alignas(16) glm::vec3 specular { 0 };
|
||||
};
|
||||
|
||||
} // namespace Inferno
|
||||
@@ -59,6 +59,7 @@ void Uniformbuffer::setLayout(std::string_view blockName, uint8_t bindingPoint,
|
||||
|
||||
UniformbufferBlock& block = m_blocks[blockName];
|
||||
block.bindingPoint = bindingPoint;
|
||||
block.uniformLocations.clear();
|
||||
|
||||
// Example block layout:
|
||||
// - mat3
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef> // size_t
|
||||
#include <cstdint> // uint8_t, uint32_t
|
||||
#include <string>
|
||||
@@ -13,36 +15,18 @@
|
||||
#include "glad/glad.h"
|
||||
#include "glm/ext/matrix_float2x2.hpp" // glm::mat2
|
||||
#include "glm/ext/matrix_float3x3.hpp" // glm::mat3
|
||||
#include "glm/ext/vector_float3.hpp" // glm::vec3
|
||||
#include "ruc/singleton.h"
|
||||
|
||||
#include "inferno/render/buffer.h"
|
||||
|
||||
#define CHECK_SET_CALL(blockName, member) \
|
||||
VERIFY(exists(blockName), "uniformbuffer block doesnt exist"); \
|
||||
#define CHECK_UNIFORM_SET_CALL(blockName, member) \
|
||||
VERIFY(exists(blockName), "uniformbuffer block doesnt exist: {}", blockName); \
|
||||
const UniformbufferBlock& block = m_blocks[blockName]; \
|
||||
VERIFY(block.uniformLocations.find(member.data()) != block.uniformLocations.end(), \
|
||||
"uniformbuffer block member doesnt exist");
|
||||
"uniformbuffer member doesnt exist: {}", member);
|
||||
|
||||
namespace Inferno {
|
||||
|
||||
// Uniform block layouts, using std140 memory layout rules
|
||||
|
||||
#define MAX_DIRECTIONAL_LIGHTS 32
|
||||
struct UniformDirectionalLight {
|
||||
glm::vec3 direction { 0 };
|
||||
float __padding0 { 0 };
|
||||
|
||||
glm::vec3 ambient { 0 };
|
||||
float __padding1 { 0 };
|
||||
glm::vec3 diffuse { 0 };
|
||||
float __padding2 { 0 };
|
||||
glm::vec3 specular { 0 };
|
||||
float __padding3 { 0 };
|
||||
};
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
struct UniformbufferBlock {
|
||||
uint32_t id { 0 };
|
||||
uint32_t size { 0 };
|
||||
@@ -62,7 +46,7 @@ public:
|
||||
template<typename T> // Capture value by reference, instead of decaying to pointer
|
||||
void setValue(std::string_view blockName, std::string_view member, T&& value, size_t size = 0)
|
||||
{
|
||||
CHECK_SET_CALL(blockName, member);
|
||||
CHECK_UNIFORM_SET_CALL(blockName, member);
|
||||
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, block.id);
|
||||
glBufferSubData(GL_UNIFORM_BUFFER, block.uniformLocations.at(member.data()), (size) ? size : sizeof(T), &value);
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
#include "inferno/render/framebuffer.h"
|
||||
#include "inferno/render/render-command.h"
|
||||
#include "inferno/render/renderer.h"
|
||||
#include "inferno/render/shader-storage-buffer.h"
|
||||
#include "inferno/render/shader-structs.h"
|
||||
#include "inferno/render/uniformbuffer.h"
|
||||
#include "inferno/system/camerasystem.h"
|
||||
#include "inferno/system/rendersystem.h"
|
||||
@@ -57,16 +59,8 @@ void RenderSystem::initialize(uint32_t width, uint32_t height)
|
||||
});
|
||||
Uniformbuffer::the().create("Camera");
|
||||
|
||||
Uniformbuffer::the().setLayout(
|
||||
"DirectionalLights",
|
||||
{
|
||||
.size = sizeof(UniformDirectionalLight) * MAX_DIRECTIONAL_LIGHTS,
|
||||
.bindingPoint = 1,
|
||||
.uniformLocations = {
|
||||
{ "u_directionalLight", 0 },
|
||||
},
|
||||
});
|
||||
Uniformbuffer::the().create("DirectionalLights");
|
||||
ShaderStorageBuffer::the().setLayout("DirectionalLights", 0, RendererPostProcess::the().shaderID());
|
||||
ShaderStorageBuffer::the().create("DirectionalLights");
|
||||
|
||||
ruc::info("RenderSystem initialized");
|
||||
}
|
||||
@@ -137,15 +131,21 @@ void RenderSystem::renderGeometry()
|
||||
Uniformbuffer::the().setValue("Camera", "u_projectionView", projection * view);
|
||||
Uniformbuffer::the().setValue("Camera", "u_position", translate);
|
||||
|
||||
static UniformDirectionalLight directionalLights[1] = {
|
||||
static DirectionalLightBlock directionalLights[2] = {
|
||||
{
|
||||
.direction = { -8.0f, -8.0f, -8.0f },
|
||||
.ambient = { 0.1f, 0.1f, 0.1f },
|
||||
.diffuse = { 1.0f, 1.0f, 1.0f },
|
||||
.specular = { 1.0f, 1.0f, 1.0f },
|
||||
},
|
||||
{
|
||||
.direction = { 8.0f, 8.0f, 8.0f },
|
||||
.ambient = { 0.1f, 0.1f, 0.1f },
|
||||
.diffuse = { 1.0f, 1.0f, 1.0f },
|
||||
.specular = { 1.0f, 0.0f, 0.0f },
|
||||
},
|
||||
};
|
||||
Uniformbuffer::the().setValue("DirectionalLights", "u_directionalLight", directionalLights);
|
||||
ShaderStorageBuffer::the().setValue("DirectionalLights", "u_directionalLight", directionalLights);
|
||||
|
||||
auto modelView = m_registry->view<TransformComponent, ModelComponent>();
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
namespace Inferno {
|
||||
|
||||
using Symbols = std::vector<std::shared_ptr<Symbol>>;
|
||||
using SymbolQuad = std::array<SymbolVertex, Renderer<void>::vertexPerQuad>;
|
||||
using SymbolQuad = std::array<SymbolVertex, RendererFont::vertexPerQuad>;
|
||||
|
||||
class Scene;
|
||||
class TextAreaComponent;
|
||||
|
||||
Vendored
+1
@@ -33,3 +33,4 @@ target_include_directories(${ENGINE}-dependencies PUBLIC
|
||||
"glad/include"
|
||||
"lua")
|
||||
target_link_libraries(${ENGINE}-dependencies glfw ruc ruc-test assimp)
|
||||
target_compile_options(${ENGINE}-dependencies PRIVATE ${COMPILE_FLAGS_DEPS})
|
||||
|
||||
Vendored
+1
-1
Submodule vendor/ruc updated: 8520952235...d5bf50715e
Reference in New Issue
Block a user