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17 lines
333 B
17 lines
333 B
#version 450 core |
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layout(location = 0) out vec4 color; |
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in vec4 v_color; |
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in vec3 v_textureCoordinates; |
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in flat uint v_textureIndex; |
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uniform samplerCube u_textures[32]; |
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void main() |
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{ |
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// Prevent u_textures variable from getting optimized away |
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if (texture(u_textures[0], vec3(0.0f)).x > 99999.0f) { discard; } |
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color = v_color; |
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}
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