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Inferno Game Engine
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335 Commits
1 Branch
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2.6 MiB
C++ 88.6%
GLSL 5%
JavaScript 2.2%
Lua 2.1%
CMake 2%
Other 0.2%
 
 
 
 
 
 
Branch: master
master
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inferno/assets/glsl
History
Riyyi cc33b5d481
Render+Asset: Fix derived Renderer2D, fix Skybox uniform
1 year ago
..
batch-2d.frag Asset+Component+Render: Render quads in the world as 3D objects 1 year ago
batch-2d.vert Asset+Component+Render: Render quads in the world as 3D objects 1 year ago
batch-3d.frag Everywhere: Work towards lighting support 1 year ago
batch-3d.vert Everywhere: Work towards lighting support 1 year ago
batch-cubemap.frag Render: Add support for int/double shader attributes 1 year ago
batch-cubemap.vert Render+Asset: Fix derived Renderer2D, fix Skybox uniform 1 year ago
batch-font.frag Render: Add support for int/double shader attributes 1 year ago
batch-font.vert Render: Add support for int/double shader attributes 1 year ago
lightsource.frag Render+Asset: Fix derived Renderer2D, fix Skybox uniform 1 year ago
lightsource.vert Everywhere: Work towards lighting support 1 year ago
post-process.frag Render: Add and implement shader storage buffer (SSBO) 1 year ago
post-process.vert Everywhere: Work towards lighting support 1 year ago
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