Files
inferno/assets/glsl/simple.frag
T
2019-12-21 14:54:59 +01:00

11 lines
137 B
GLSL

#version 450 core
layout(location = 0) out vec4 color;
in vec3 position;
void main()
{
color = vec4(position * 0.5f + 0.5f, 1.0f);
}