Inferno Game Engine
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/*
* Copyright (C) 2024 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#include "ruc/json/json.h"
#include "inferno/component/cubemap-component.h"
#include "inferno/component/spritecomponent.h" // TODO: Move glm::x toJson/fromJson to separate file
#include "inferno/render/texture.h"
namespace Inferno {
void fromJson(const ruc::Json& json, CubemapComponent& value)
{
VERIFY(json.type() == ruc::Json::Type::Object);
if (json.exists("color")) {
json.at("color").getTo(value.color);
}
if (json.exists("texture") && json.at("texture").type() == ruc::Json::Type::String) {
value.texture = TextureManager::the().load(json.at("texture").asString(), Texture::Type::Cubemap);
}
}
} // namespace Inferno