Browse Source

AST: Make fastIf functions private

master
Riyyi 2 years ago
parent
commit
3d5a2e3fbe
  1. 46
      src/ast.h

46
src/ast.h

@ -54,8 +54,6 @@ class Collection : public ASTNode {
public:
virtual ~Collection() = default;
virtual bool isCollection() const override { return true; }
void add(ASTNodePtr node);
const std::list<ASTNodePtr>& nodes() const { return m_nodes; }
@ -66,6 +64,8 @@ protected:
Collection() {}
private:
virtual bool isCollection() const override { return true; }
std::list<ASTNodePtr> m_nodes;
};
@ -77,6 +77,7 @@ public:
List() = default;
virtual ~List() = default;
private:
virtual bool isList() const override { return true; }
};
@ -88,6 +89,7 @@ public:
Vector() = default;
virtual ~Vector() = default;
private:
virtual bool isVector() const override { return true; }
};
@ -99,8 +101,6 @@ public:
HashMap() = default;
virtual ~HashMap() = default;
virtual bool isHashMap() const override { return true; }
void add(const std::string& key, ASTNodePtr value);
const std::unordered_map<std::string, ASTNodePtr>& elements() const { return m_elements; }
@ -108,6 +108,8 @@ public:
bool empty() const { return m_elements.size() == 0; }
private:
virtual bool isHashMap() const override { return true; }
std::unordered_map<std::string, ASTNodePtr> m_elements;
};
@ -116,14 +118,14 @@ private:
// "string"
class String final : public ASTNode {
public:
explicit String(const std::string& data);
String(const std::string& data);
virtual ~String() = default;
virtual bool isString() const override { return true; }
const std::string& data() const { return m_data; }
private:
virtual bool isString() const override { return true; }
const std::string m_data;
};
@ -132,7 +134,7 @@ private:
// :keyword
class Keyword final : public ASTNode {
public:
explicit Keyword(const std::string& data);
Keyword(const std::string& data);
virtual ~Keyword() = default;
virtual bool isKeyword() const override { return true; }
@ -147,14 +149,14 @@ private:
// 123
class Number final : public ASTNode {
public:
explicit Number(int64_t number);
Number(int64_t number);
virtual ~Number() = default;
virtual bool isNumber() const override { return true; }
int64_t number() const { return m_number; }
private:
virtual bool isNumber() const override { return true; }
const int64_t m_number { 0 };
};
@ -169,14 +171,14 @@ public:
False,
};
explicit Value(State state);
Value(State state);
virtual ~Value() = default;
virtual bool isValue() const override { return true; }
State state() const { return m_state; }
private:
virtual bool isValue() const override { return true; }
const State m_state;
};
@ -185,14 +187,14 @@ private:
// Symbols
class Symbol final : public ASTNode {
public:
explicit Symbol(const std::string& symbol);
Symbol(const std::string& symbol);
virtual ~Symbol() = default;
virtual bool isSymbol() const override { return true; }
const std::string& symbol() const { return m_symbol; }
private:
virtual bool isSymbol() const override { return true; }
const std::string m_symbol;
};
@ -202,15 +204,15 @@ using FunctionType = std::function<ASTNodePtr(std::list<ASTNodePtr>)>;
class Function final : public ASTNode {
public:
explicit Function(const std::string& name, FunctionType function);
Function(const std::string& name, FunctionType function);
virtual ~Function() = default;
virtual bool isFunction() const override { return true; }
const std::string& name() const { return m_name; }
FunctionType function() const { return m_function; }
private:
virtual bool isFunction() const override { return true; }
const std::string m_name;
const FunctionType m_function;
};
@ -222,13 +224,13 @@ public:
Lambda(std::vector<std::string> bindings, ASTNodePtr body, EnvironmentPtr env);
virtual ~Lambda() = default;
virtual bool isLambda() const override { return true; }
std::vector<std::string> bindings() const { return m_bindings; }
ASTNodePtr body() const { return m_body; }
EnvironmentPtr env() const { return m_env; }
private:
virtual bool isLambda() const override { return true; }
const std::vector<std::string> m_bindings;
const ASTNodePtr m_body;
const EnvironmentPtr m_env;

Loading…
Cancel
Save