14 lines
196 B
GLSL
14 lines
196 B
GLSL
#version 130
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in vec2 textCoord;
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out vec4 FragColor;
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uniform vec4 color;
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uniform sampler2D texture1;
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void main()
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{
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// FragColor = color;
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FragColor = texture(texture1, textCoord) * color;
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}
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