Files
2021-02-20 01:07:10 +01:00

14 lines
196 B
GLSL

#version 130
in vec2 textCoord;
out vec4 FragColor;
uniform vec4 color;
uniform sampler2D texture1;
void main()
{
// FragColor = color;
FragColor = texture(texture1, textCoord) * color;
}