43 lines
595 B
C++
43 lines
595 B
C++
/*
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* Rick van Vonderen
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* 0945444
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* TI2B
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*/
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#ifndef CUBE_H
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#define CUBE_H
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#include <glm/glm.hpp>
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#include "object.h"
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class Shader;
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class Cube : public Object {
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public:
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Cube();
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Cube(float r, float g, float b);
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~Cube();
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// -----------------------------------------
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void initialize();
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void update();
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void render();
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void destroy();
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// -----------------------------------------
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void setColor(float r, float g, float b);
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private:
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unsigned int m_vao;
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unsigned int m_vbo;
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unsigned int m_vSize;
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unsigned int m_texture;
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glm::vec3 m_color;
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Shader *m_shader;
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};
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#endif // CUBE_H
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