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#version 130 |
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in vec2 textCoord; |
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out vec4 fragColor; |
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uniform vec3 color; |
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uniform sampler2D texture1; |
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void main() |
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{ |
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// Sample sets the alpha channel to either 0 / 1 |
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vec4 sampled = vec4(1.0f, 1.0f, 1.0f, texture(texture1, textCoord).r); |
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fragColor = vec4(color, 1.0f) * sampled; |
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}
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