15 lines
287 B
GLSL
15 lines
287 B
GLSL
#version 130
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in vec2 textCoord;
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out vec4 fragColor;
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uniform vec3 color;
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uniform sampler2D texture1;
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void main()
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{
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// Sample sets the alpha channel to either 0 / 1
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vec4 sampled = vec4(1.0f, 1.0f, 1.0f, texture(texture1, textCoord).r);
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fragColor = vec4(color, 1.0f) * sampled;
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}
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