18 changed files with 175 additions and 243 deletions
@ -0,0 +1,2 @@ |
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CompileFlags: |
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Remove: [-fstrict-volatile-bitfields, -fno-tree-switch-conversion] |
@ -0,0 +1 @@ |
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.pio/build/client/compile_commands.json |
@ -0,0 +1,10 @@ |
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import os |
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Import("env") |
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# include toolchain paths |
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env.Replace(COMPILATIONDB_INCLUDE_TOOLCHAIN=True) |
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# override compilation DB path |
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env.Replace(COMPILATIONDB_PATH=os.path.join("$BUILD_DIR", "compile_commands.json")) |
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env.AddPostAction("buildprog", lambda *_, **__: env.Execute("pio run -t compiledb")) |
@ -1,37 +0,0 @@ |
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|
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This directory is intended for project header files. |
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|
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A header file is a file containing C declarations and macro definitions |
|
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to be shared between several project source files. You request the use of a |
|
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header file in your project source file (C, C++, etc) located in `src` folder |
|
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by including it, with the C preprocessing directive `#include'. |
|
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```src/main.c |
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#include "header.h" |
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int main (void) |
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{ |
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... |
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} |
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``` |
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|
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Including a header file produces the same results as copying the header file |
|
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into each source file that needs it. Such copying would be time-consuming |
|
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and error-prone. With a header file, the related declarations appear |
|
||||||
in only one place. If they need to be changed, they can be changed in one |
|
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place, and programs that include the header file will automatically use the |
|
||||||
new version when next recompiled. The header file eliminates the labor of |
|
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finding and changing all the copies as well as the risk that a failure to |
|
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find one copy will result in inconsistencies within a program. |
|
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|
|
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In C, the convention is to give header files names that end with `.h'. |
|
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|
|
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Read more about using header files in official GCC documentation: |
|
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|
|
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* Include Syntax |
|
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* Include Operation |
|
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* Once-Only Headers |
|
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* Computed Includes |
|
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|
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html |
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@ -1,46 +0,0 @@ |
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This directory is intended for project specific (private) libraries. |
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PlatformIO will compile them to static libraries and link into the executable file. |
|
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|
|
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The source code of each library should be placed in a separate directory |
|
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("lib/your_library_name/[Code]"). |
|
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|
|
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For example, see the structure of the following example libraries `Foo` and `Bar`: |
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|
|
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|--lib |
|
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| | |
|
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| |--Bar |
|
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| | |--docs |
|
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| | |--examples |
|
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| | |--src |
|
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| | |- Bar.c |
|
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| | |- Bar.h |
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html |
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| | |
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| |--Foo |
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| | |- Foo.c |
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| | |- Foo.h |
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| | |
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| |- README --> THIS FILE |
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| |
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|- platformio.ini |
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|--src |
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|- main.c |
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Example contents of `src/main.c` using Foo and Bar: |
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``` |
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#include <Foo.h> |
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#include <Bar.h> |
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int main (void) |
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{ |
|
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... |
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} |
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|
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``` |
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|
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The PlatformIO Library Dependency Finder will find automatically dependent |
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libraries by scanning project source files. |
|
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|
|
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More information about PlatformIO Library Dependency Finder |
|
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- https://docs.platformio.org/page/librarymanager/ldf.html |
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@ -0,0 +1,68 @@ |
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#include <cstdint> |
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#include <Arduino.h> |
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#include <IPAddress.h> |
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#include <WiFi.h> |
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#include "connect.h" |
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#include "esp32-hal.h" |
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#include "secrets.h" |
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uint64_t start; |
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uint64_t is_connecting = 0; |
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IPAddress host; |
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void timerStart() |
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{ |
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start = millis(); |
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} |
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uint64_t timerElapsed() |
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{ |
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auto now = millis(); |
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uint64_t elapsed = now - start; |
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return elapsed; |
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} |
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// -----------------------------------------
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void wifiSetup() |
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{ |
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WiFi.mode(WIFI_STA); |
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WiFi.setAutoReconnect(false); |
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WiFi.disconnect(); |
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delay(100); |
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} |
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void wifiConnect() |
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{ |
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if (WiFi.status() == WL_CONNECTED) { |
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if (is_connecting > 0) { |
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host = WiFi.gatewayIP(); |
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Serial.println("Connected to AP!"); |
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} |
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is_connecting = 0; |
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return; |
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} |
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|
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if (is_connecting == 0 || timerElapsed() > is_connecting * 1000) { |
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if (is_connecting == 0) { |
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is_connecting = 10; // start with a 10 second delay
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} |
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else { |
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is_connecting *= 2; // exponential backoff
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} |
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timerStart(); |
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Serial.println("Connecting"); |
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WiFi.begin(SSID, PASSWORD); |
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} |
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} |
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IPAddress wifiHost() |
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{ |
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return host; |
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} |
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|
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// https://docs.espressif.com/projects/arduino-esp32/en/latest/api/wifi.html
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// https://docs.arduino.cc/libraries/wifi/ (old)
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@ -0,0 +1,5 @@ |
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#include "IPAddress.h" |
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|
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void wifiSetup(); |
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void wifiConnect(); |
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IPAddress wifiHost(); |
@ -1,11 +0,0 @@ |
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|
|
||||||
This directory is intended for PlatformIO Test Runner and project tests. |
|
||||||
|
|
||||||
Unit Testing is a software testing method by which individual units of |
|
||||||
source code, sets of one or more MCU program modules together with associated |
|
||||||
control data, usage procedures, and operating procedures, are tested to |
|
||||||
determine whether they are fit for use. Unit testing finds problems early |
|
||||||
in the development cycle. |
|
||||||
|
|
||||||
More information about PlatformIO Unit Testing: |
|
||||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html |
|
@ -0,0 +1 @@ |
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|
.pio/build/server/compile_commands.json |
@ -0,0 +1,10 @@ |
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|
import os |
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|
Import("env") |
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|
|
||||||
|
# include toolchain paths |
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|
env.Replace(COMPILATIONDB_INCLUDE_TOOLCHAIN=True) |
||||||
|
|
||||||
|
# override compilation DB path |
||||||
|
env.Replace(COMPILATIONDB_PATH=os.path.join("$BUILD_DIR", "compile_commands.json")) |
||||||
|
|
||||||
|
env.AddPostAction("buildprog", lambda *_, **__: env.Execute("pio run -t compiledb")) |
@ -1,37 +0,0 @@ |
|||||||
|
|
||||||
This directory is intended for project header files. |
|
||||||
|
|
||||||
A header file is a file containing C declarations and macro definitions |
|
||||||
to be shared between several project source files. You request the use of a |
|
||||||
header file in your project source file (C, C++, etc) located in `src` folder |
|
||||||
by including it, with the C preprocessing directive `#include'. |
|
||||||
|
|
||||||
```src/main.c |
|
||||||
|
|
||||||
#include "header.h" |
|
||||||
|
|
||||||
int main (void) |
|
||||||
{ |
|
||||||
... |
|
||||||
} |
|
||||||
``` |
|
||||||
|
|
||||||
Including a header file produces the same results as copying the header file |
|
||||||
into each source file that needs it. Such copying would be time-consuming |
|
||||||
and error-prone. With a header file, the related declarations appear |
|
||||||
in only one place. If they need to be changed, they can be changed in one |
|
||||||
place, and programs that include the header file will automatically use the |
|
||||||
new version when next recompiled. The header file eliminates the labor of |
|
||||||
finding and changing all the copies as well as the risk that a failure to |
|
||||||
find one copy will result in inconsistencies within a program. |
|
||||||
|
|
||||||
In C, the convention is to give header files names that end with `.h'. |
|
||||||
|
|
||||||
Read more about using header files in official GCC documentation: |
|
||||||
|
|
||||||
* Include Syntax |
|
||||||
* Include Operation |
|
||||||
* Once-Only Headers |
|
||||||
* Computed Includes |
|
||||||
|
|
||||||
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html |
|
@ -1,46 +0,0 @@ |
|||||||
|
|
||||||
This directory is intended for project specific (private) libraries. |
|
||||||
PlatformIO will compile them to static libraries and link into the executable file. |
|
||||||
|
|
||||||
The source code of each library should be placed in a separate directory |
|
||||||
("lib/your_library_name/[Code]"). |
|
||||||
|
|
||||||
For example, see the structure of the following example libraries `Foo` and `Bar`: |
|
||||||
|
|
||||||
|--lib |
|
||||||
| | |
|
||||||
| |--Bar |
|
||||||
| | |--docs |
|
||||||
| | |--examples |
|
||||||
| | |--src |
|
||||||
| | |- Bar.c |
|
||||||
| | |- Bar.h |
|
||||||
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html |
|
||||||
| | |
|
||||||
| |--Foo |
|
||||||
| | |- Foo.c |
|
||||||
| | |- Foo.h |
|
||||||
| | |
|
||||||
| |- README --> THIS FILE |
|
||||||
| |
|
||||||
|- platformio.ini |
|
||||||
|--src |
|
||||||
|- main.c |
|
||||||
|
|
||||||
Example contents of `src/main.c` using Foo and Bar: |
|
||||||
``` |
|
||||||
#include <Foo.h> |
|
||||||
#include <Bar.h> |
|
||||||
|
|
||||||
int main (void) |
|
||||||
{ |
|
||||||
... |
|
||||||
} |
|
||||||
|
|
||||||
``` |
|
||||||
|
|
||||||
The PlatformIO Library Dependency Finder will find automatically dependent |
|
||||||
libraries by scanning project source files. |
|
||||||
|
|
||||||
More information about PlatformIO Library Dependency Finder |
|
||||||
- https://docs.platformio.org/page/librarymanager/ldf.html |
|
@ -1,11 +0,0 @@ |
|||||||
|
|
||||||
This directory is intended for PlatformIO Test Runner and project tests. |
|
||||||
|
|
||||||
Unit Testing is a software testing method by which individual units of |
|
||||||
source code, sets of one or more MCU program modules together with associated |
|
||||||
control data, usage procedures, and operating procedures, are tested to |
|
||||||
determine whether they are fit for use. Unit testing finds problems early |
|
||||||
in the development cycle. |
|
||||||
|
|
||||||
More information about PlatformIO Unit Testing: |
|
||||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html |
|
Loading…
Reference in new issue