Simple 2D RPG made in C++ and SFML
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#ifndef ENTITY_H
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#define ENTITY_H
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#include <string>
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#include <SFML/Graphics.hpp>
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class Entity : public sf::Sprite
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{
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public:
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Entity();
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Entity(std::string fileName);
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Entity(std::string fileName, sf::IntRect rect);
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void Load(std::string fileName);
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void Load(std::string fileName, sf::IntRect rect);
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bool Collision(Entity *entity);
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void SetActive(int active);
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int Active();
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int Group();
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virtual void Update();
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~Entity();
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sf::Vector2f velocity;
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protected:
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int active, groupId;
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private:
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sf::Texture* texture;
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};
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#endif // ENTITY_H
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