Simple 2D RPG made in C++ and SFML
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#ifndef PLAYER_H
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#define PLAYER_H
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#include <iostream>
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#include <SFML/Graphics.hpp>
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#include "camera.h"
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#include "entitymanager.h"
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#include "inputmanager.h"
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#include "map.h"
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class Player : public Entity
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{
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public:
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Player(EntityManager* entityManager, Map* map, Camera* camera, float x = 0, float y = 0);
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void Update(sf::RenderWindow *window, InputManager inputManager, int timeElapsed);
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float SetSpeed();
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int GetHealth();
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int GetMaxHealth();
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float GetSpeed();
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~Player();
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private:
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EntityManager* entityManager;
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Map* map;
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Camera* camera;
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int health;
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int maxHealth;
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float speed;
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//float direction;
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};
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#endif // PLAYER_H
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