Remove comments from cmake build file
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@@ -1,8 +1,6 @@
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# User config between these lines
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# ------------------------------------------
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# Set engine name
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set(ENGINE "unnamed")
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# Set project name
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set(GAME "rpg")
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# Set debugging, ON/OFF
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@@ -51,9 +49,6 @@ include_directories(
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"deps/SFML/include"
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)
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# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp")
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# set(ENGINE_SOURCES ${SFML})
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# Define game source files
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file(GLOB_RECURSE GAME_SOURCES "src/*.cpp")
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set(GAME_SOURCES ${GAME_SOURCES})
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@@ -72,48 +67,5 @@ set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE)
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# Add SFML target to project
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add_subdirectory(deps/SFML)
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# set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML")
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# set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake")
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# find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED)
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add_executable(${GAME} ${GAME_SOURCES})
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target_link_libraries(${GAME} sfml-system sfml-window sfml-network sfml-graphics sfml-audio)
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# ------------------------------------------------------------------------
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# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp")
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# set(ENGINE_SOURCES ${SFML})
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# # Define game source files
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# file(GLOB_RECURSE GAME_SOURCES "src/*.cpp")
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# set(GAME_SOURCES ${GAME_SOURCES})
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# # ------------------------------------------
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# project(${ENGINE})
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# set(CMAKE_CXX_STANDARD 11)
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# # SFML options
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# set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
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# set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE)
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# set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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# set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE)
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# # Add SFML target to project
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# add_subdirectory(deps/SFML)
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# # set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML")
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# # set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake")
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# # find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED)
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# add_library(${ENGINE} STATIC ${ENGINE_SOURCES})
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# target_link_libraries(${ENGINE} sfml-system sfml-window sfml-network sfml-graphics sfml-audio)
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# # ------------------------------------------
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# project(${GAME})
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# set(CMAKE_CXX_STANDARD 11)
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# add_executable(${GAME} ${GAME_SOURCES})
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# target_link_libraries(${GAME} ${ENGINE})
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