3 changed files with 76 additions and 8 deletions
			
			
		@ -1,10 +1,68 @@ | 
				
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#include <iostream> | 
					#include <iostream> | 
				
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					#include <SFML/Graphics.hpp> | 
				
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using namespace std; | 
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int main() | 
					int main() | 
				
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{ | 
					{ | 
				
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    cout << "Hello World!" << endl; | 
					    std::cout << "Hello World!" << std::endl; | 
				
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					    std::string gameName = "rpg"; | 
				
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					    unsigned int windowStyle = sf::Style::Titlebar | sf::Style::Close; | 
				
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					    sf::ContextSettings settings; | 
				
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					    settings.antialiasingLevel = 16; | 
				
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					    sf::RenderWindow window(sf::VideoMode(1280, 720), gameName, windowStyle, settings); | 
				
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					    window.setVerticalSyncEnabled(true); | 
				
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					    sf::Clock fpsTimer; | 
				
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					    sf::Clock timer; | 
				
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					    sf::Time timeElapsed; | 
				
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					    // Run the program as long as the window is open
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					    while (window.isOpen()) | 
				
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					    { | 
				
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					        // Check all the window's events that were triggered since the last iteration of the loop
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					        sf::Event event; | 
				
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					        while (window.pollEvent(event)) | 
				
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					        { | 
				
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					            // Close window : exit
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					            if (event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) | 
				
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					                window.close(); | 
				
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					            // Enter fullscreen mode : key combination : Alt+Enter
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					            if (event.type == sf::Event::KeyPressed) { | 
				
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					                if (event.key.code == sf::Keyboard::Return) { | 
				
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					                    if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt)) { | 
				
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					                        if (windowStyle == sf::Style::Fullscreen) { | 
				
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					                            windowStyle = sf::Style::Titlebar | sf::Style::Close; | 
				
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					                        } | 
				
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					                        else { | 
				
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					                            windowStyle = sf::Style::Fullscreen; | 
				
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					                        } | 
				
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					                        window.create(sf::VideoMode(1280, 720), gameName, windowStyle, settings); | 
				
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					                        window.setVerticalSyncEnabled(true); | 
				
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					                    } | 
				
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					                } | 
				
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					            } | 
				
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					        } | 
				
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					        window.clear(sf::Color(0, 0, 0)); | 
				
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					        window.display(); | 
				
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					        timeElapsed = timer.getElapsedTime(); | 
				
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					        if (timeElapsed.asSeconds() > 1) | 
				
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					        { | 
				
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					            // Display current FPS in window title
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					            timeElapsed = fpsTimer.getElapsedTime(); | 
				
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					            int fps = 1000000 / timeElapsed.asMicroseconds(); | 
				
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					            window.setTitle(gameName + " - fps: " + std::to_string(fps)); | 
				
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					            timer.restart(); | 
				
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					        } | 
				
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					        fpsTimer.restart(); | 
				
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					    } | 
				
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    return 0; | 
					    return 0; | 
				
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} | 
					} | 
				
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@ -1,10 +1,20 @@ | 
				
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TEMPLATE = app | 
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CONFIG += console | 
					CONFIG += console | 
				
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					CONFIG += c++11 | 
				
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CONFIG -= app_bundle | 
					CONFIG -= app_bundle | 
				
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CONFIG -= qt | 
					CONFIG -= qt | 
				
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SOURCES += main.cpp | 
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include(deployment.pri) | 
					include(deployment.pri) | 
				
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qtcAddDeployment() | 
					qtcAddDeployment() | 
				
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					LIBS += -LC:/SFML/lib | 
				
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					CONFIG(release, debug|release): LIBS += -lsfml-audio -lsfml-graphics -lsfml-main -lsfml-network -lsfml-window -lsfml-system | 
				
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					CONFIG(debug, debug|release): LIBS += -lsfml-audio-d -lsfml-graphics-d -lsfml-main-d -lsfml-network-d -lsfml-window-d -lsfml-system-d | 
				
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					INCLUDEPATH += C:/SFML/include | 
				
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					DEPENDPATH += C:/SFML/include | 
				
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					TEMPLATE = app | 
				
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					SOURCES += main.cpp | 
				
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