Remove qmake build files
This commit is contained in:
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# This file was generated by an application wizard of Qt Creator.
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# The code below handles deployment to Android and Maemo, aswell as copying
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# of the application data to shadow build directories on desktop.
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# It is recommended not to modify this file, since newer versions of Qt Creator
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# may offer an updated version of it.
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defineTest(qtcAddDeployment) {
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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greaterThan(QT_MAJOR_VERSION, 4) {
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itemsources = $${item}.files
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} else {
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itemsources = $${item}.sources
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}
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$$itemsources = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath= $$eval($${deploymentfolder}.target)
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export($$itemsources)
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export($$itempath)
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DEPLOYMENT += $$item
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}
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MAINPROFILEPWD = $$PWD
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android-no-sdk {
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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itemfiles = $${item}.files
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$$itemfiles = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
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export($$itemfiles)
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export($$itempath)
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INSTALLS += $$item
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}
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target.path = /data/user/qt
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export(target.path)
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INSTALLS += target
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} else:android {
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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itemfiles = $${item}.files
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$$itemfiles = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath = /assets/$$eval($${deploymentfolder}.target)
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export($$itemfiles)
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export($$itempath)
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INSTALLS += $$item
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}
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x86 {
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target.path = /libs/x86
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} else: armeabi-v7a {
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target.path = /libs/armeabi-v7a
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} else {
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target.path = /libs/armeabi
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}
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export(target.path)
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INSTALLS += target
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} else:win32 {
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copyCommand =
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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source = $$replace(source, /, \\)
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sourcePathSegments = $$split(source, \\)
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target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
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target = $$replace(target, /, \\)
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target ~= s,\\\\\\.?\\\\,\\,
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!isEqual(source,$$target) {
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!isEmpty(copyCommand):copyCommand += &&
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isEqual(QMAKE_DIR_SEP, \\) {
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copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
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} else {
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source = $$replace(source, \\\\, /)
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target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
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target = $$replace(target, \\\\, /)
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copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
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}
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}
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}
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!isEmpty(copyCommand) {
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copyCommand = @echo Copying application data... && $$copyCommand
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copydeploymentfolders.commands = $$copyCommand
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first.depends = $(first) copydeploymentfolders
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export(first.depends)
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export(copydeploymentfolders.commands)
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QMAKE_EXTRA_TARGETS += first copydeploymentfolders
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}
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} else:ios {
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copyCommand =
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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source = $$replace(source, \\\\, /)
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target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
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target = $$replace(target, \\\\, /)
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sourcePathSegments = $$split(source, /)
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targetFullPath = $$target/$$last(sourcePathSegments)
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targetFullPath ~= s,/\\.?/,/,
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!isEqual(source,$$targetFullPath) {
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!isEmpty(copyCommand):copyCommand += &&
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copyCommand += mkdir -p \"$$target\"
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copyCommand += && cp -r \"$$source\" \"$$target\"
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}
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}
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!isEmpty(copyCommand) {
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copyCommand = echo Copying application data... && $$copyCommand
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!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
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QMAKE_POST_LINK += "$$copyCommand"
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export(QMAKE_POST_LINK)
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}
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} else:unix {
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maemo5 {
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desktopfile.files = $${TARGET}.desktop
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desktopfile.path = /usr/share/applications/hildon
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icon.files = $${TARGET}64.png
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icon.path = /usr/share/icons/hicolor/64x64/apps
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} else:!isEmpty(MEEGO_VERSION_MAJOR) {
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desktopfile.files = $${TARGET}_harmattan.desktop
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desktopfile.path = /usr/share/applications
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icon.files = $${TARGET}80.png
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icon.path = /usr/share/icons/hicolor/80x80/apps
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} else { # Assumed to be a Desktop Unix
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copyCommand =
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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source = $$replace(source, \\\\, /)
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macx {
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target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
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} else {
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target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
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}
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target = $$replace(target, \\\\, /)
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sourcePathSegments = $$split(source, /)
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targetFullPath = $$target/$$last(sourcePathSegments)
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targetFullPath ~= s,/\\.?/,/,
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!isEqual(source,$$targetFullPath) {
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!isEmpty(copyCommand):copyCommand += &&
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copyCommand += $(MKDIR) \"$$target\"
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copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
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}
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}
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!isEmpty(copyCommand) {
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copyCommand = @echo Copying application data... && $$copyCommand
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copydeploymentfolders.commands = $$copyCommand
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first.depends = $(first) copydeploymentfolders
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export(first.depends)
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export(copydeploymentfolders.commands)
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QMAKE_EXTRA_TARGETS += first copydeploymentfolders
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}
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}
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!isEmpty(target.path) {
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installPrefix = $${target.path}
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} else {
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installPrefix = /opt/$${TARGET}
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}
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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itemfiles = $${item}.files
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$$itemfiles = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
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export($$itemfiles)
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export($$itempath)
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INSTALLS += $$item
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}
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!isEmpty(desktopfile.path) {
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export(icon.files)
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export(icon.path)
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export(desktopfile.files)
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export(desktopfile.path)
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INSTALLS += icon desktopfile
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}
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isEmpty(target.path) {
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target.path = $${installPrefix}/bin
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export(target.path)
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}
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INSTALLS += target
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}
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export (ICON)
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export (INSTALLS)
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export (DEPLOYMENT)
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export (LIBS)
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export (QMAKE_EXTRA_TARGETS)
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}
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-39
@@ -1,39 +0,0 @@
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CONFIG += console
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CONFIG += c++11
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CONFIG -= app_bundle
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CONFIG -= qt
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include(deployment.pri)
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qtcAddDeployment()
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LIBS += -L"$$PWD/include"
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LIBS += -L"$$PWD/include/SFML/lib"
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CONFIG(release, debug|release): LIBS += -lsfml-audio -lsfml-graphics -lsfml-main -lsfml-network -lsfml-window -lsfml-system
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CONFIG(debug, debug|release): LIBS += -lsfml-audio-d -lsfml-graphics-d -lsfml-main-d -lsfml-network-d -lsfml-window-d -lsfml-system-d
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INCLUDEPATH += $$PWD/include
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DEPENDPATH += $$PWD/include
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TEMPLATE = app
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SOURCES += main.cpp \
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inputmanager.cpp \
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state/maingame.cpp \
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mapload.cpp \
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map.cpp \
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camera.cpp \
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player.cpp \
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entity.cpp \
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entitymanager.cpp
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HEADERS += \
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inputmanager.h \
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entity.h \
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entitymanager.h \
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gamestate.h \
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state/maingame.h \
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mapload.h \
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map.h \
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camera.h \
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player.h
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