Simple 2D RPG made in C++ and SFML
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#ifndef CAMERA_H
#define CAMERA_H
#include <SFML/Graphics.hpp>
#include "map.h"
class Camera
{
public:
Camera(sf::RenderWindow *window);
void MoveCamera(sf::RenderWindow *window, sf::Vector2f move);
void SetCenter(sf::RenderWindow *window, sf::Vector2f position);
void Update(sf::RenderWindow *window, Map *map, sf::Vector2f position);
bool IsOnScreen(sf::RenderWindow *window, Entity *entity);
~Camera();
private:
//sf::Vector2f position;
sf::View view;
};
#endif // CAMERA_H