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104 lines
4.1 KiB
104 lines
4.1 KiB
//////////////////////////////////////////////////////////// |
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// |
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// SFML - Simple and Fast Multimedia Library |
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) |
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// |
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// This software is provided 'as-is', without any express or implied warranty. |
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// In no event will the authors be held liable for any damages arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it freely, |
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// subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; |
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// you must not claim that you wrote the original software. |
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// If you use this software in a product, an acknowledgment |
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// in the product documentation would be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, |
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// and must not be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source distribution. |
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// |
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//////////////////////////////////////////////////////////// |
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#ifndef SFML_CONTEXTSETTINGS_HPP |
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#define SFML_CONTEXTSETTINGS_HPP |
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namespace sf |
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{ |
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//////////////////////////////////////////////////////////// |
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/// \brief Structure defining the settings of the OpenGL |
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/// context attached to a window |
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/// |
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//////////////////////////////////////////////////////////// |
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struct ContextSettings |
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{ |
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//////////////////////////////////////////////////////////// |
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/// \brief Default constructor |
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/// |
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/// \param depth Depth buffer bits |
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/// \param stencil Stencil buffer bits |
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/// \param antialiasing Antialiasing level |
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/// \param major Major number of the context version |
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/// \param minor Minor number of the context version |
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/// |
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//////////////////////////////////////////////////////////// |
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explicit ContextSettings(unsigned int depth = 0, unsigned int stencil = 0, unsigned int antialiasing = 0, unsigned int major = 2, unsigned int minor = 0) : |
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depthBits (depth), |
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stencilBits (stencil), |
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antialiasingLevel(antialiasing), |
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majorVersion (major), |
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minorVersion (minor) |
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{ |
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} |
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//////////////////////////////////////////////////////////// |
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// Member data |
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//////////////////////////////////////////////////////////// |
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unsigned int depthBits; ///< Bits of the depth buffer |
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unsigned int stencilBits; ///< Bits of the stencil buffer |
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unsigned int antialiasingLevel; ///< Level of antialiasing |
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unsigned int majorVersion; ///< Major number of the context version to create |
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unsigned int minorVersion; ///< Minor number of the context version to create |
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}; |
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} // namespace sf |
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#endif // SFML_CONTEXTSETTINGS_HPP |
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//////////////////////////////////////////////////////////// |
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/// \class sf::ContextSettings |
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/// \ingroup window |
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/// |
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/// ContextSettings allows to define several advanced settings |
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/// of the OpenGL context attached to a window. All these |
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/// settings have no impact on the regular SFML rendering |
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/// (graphics module) -- except the anti-aliasing level, so |
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/// you may need to use this structure only if you're using |
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/// SFML as a windowing system for custom OpenGL rendering. |
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/// |
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/// The depthBits and stencilBits members define the number |
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/// of bits per pixel requested for the (respectively) depth |
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/// and stencil buffers. |
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/// |
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/// antialiasingLevel represents the requested number of |
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/// multisampling levels for anti-aliasing. |
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/// |
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/// majorVersion and minorVersion define the version of the |
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/// OpenGL context that you want. Only versions greater or |
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/// equal to 3.0 are relevant; versions lesser than 3.0 are |
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/// all handled the same way (i.e. you can use any version |
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/// < 3.0 if you don't want an OpenGL 3 context). |
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/// |
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/// Please note that these values are only a hint. |
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/// No failure will be reported if one or more of these values |
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/// are not supported by the system; instead, SFML will try to |
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/// find the closest valid match. You can then retrieve the |
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/// settings that the window actually used to create its context, |
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/// with Window::getSettings(). |
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/// |
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////////////////////////////////////////////////////////////
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