Apply Vsync setting
This commit is contained in:
@@ -7,7 +7,7 @@ Settings :: struct {
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height: u16,
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title: string,
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mode: WindowMode,
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refresh: u16,
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refresh: u16, // 0 = unlimited
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vsync: bool,
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// TODO:
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// windowed resizable y/n
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+1
-1
@@ -26,7 +26,7 @@ main :: proc() {
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defer platform.os_destroy()
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// Initialize GPU resources
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platform.instance_init()
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platform.instance_init(settings)
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defer platform.instance_destroy()
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api.init_once()
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@@ -106,8 +106,7 @@ os_set_monitor :: proc(settings: core.Settings) {
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)
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}
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refresh := settings.vsync ? mode.refresh_rate : i32(settings.refresh)
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if refresh == 0 do refresh = glfw.DONT_CARE
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refresh := settings.refresh == 0 ? glfw.DONT_CARE : i32(settings.refresh)
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glfw.SetWindowMonitor(
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state.os.window,
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+160
-92
@@ -2,15 +2,20 @@ package platform
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import "base:runtime"
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import "core:fmt"
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import "core:slice"
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import "wgpu:wgpu"
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import "sindri:core"
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// -----------------------------------------
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// Variables
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// Instance -> Surface -> Adapter -> Device -> Queue
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state: struct {
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ctx: runtime.Context,
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os: OS,
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// ----------------------------------------
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instance: wgpu.Instance, // entry point: creates Adapter, Device and Surface
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surface: wgpu.Surface, // handle to a presentable surface (e.g. a window)
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adapter: wgpu.Adapter, // handle to physical GPU
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@@ -20,115 +25,42 @@ state: struct {
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module: wgpu.ShaderModule,
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pipeline_layout: wgpu.PipelineLayout,
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pipeline: wgpu.RenderPipeline,
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// ----------------------------------------
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present_modes: []wgpu.PresentMode,
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vsync: bool,
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}
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// -----------------------------------------
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// Constructor/destructor
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instance_init :: proc() {
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instance_init :: proc(settings: core.Settings) {
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state.ctx = context
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wgpu.SetLogCallback(log_callback, nil)
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wgpu.SetLogLevel(.Warn)
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// Instance
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state.instance = wgpu.CreateInstance(nil)
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if state.instance == nil {
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panic("WebGPU is not supported")
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panic("[wgpu] WebGPU is not supported")
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}
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// Surface
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state.surface = os_get_surface(state.instance)
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// Adapter
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wgpu.InstanceRequestAdapter(
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state.instance,
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&{compatibleSurface = state.surface},
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{callback = on_adapter},
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)
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on_adapter :: proc "c" (
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status: wgpu.RequestAdapterStatus,
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adapter: wgpu.Adapter,
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message: string,
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userdata1: rawptr,
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userdata2: rawptr,
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) {
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context = state.ctx
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if status != .Success || adapter == nil {
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fmt.panicf("request adapter failure: [%v] %s", status, message)
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}
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state.adapter = adapter
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wgpu.AdapterRequestDevice(adapter, nil, {callback = on_device})
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}
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// Present modes
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get_present_modes()
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state.vsync = settings.vsync
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on_device :: proc "c" (
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status: wgpu.RequestDeviceStatus,
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device: wgpu.Device,
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message: string,
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userdata1: rawptr,
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userdata2: rawptr,
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) {
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context = state.ctx
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if status != .Success || device == nil {
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fmt.panicf("request device failure: [%v] %s", status, message)
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}
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state.device = device
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state.queue = wgpu.DeviceGetQueue(state.device)
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width, height := os_get_framebuffer_size()
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state.config = wgpu.SurfaceConfiguration {
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device = state.device,
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usage = {.RenderAttachment},
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format = .BGRA8Unorm,
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width = width,
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height = height,
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// https://docs.rs/wgpu/latest/wgpu/enum.PresentMode.html
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presentMode = .Fifo, // .Fifo is essentially VSync
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alphaMode = .Opaque,
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}
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wgpu.SurfaceConfigure(state.surface, &state.config)
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shader :: `
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@vertex
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fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
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let x = f32(i32(in_vertex_index) - 1);
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let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
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return vec4<f32>(x, y, 0.0, 1.0);
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}
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@fragment
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fn fs_main() -> @location(0) vec4<f32> {
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return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}`
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state.module = wgpu.DeviceCreateShaderModule(
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state.device,
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&{
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nextInChain = &wgpu.ShaderSourceWGSL {
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sType = .ShaderSourceWGSL,
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code = shader,
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},
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},
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)
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state.pipeline_layout = wgpu.DeviceCreatePipelineLayout(
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state.device,
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&{},
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)
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state.pipeline = wgpu.DeviceCreateRenderPipeline(
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state.device,
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&{
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layout = state.pipeline_layout,
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vertex = {module = state.module, entryPoint = "vs_main"},
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fragment = &{
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module = state.module,
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entryPoint = "fs_main",
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targetCount = 1,
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targets = &wgpu.ColorTargetState {
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format = .BGRA8Unorm,
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writeMask = wgpu.ColorWriteMaskFlags_All,
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},
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},
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primitive = {topology = .TriangleList},
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multisample = {count = 1, mask = 0xFFFFFFFF},
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},
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)
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}
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// Device
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wgpu.AdapterRequestDevice(state.adapter, nil, {callback = on_device})
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}
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instance_destroy :: proc() {
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@@ -143,6 +75,16 @@ instance_destroy :: proc() {
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}
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// -----------------------------------------
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// Public functions
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log_callback :: proc "c" (
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level: wgpu.LogLevel,
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message: string,
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userdata: rawptr,
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) {
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context = state.ctx
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fmt.eprintfln("[wgpu:%v] %v", level, message)
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}
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resize :: proc "c" () {
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context = state.ctx
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@@ -173,7 +115,7 @@ frame :: proc "c" (dt: f32) {
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case .Error:
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// Fatal error
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fmt.panicf(
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"[triangle] get_current_texture status=%v",
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"[wgpu] triangle get_current_texture status=%v",
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surface_texture.status,
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)
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}
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@@ -217,3 +159,129 @@ frame :: proc "c" (dt: f32) {
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wgpu.QueueSubmit(state.queue, {command_buffer})
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wgpu.SurfacePresent(state.surface)
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}
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// -----------------------------------------
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// Private functions
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@(private = "file")
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on_adapter :: proc "c" (
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status: wgpu.RequestAdapterStatus,
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adapter: wgpu.Adapter,
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message: string,
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userdata1: rawptr,
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userdata2: rawptr,
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) {
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context = state.ctx
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if status != .Success || adapter == nil {
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fmt.panicf("[wgpu] request adapter failure: [%v] %s", status, message)
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}
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state.adapter = adapter
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}
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@(private = "file")
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on_device :: proc "c" (
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status: wgpu.RequestDeviceStatus,
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device: wgpu.Device,
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message: string,
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userdata1: rawptr,
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userdata2: rawptr,
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) {
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context = state.ctx
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if status != .Success || device == nil {
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fmt.panicf("[wgpu] request device failure: [%v] %s", status, message)
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}
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state.device = device
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state.queue = wgpu.DeviceGetQueue(state.device)
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width, height := os_get_framebuffer_size()
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state.config = wgpu.SurfaceConfiguration {
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device = state.device,
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usage = {.RenderAttachment},
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format = .BGRA8Unorm,
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width = width,
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height = height,
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presentMode = pick_present_mode(state.vsync),
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alphaMode = .Opaque,
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}
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wgpu.SurfaceConfigure(state.surface, &state.config)
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shader :: `
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@vertex
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fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
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let x = f32(i32(in_vertex_index) - 1);
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let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
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return vec4<f32>(x, y, 0.0, 1.0);
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}
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@fragment
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fn fs_main() -> @location(0) vec4<f32> {
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return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}`
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state.module = wgpu.DeviceCreateShaderModule(
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state.device,
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&{
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nextInChain = &wgpu.ShaderSourceWGSL {
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sType = .ShaderSourceWGSL,
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code = shader,
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},
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},
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)
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state.pipeline_layout = wgpu.DeviceCreatePipelineLayout(state.device, &{})
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state.pipeline = wgpu.DeviceCreateRenderPipeline(
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state.device,
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&{
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layout = state.pipeline_layout,
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vertex = {module = state.module, entryPoint = "vs_main"},
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fragment = &{
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module = state.module,
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entryPoint = "fs_main",
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targetCount = 1,
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targets = &wgpu.ColorTargetState {
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format = .BGRA8Unorm,
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writeMask = wgpu.ColorWriteMaskFlags_All,
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},
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},
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primitive = {topology = .TriangleList},
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multisample = {count = 1, mask = 0xFFFFFFFF},
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},
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)
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}
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@(private = "file")
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get_present_modes :: proc() {
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capabilities, status := wgpu.SurfaceGetCapabilities(
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state.surface,
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state.adapter,
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)
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if status != .Success {
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fmt.panicf("[wgpu] surface capabilities failure: [%v]", status)
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}
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state.present_modes = capabilities.presentModes[:capabilities.presentModeCount]
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fmt.println("[wgpu] supported present modes", state.present_modes)
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}
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@(private = "file")
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pick_present_mode :: proc(vsync: bool) -> wgpu.PresentMode {
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if len(state.present_modes) == 0 do return .Fifo
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// Mimmick wgpu auto Vsync behavior
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// https://docs.rs/wgpu/latest/wgpu/enum.PresentMode.html
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if vsync {
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if slice.contains(state.present_modes, wgpu.PresentMode.FifoRelaxed) {
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return .FifoRelaxed // Adaptive Vsync
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}
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} else {
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if slice.contains(state.present_modes, wgpu.PresentMode.Immediate) {
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return .Immediate // Vsync Off
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}
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if slice.contains(state.present_modes, wgpu.PresentMode.Mailbox) {
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return .Mailbox // Fast Vsync
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}
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}
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return .Fifo // Vsync On
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}
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