631 lines
16 KiB
Odin
631 lines
16 KiB
Odin
package build
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import "core:flags"
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import "core:fmt"
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import "core:log"
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import "core:os"
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import "core:path/filepath"
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import "core:slice"
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import "core:strings"
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import "core:time"
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import "../vendor/brokkr"
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when ODIN_OS == .Windows {
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LIB_EXT :: ".dll"
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OS_NAME :: "windows"
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} else when ODIN_OS == .Darwin {
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LIB_EXT :: ".dylib"
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OS_NAME :: "macos"
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} else {
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LIB_EXT :: ".so"
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OS_NAME :: "linux"
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}
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when ODIN_ARCH == .amd64 {
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ARCH_NAME :: "x86_64"
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} else when ODIN_ARCH == .arm64 {
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ARCH_NAME :: "aarch64"
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}
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PROJECT_NAME :: "sindri"
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BUILD_DIRECTORY :: "out/"
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GAME_SRC_DIR :: "game/"
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GAME_LIB_PATH :: BUILD_DIRECTORY + "game" + LIB_EXT
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GAME_LIB_TMP_PATH :: BUILD_DIRECTORY + "game_tmp" + LIB_EXT
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ENGINE_DIR :: "src/"
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ENGINE_OUTPUT :: BUILD_DIRECTORY + PROJECT_NAME
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BUILD_INPUT_FILES :: []string{"compile/build.odin"}
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// -----------------------------------------
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// Types
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Options :: struct {
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debug: bool `args:"optional" usage:"Build project in debug-mode."`,
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release: bool `args:"optional" usage:"Build project in release-mode."`,
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run: bool `args:"optional" usage:"Run project."`,
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wgpu_init: bool `args:"optional" usage:"Prepare wgpu-native."`,
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wgpu_version: string `args:"optional" usage:"Override the wgpu release version to init."`,
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fmt: bool `args:"optional" usage:"Run odinfmt."`,
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pre_commit: bool `args:"optional" usage:"Run git pre-commit hook."`,
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overflow: [dynamic]string `args:"manifold" usage:"Extra arguments passed through to the odin build calls."`,
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}
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// -----------------------------------------
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// Main
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main :: proc() {
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// Create logger
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context.logger = log.create_console_logger(
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.Warning,
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{.Level, .Terminal_Color},
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"build",
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)
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defer log.destroy_console_logger(context.logger)
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// Change working directory
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chdir_project_root()
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brokkr.auto_rebuild(..BUILD_INPUT_FILES)
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opts: Options
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flags.parse_or_exit(&opts, os.args, .Unix)
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if opts.debug do build_project(true, opts.overflow[:])
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if opts.release do build_project(false, opts.overflow[:])
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if opts.run do run_project(opts.overflow[:])
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if opts.wgpu_init do wgpu_init(opts.wgpu_version)
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if opts.fmt do format_source()
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if opts.pre_commit do pre_commit()
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// Fallback to building project, if no option provided
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if len(os.args) - 1 == len(opts.overflow) {
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build_project(true, opts.overflow[:])
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}
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}
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// -----------------------------------------
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// Build project
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// Build the game library ('game/') and the engine ('src/')
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build_project :: proc(debug: bool, odin_extra_args: []string) {
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version := project_version()
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// Setup compiled wgpu binary
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wgpu_init()
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// ----------------------------------------
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// Game compile
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build_game(debug, version, odin_extra_args)
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// ----------------------------------------
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// Engine compile
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// If the executable is already running, don't try to build and start it
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if engine_is_running() {
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fmt.println("Hot reloading...")
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return
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}
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build_engine(debug, version, odin_extra_args)
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}
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// Shared builder between game/engine
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build_common :: proc(
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dir: string,
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debug: bool,
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version: string,
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extra_args: []string,
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) -> brokkr.Builder {
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b := brokkr.builder_make()
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brokkr.build(&b, dir)
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brokkr.append(&b, "-show-timings")
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brokkr.collection(&b, PROJECT_NAME, "src")
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brokkr.collection(&b, "gram", "vendor/gram/src")
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brokkr.collection(&b, "wgpu", "vendor")
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brokkr.append(&b, "-microarch:native")
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brokkr.opt(&b, debug ? .Minimal : .Speed)
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brokkr.define(
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&b,
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"VERSION",
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debug ? fmt.tprintf("%v-debug", version) : version,
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)
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if debug {
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brokkr.debug(&b)
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brokkr.append(&b, "-use-separate-modules")
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}
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for arg in extra_args {
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brokkr.append(&b, arg)
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}
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return b
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}
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// Build the game as a dynamic library loaded by the engine
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build_game :: proc(debug: bool, version: string, extra_args: []string) {
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b := build_common(GAME_SRC_DIR, debug, version, extra_args)
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defer brokkr.builder_destroy(&b)
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brokkr.mode(&b, .Dynamic)
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// Use a temp file because it first writes an empty file, which the engine
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// would load before it is actually fully written
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brokkr.out(&b, GAME_LIB_TMP_PATH)
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if err := brokkr.execute(&b); err != nil {
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os.exit(1)
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}
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if !os.is_file(GAME_LIB_TMP_PATH) {
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die("build produced no game lib %q", GAME_LIB_TMP_PATH)
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}
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os.rename(GAME_LIB_TMP_PATH, GAME_LIB_PATH)
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}
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// Build the engine executable
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build_engine :: proc(debug: bool, version: string, extra_args: []string) {
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b := build_common(ENGINE_DIR, debug, version, extra_args)
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defer brokkr.builder_destroy(&b)
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brokkr.out(&b, output_path(ENGINE_OUTPUT))
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if err := brokkr.execute(&b); err != nil {
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os.exit(1)
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}
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}
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run_project :: proc(extra_args: []string) {
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// Build project if it wasnt already
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if !os.exists(ENGINE_OUTPUT) ||
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!os.exists(GAME_LIB_PATH) { build_project(true, {}) }
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cmd := []string{output_path(ENGINE_OUTPUT)}
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line := slice.concatenate(
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[][]string{cmd, extra_args},
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context.temp_allocator,
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)
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process, s_err := os.process_start(
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{
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command = line,
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stdin = os.stdin,
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stdout = os.stdout,
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stderr = os.stderr,
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},
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)
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if s_err != nil {
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die("failed to start project process: %v", os.error_string(s_err))
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}
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res, w_err := os.process_wait(process)
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if w_err != nil {
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die("failed to wait for project process: %v", os.error_string(w_err))
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}
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if !res.success {
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die("project process failed with exit code: %v", res.exit_code)
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}
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os.exit(res.exit_code)
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}
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// -----------------------------------------
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// wgpu setup
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// Prepare wgpu for usage: download, unzip, copy vendor code
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wgpu_init :: proc(version_override := "") {
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when ODIN_OS == .Windows {
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target_name :=
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"wgpu-" + OS_NAME + "-" + ARCH_NAME + "-msvc" + "-release"
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} else {
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target_name := "wgpu-" + OS_NAME + "-" + ARCH_NAME + "-release"
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}
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target := join_path({"vendor", "wgpu", "lib", target_name})
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// ----------------------------------------
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// wgpu version detection
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// Detect the wgpu-native version the bundled bindings expect
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odin_root, ok, _ := exec([]string{"odin", "root"})
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if !ok do os.exit(1)
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defer delete(odin_root)
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wgpu_version := version_override
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if len(wgpu_version) == 0 {
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v, found := bindings_version_from_file(
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join_path({odin_root, "vendor", "wgpu", "wgpu_native_types.odin"}),
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)
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if !found {
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die("wgpu setup: could not detect the wgpu-native version")
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}
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wgpu_version = fmt.tprintf("v%v", v)
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}
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// Detect the version of the vendored wgpu bindings
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current := ""
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if wgpu_types_path := join_path(
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{"vendor", "wgpu", "wgpu_native_types.odin"},
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); os.is_file(wgpu_types_path) {
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if ver, found := bindings_version_from_file(wgpu_types_path); found {
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current = fmt.tprintf("v%v", ver)
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}
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}
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// Check if the vendored wgpu is already up to date
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if current == wgpu_version && os.is_dir(target) {
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return
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}
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// ----------------------------------------
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// Copy vendor/wgpu
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// Remove any stale copy.
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os.remove_all("vendor/wgpu")
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// Copy wgpu from the odin installation.
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os.copy_directory_all(
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"vendor/wgpu",
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join_path({odin_root, "vendor", "wgpu"}),
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)
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chmod_recursively("vendor/wgpu")
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// Point imports at the copied vendor wgpu package.
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rewrite_imports("vendor/wgpu", `"vendor:wgpu"`, `"wgpu:wgpu"`)
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// ----------------------------------------
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// Download
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if !os.is_dir(target) {
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url := fmt.tprintf(
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"https://github.com/gfx-rs/wgpu-native/releases/download/%v/%v.zip",
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wgpu_version,
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target_name,
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)
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fmt.println("wgpu setup: downloading", url)
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tmp_dir, err := os.make_directory_temp(
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"",
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"out-tmp-*",
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context.temp_allocator,
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)
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if err != nil {
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die(
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"wgpu setup: failed to create a temporary directory: %v",
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os.error_string(err),
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)
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}
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defer os.remove_all(tmp_dir)
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zip_path := join_path({tmp_dir, "wgpu.zip"})
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when ODIN_OS == .Windows {
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if dl_err := brokkr.execute_command(
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[]string {
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"powershell",
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"-NoProfile",
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"-Command",
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fmt.tprintf(
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"$ProgressPreference='SilentlyContinue'; Invoke-WebRequest -UseBasicParsing -Uri %q -OutFile %q",
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url,
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zip_path,
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),
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},
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); dl_err != nil {
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die("wgpu setup: failed to download wgpu-native release")
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}
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} else {
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if dl_err := brokkr.execute_command(
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[]string{"curl", "-fL", "--retry", "3", "-o", zip_path, url},
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); dl_err != nil {
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die("wgpu setup: failed to download wgpu-native release")
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}
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}
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when ODIN_OS == .Windows {
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// Uses the PowerShell cmdlet the same way scripts/wgpu-init.ps1 did.
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if ex_err := brokkr.execute_command(
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[]string {
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"powershell",
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"-NoProfile",
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"-Command",
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fmt.tprintf(
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"Expand-Archive -Force -Path %q -DestinationPath %q",
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zip_path,
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target,
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),
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},
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); ex_err != nil {
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die("wgpu setup: failed to extract wgpu-native release")
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}
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} else {
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// Matches scripts/wgpu-init.sh.
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if ex_err := brokkr.execute_command(
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[]string{"unzip", "-o", "-q", zip_path, "-d", target},
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); ex_err != nil {
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die("wgpu setup: failed to extract wgpu-native release")
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}
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}
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}
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}
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// Extracts the wgpu-native version from BINDINGS_VERSION_STRING
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bindings_version_from_file :: proc(
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path: string,
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) -> (
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version: string,
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found: bool,
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) {
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if !os.is_file(path) do return
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data, err := os.read_entire_file(path, context.temp_allocator)
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if err != nil do return
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s := string(data)
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id := strings.index(s, "BINDINGS_VERSION_STRING")
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if id == -1 do return
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quote_start := strings.index(s[id:], `"`)
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if quote_start == -1 do return
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quote_start += id
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quote_end := strings.index(s[quote_start + 1:], `"`)
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if quote_end == -1 do return
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quote_end += quote_start + 1
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version = s[quote_start + 1:quote_end]
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found = len(version) != 0
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return
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}
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// 'chmod -R +w' equivalent: makes everything under 'path' writable,
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// keeping every other permission bit
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chmod_recursively :: proc(path: string) {
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when ODIN_OS == .Windows {
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return
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} else {
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info, err := os.stat(path, context.temp_allocator)
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if err != nil {
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die(
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"wgpu setup: failed to stat %q: %v",
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path,
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os.error_string(err),
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)
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}
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// Add writable (+w)
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if err := os.change_mode(path, info.mode + os.Permissions_Write_All);
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err != nil {
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die("wgpu setup: chmod %q failed: %v", path, os.error_string(err))
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}
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// Recurse into directories
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if info.type == .Directory {
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entries, read_err := os.read_directory_by_path(
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path,
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-1,
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context.temp_allocator,
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)
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if read_err != nil {
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die(
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"wgpu setup: failed to read %q: %v",
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path,
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os.error_string(read_err),
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)
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}
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for entry in entries {
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if entry.name == "." || entry.name == ".." do continue
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chmod_recursively(join_path({path, entry.name}))
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}
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}
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}
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}
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// Replaces 'old_import' with 'new_import' in every '.odin' file under 'path'
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rewrite_imports :: proc(path: string, old_import, new_import: string) {
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info, err := os.stat(path, context.temp_allocator)
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if err != nil {
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die("wgpu setup: failed to stat %q: %v", path, os.error_string(err))
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}
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// Recurse into directories
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if info.type == .Directory {
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entries, read_err := os.read_directory_by_path(
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path,
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-1,
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context.temp_allocator,
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)
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if read_err != nil {
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die(
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"wgpu setup: failed to read %q: %v",
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path,
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os.error_string(read_err),
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)
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}
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for entry in entries {
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if entry.name == "." || entry.name == ".." do continue
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rewrite_imports(
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join_path({path, entry.name}),
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old_import,
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new_import,
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)
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}
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return
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}
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|
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if info.type != .Regular || !strings.ends_with(info.name, ".odin") do return
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|
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data, read_err := os.read_entire_file(path, context.temp_allocator)
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if read_err != nil {
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die(
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"wgpu setup: failed to read %q: %v",
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path,
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os.error_string(read_err),
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)
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}
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replacement, was_allocation := strings.replace_all(
|
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string(data),
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old_import,
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new_import,
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context.temp_allocator,
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)
|
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if was_allocation {
|
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if write_err := os.write_entire_file(path, replacement);
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write_err != nil {
|
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die(
|
|
"wgpu setup: failed to write %q: %v",
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path,
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os.error_string(write_err),
|
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)
|
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}
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}
|
|
}
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|
|
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// -----------------------------------------
|
|
// Formatting
|
|
|
|
// Run `odinfmt -w` on source directory
|
|
format_source :: proc() {
|
|
for dir in ([]string{GAME_SRC_DIR, ENGINE_DIR}) {
|
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err := brokkr.execute_command([]string{"odinfmt", "-w", dir})
|
|
if err != nil do os.exit(1)
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|
}
|
|
}
|
|
|
|
// -----------------------------------------
|
|
// Git pre-commit hook
|
|
|
|
pre_commit :: proc() {
|
|
err := brokkr.execute_command(
|
|
[]string{"git", "stash", "push", "--keep-index", "--quiet"},
|
|
)
|
|
if err != nil do os.exit(1)
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|
|
format_source()
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err = brokkr.execute_command([]string{"git", "diff", "--quiet"})
|
|
if err != nil {
|
|
log.error("formatting changed staged files; commit aborted")
|
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_ = brokkr.execute_command([]string{"git", "checkout", "--", "."})
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_ = brokkr.execute_command([]string{"git", "stash", "pop", "--quiet"})
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os.exit(1)
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}
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err = brokkr.execute_command([]string{"git", "stash", "pop", "--quiet"})
|
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if err != nil do os.exit(1)
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}
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|
|
// -----------------------------------------
|
|
// Helpers
|
|
|
|
// Log an error and exit(1)
|
|
die :: proc(fmt_str: string, args: ..any, loc := #caller_location) -> ! {
|
|
log.errorf(fmt_str, ..args, location = loc)
|
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os.exit(1)
|
|
}
|
|
|
|
// Change working directory to project root
|
|
chdir_project_root :: proc() {
|
|
// Get full path
|
|
binary_path, abs_err := filepath.abs(os.args[0])
|
|
if abs_err != nil {
|
|
die(
|
|
"failed to get absolute binary path %q: %v",
|
|
os.args[0],
|
|
os.error_string(abs_err),
|
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)
|
|
}
|
|
|
|
// Set working directory to project root
|
|
project_root_dir := filepath.dir(binary_path)
|
|
if err := os.set_working_directory(project_root_dir); err != nil {
|
|
die(
|
|
"failed to change working directory to %q: %v",
|
|
project_root_dir,
|
|
os.error_string(err),
|
|
)
|
|
}
|
|
|
|
// Set program argument to the full path of the binary
|
|
os.args[0] = binary_path
|
|
}
|
|
|
|
// Check if engine (executable named `Project_Name`) is already running
|
|
engine_is_running :: proc() -> bool {
|
|
when ODIN_OS == .Windows {
|
|
out, ok := exec(
|
|
[]string {
|
|
"tasklist",
|
|
"/FI",
|
|
("IMAGENAME eq " + PROJECT_NAME + ".exe"),
|
|
"/NH",
|
|
},
|
|
)
|
|
if !ok do return false
|
|
return strings.contains(string(out), PROJECT_NAME + ".exe")
|
|
} else {
|
|
_, ok, code := exec([]string{"pgrep", "-x", PROJECT_NAME}, false)
|
|
if !ok do return false
|
|
return code == 0
|
|
}
|
|
}
|
|
|
|
// Runs a command. Use this over brokkr.execute_command when you need to
|
|
// capture the contents of stdout, or the return code
|
|
exec :: proc(
|
|
cmd: []string,
|
|
print_error := true,
|
|
) -> (
|
|
out: string,
|
|
ok: bool,
|
|
code: int,
|
|
) {
|
|
state, stdout, stderr, err := os.process_exec(
|
|
{command = cmd},
|
|
context.temp_allocator,
|
|
)
|
|
defer delete(stdout, context.temp_allocator)
|
|
defer delete(stderr, context.temp_allocator)
|
|
|
|
if err != nil {
|
|
log.errorf("exec failed %v: %v", cmd, os.error_string(err))
|
|
return "", false, 1
|
|
}
|
|
if state.exit_code != 0 {
|
|
if print_error {
|
|
log.errorf("exec failed %v: %s", cmd, stderr)
|
|
}
|
|
return "", false, state.exit_code
|
|
}
|
|
|
|
str, a_err := strings.clone_from_bytes(stdout)
|
|
if a_err != nil {
|
|
return "", false, 1
|
|
}
|
|
return strings.trim_space(str), true, 0
|
|
}
|
|
|
|
// Joins segments into a full path, ex: {"a", "b", "c"} -> a/b/c
|
|
join_path :: proc(elems: []string) -> string {
|
|
joined, err := filepath.join(elems, context.temp_allocator)
|
|
if err != nil {
|
|
die("failed to join path %v: %v", elems, os.error_string(err))
|
|
}
|
|
return joined
|
|
}
|
|
|
|
output_path :: proc(binary_path: string) -> string {
|
|
when ODIN_OS == .Windows {
|
|
return binary_path + ".exe"
|
|
}
|
|
return binary_path
|
|
}
|
|
|
|
// Get project version, example: `dev-2026-09-23-a4084b3`
|
|
project_version :: proc() -> string {
|
|
commit, ok, _ := exec([]string{"git", "rev-parse", "--short", "HEAD"})
|
|
if !ok do os.exit(1)
|
|
defer delete(commit)
|
|
|
|
buf: [time.MIN_YYYY_DATE_LEN]u8
|
|
date := time.to_string_yyyy_mm_dd(time.now(), buf[:])
|
|
return fmt.tprintf("dev-%v-%v", date, commit)
|
|
}
|