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sindri/README.md
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Sindri

Game engine.

Usage

TODO

Compiling

Dependencies

  • git
  • odin
  • unzip on macOS or Linux

Building

./build.sh              # debug game and engine (default)
./build.sh -debug       # debug game and engine
./build.sh -release     # build game and engine
./build.sh -run         # run game
./build.sh -fmt         # format sources

Contributing

Make sure to enable git hooks:

git config core.hooksPath scripts

vendor

  • wgpu
  • glfw
  • lua
  • miniaudio
  • microui (temp)
  • box3d?
  • build.sh -> bootstrap shim for compile/build.odin

Hot Reload

build.sh -> hot reload enabled, debug mode enabled build_release.sh -> hot reload disabled, debug mode disabled build_debug.sh -> hot reload disabled, debug mode enabled

hot reload builds engine as .exe, then game as dynamic lib. skips building the engine if its already running (pgrep).

no hot reload does not use game.dll, instead it imports the game source as a normal Odin package during build.