Files
sindri/compile/build.odin
T

631 lines
16 KiB
Odin

package build
import "core:flags"
import "core:fmt"
import "core:log"
import "core:os"
import "core:path/filepath"
import "core:slice"
import "core:strings"
import "core:time"
import "../vendor/brokkr"
when ODIN_OS == .Windows {
LIB_EXT :: ".dll"
OS_NAME :: "windows"
} else when ODIN_OS == .Darwin {
LIB_EXT :: ".dylib"
OS_NAME :: "macos"
} else {
LIB_EXT :: ".so"
OS_NAME :: "linux"
}
when ODIN_ARCH == .amd64 {
ARCH_NAME :: "x86_64"
} else when ODIN_ARCH == .arm64 {
ARCH_NAME :: "aarch64"
}
PROJECT_NAME :: "sindri"
BUILD_DIRECTORY :: "out/"
GAME_SRC_DIR :: "game/"
GAME_LIB_PATH :: BUILD_DIRECTORY + "game" + LIB_EXT
GAME_LIB_TMP_PATH :: BUILD_DIRECTORY + "game_tmp" + LIB_EXT
ENGINE_DIR :: "src/"
ENGINE_OUTPUT :: BUILD_DIRECTORY + PROJECT_NAME
BUILD_INPUT_FILES :: []string{"compile/build.odin"}
// -----------------------------------------
// Types
Options :: struct {
debug: bool `args:"optional" usage:"Build project in debug-mode."`,
release: bool `args:"optional" usage:"Build project in release-mode."`,
run: bool `args:"optional" usage:"Run project."`,
wgpu_init: bool `args:"optional" usage:"Prepare wgpu-native."`,
wgpu_version: string `args:"optional" usage:"Override the wgpu release version to init."`,
fmt: bool `args:"optional" usage:"Run odinfmt."`,
pre_commit: bool `args:"optional" usage:"Run git pre-commit hook."`,
overflow: [dynamic]string `args:"manifold" usage:"Extra arguments passed through to the odin build calls."`,
}
// -----------------------------------------
// Main
main :: proc() {
// Create logger
context.logger = log.create_console_logger(
.Warning,
{.Level, .Terminal_Color},
"build",
)
defer log.destroy_console_logger(context.logger)
// Change working directory
chdir_project_root()
brokkr.auto_rebuild(..BUILD_INPUT_FILES)
opts: Options
flags.parse_or_exit(&opts, os.args, .Unix)
if opts.debug do build_project(true, opts.overflow[:])
if opts.release do build_project(false, opts.overflow[:])
if opts.run do run_project(opts.overflow[:])
if opts.wgpu_init do wgpu_init(opts.wgpu_version)
if opts.fmt do format_source()
if opts.pre_commit do pre_commit()
// Fallback to building project, if no option provided
if len(os.args) - 1 == len(opts.overflow) {
build_project(true, opts.overflow[:])
}
}
// -----------------------------------------
// Build project
// Build the game library ('game/') and the engine ('src/')
build_project :: proc(debug: bool, odin_extra_args: []string) {
version := project_version()
// Setup compiled wgpu binary
wgpu_init()
// ----------------------------------------
// Game compile
build_game(debug, version, odin_extra_args)
// ----------------------------------------
// Engine compile
// If the executable is already running, don't try to build and start it
if engine_is_running() {
fmt.println("Hot reloading...")
return
}
build_engine(debug, version, odin_extra_args)
}
// Shared builder between game/engine
build_common :: proc(
dir: string,
debug: bool,
version: string,
extra_args: []string,
) -> brokkr.Builder {
b := brokkr.builder_make()
brokkr.build(&b, dir)
brokkr.append(&b, "-show-timings")
brokkr.collection(&b, PROJECT_NAME, "src")
brokkr.collection(&b, "gram", "vendor/gram/src")
brokkr.collection(&b, "wgpu", "vendor")
brokkr.append(&b, "-microarch:native")
brokkr.opt(&b, debug ? .Minimal : .Speed)
brokkr.define(
&b,
"VERSION",
debug ? fmt.tprintf("%v-debug", version) : version,
)
if debug {
brokkr.debug(&b)
brokkr.append(&b, "-use-separate-modules")
}
for arg in extra_args {
brokkr.append(&b, arg)
}
return b
}
// Build the game as a dynamic library loaded by the engine
build_game :: proc(debug: bool, version: string, extra_args: []string) {
b := build_common(GAME_SRC_DIR, debug, version, extra_args)
defer brokkr.builder_destroy(&b)
brokkr.mode(&b, .Dynamic)
// Use a temp file because it first writes an empty file, which the engine
// would load before it is actually fully written
brokkr.out(&b, GAME_LIB_TMP_PATH)
if err := brokkr.execute(&b); err != nil {
os.exit(1)
}
if !os.is_file(GAME_LIB_TMP_PATH) {
die("build produced no game lib %q", GAME_LIB_TMP_PATH)
}
os.rename(GAME_LIB_TMP_PATH, GAME_LIB_PATH)
}
// Build the engine executable
build_engine :: proc(debug: bool, version: string, extra_args: []string) {
b := build_common(ENGINE_DIR, debug, version, extra_args)
defer brokkr.builder_destroy(&b)
brokkr.out(&b, output_path(ENGINE_OUTPUT))
if err := brokkr.execute(&b); err != nil {
os.exit(1)
}
}
run_project :: proc(extra_args: []string) {
// Build project if it wasnt already
if !os.exists(ENGINE_OUTPUT) ||
!os.exists(GAME_LIB_PATH) { build_project(true, {}) }
cmd := []string{output_path(ENGINE_OUTPUT)}
line := slice.concatenate(
[][]string{cmd, extra_args},
context.temp_allocator,
)
process, s_err := os.process_start(
{
command = line,
stdin = os.stdin,
stdout = os.stdout,
stderr = os.stderr,
},
)
if s_err != nil {
die("failed to start project process: %v", os.error_string(s_err))
}
res, w_err := os.process_wait(process)
if w_err != nil {
die("failed to wait for project process: %v", os.error_string(w_err))
}
if !res.success {
die("project process failed with exit code: %v", res.exit_code)
}
os.exit(res.exit_code)
}
// -----------------------------------------
// wgpu setup
// Prepare wgpu for usage: download, unzip, copy vendor code
wgpu_init :: proc(version_override := "") {
when ODIN_OS == .Windows {
target_name :=
"wgpu-" + OS_NAME + "-" + ARCH_NAME + "-msvc" + "-release"
} else {
target_name := "wgpu-" + OS_NAME + "-" + ARCH_NAME + "-release"
}
target := join_path({"vendor", "wgpu", "lib", target_name})
// ----------------------------------------
// wgpu version detection
// Detect the wgpu-native version the bundled bindings expect
odin_root, ok, _ := exec([]string{"odin", "root"})
if !ok do os.exit(1)
defer delete(odin_root)
wgpu_version := version_override
if len(wgpu_version) == 0 {
v, found := bindings_version_from_file(
join_path({odin_root, "vendor", "wgpu", "wgpu_native_types.odin"}),
)
if !found {
die("wgpu setup: could not detect the wgpu-native version")
}
wgpu_version = fmt.tprintf("v%v", v)
}
// Detect the version of the vendored wgpu bindings
current := ""
if wgpu_types_path := join_path(
{"vendor", "wgpu", "wgpu_native_types.odin"},
); os.is_file(wgpu_types_path) {
if ver, found := bindings_version_from_file(wgpu_types_path); found {
current = fmt.tprintf("v%v", ver)
}
}
// Check if the vendored wgpu is already up to date
if current == wgpu_version && os.is_dir(target) {
return
}
// ----------------------------------------
// Copy vendor/wgpu
// Remove any stale copy.
os.remove_all("vendor/wgpu")
// Copy wgpu from the odin installation.
os.copy_directory_all(
"vendor/wgpu",
join_path({odin_root, "vendor", "wgpu"}),
)
chmod_recursively("vendor/wgpu")
// Point imports at the copied vendor wgpu package.
rewrite_imports("vendor/wgpu", `"vendor:wgpu"`, `"wgpu:wgpu"`)
// ----------------------------------------
// Download
if !os.is_dir(target) {
url := fmt.tprintf(
"https://github.com/gfx-rs/wgpu-native/releases/download/%v/%v.zip",
wgpu_version,
target_name,
)
fmt.println("wgpu setup: downloading", url)
tmp_dir, err := os.make_directory_temp(
"",
"out-tmp-*",
context.temp_allocator,
)
if err != nil {
die(
"wgpu setup: failed to create a temporary directory: %v",
os.error_string(err),
)
}
defer os.remove_all(tmp_dir)
zip_path := join_path({tmp_dir, "wgpu.zip"})
when ODIN_OS == .Windows {
if dl_err := brokkr.execute_command(
[]string {
"powershell",
"-NoProfile",
"-Command",
fmt.tprintf(
"$ProgressPreference='SilentlyContinue'; Invoke-WebRequest -UseBasicParsing -Uri %q -OutFile %q",
url,
zip_path,
),
},
); dl_err != nil {
die("wgpu setup: failed to download wgpu-native release")
}
} else {
if dl_err := brokkr.execute_command(
[]string{"curl", "-fL", "--retry", "3", "-o", zip_path, url},
); dl_err != nil {
die("wgpu setup: failed to download wgpu-native release")
}
}
when ODIN_OS == .Windows {
// Uses the PowerShell cmdlet the same way scripts/wgpu-init.ps1 did.
if ex_err := brokkr.execute_command(
[]string {
"powershell",
"-NoProfile",
"-Command",
fmt.tprintf(
"Expand-Archive -Force -Path %q -DestinationPath %q",
zip_path,
target,
),
},
); ex_err != nil {
die("wgpu setup: failed to extract wgpu-native release")
}
} else {
// Matches scripts/wgpu-init.sh.
if ex_err := brokkr.execute_command(
[]string{"unzip", "-o", "-q", zip_path, "-d", target},
); ex_err != nil {
die("wgpu setup: failed to extract wgpu-native release")
}
}
}
}
// Extracts the wgpu-native version from BINDINGS_VERSION_STRING
bindings_version_from_file :: proc(
path: string,
) -> (
version: string,
found: bool,
) {
if !os.is_file(path) do return
data, err := os.read_entire_file(path, context.temp_allocator)
if err != nil do return
s := string(data)
id := strings.index(s, "BINDINGS_VERSION_STRING")
if id == -1 do return
quote_start := strings.index(s[id:], `"`)
if quote_start == -1 do return
quote_start += id
quote_end := strings.index(s[quote_start + 1:], `"`)
if quote_end == -1 do return
quote_end += quote_start + 1
version = s[quote_start + 1:quote_end]
found = len(version) != 0
return
}
// 'chmod -R +w' equivalent: makes everything under 'path' writable,
// keeping every other permission bit
chmod_recursively :: proc(path: string) {
when ODIN_OS == .Windows {
return
} else {
info, err := os.stat(path, context.temp_allocator)
if err != nil {
die(
"wgpu setup: failed to stat %q: %v",
path,
os.error_string(err),
)
}
// Add writable (+w)
if err := os.change_mode(path, info.mode + os.Permissions_Write_All);
err != nil {
die("wgpu setup: chmod %q failed: %v", path, os.error_string(err))
}
// Recurse into directories
if info.type == .Directory {
entries, read_err := os.read_directory_by_path(
path,
-1,
context.temp_allocator,
)
if read_err != nil {
die(
"wgpu setup: failed to read %q: %v",
path,
os.error_string(read_err),
)
}
for entry in entries {
if entry.name == "." || entry.name == ".." do continue
chmod_recursively(join_path({path, entry.name}))
}
}
}
}
// Replaces 'old_import' with 'new_import' in every '.odin' file under 'path'
rewrite_imports :: proc(path: string, old_import, new_import: string) {
info, err := os.stat(path, context.temp_allocator)
if err != nil {
die("wgpu setup: failed to stat %q: %v", path, os.error_string(err))
}
// Recurse into directories
if info.type == .Directory {
entries, read_err := os.read_directory_by_path(
path,
-1,
context.temp_allocator,
)
if read_err != nil {
die(
"wgpu setup: failed to read %q: %v",
path,
os.error_string(read_err),
)
}
for entry in entries {
if entry.name == "." || entry.name == ".." do continue
rewrite_imports(
join_path({path, entry.name}),
old_import,
new_import,
)
}
return
}
if info.type != .Regular || !strings.ends_with(info.name, ".odin") do return
data, read_err := os.read_entire_file(path, context.temp_allocator)
if read_err != nil {
die(
"wgpu setup: failed to read %q: %v",
path,
os.error_string(read_err),
)
}
replacement, was_allocation := strings.replace_all(
string(data),
old_import,
new_import,
context.temp_allocator,
)
if was_allocation {
if write_err := os.write_entire_file(path, replacement);
write_err != nil {
die(
"wgpu setup: failed to write %q: %v",
path,
os.error_string(write_err),
)
}
}
}
// -----------------------------------------
// Formatting
// Run `odinfmt -w` on source directory
format_source :: proc() {
for dir in ([]string{GAME_SRC_DIR, ENGINE_DIR}) {
err := brokkr.execute_command([]string{"odinfmt", "-w", dir})
if err != nil do os.exit(1)
}
}
// -----------------------------------------
// Git pre-commit hook
pre_commit :: proc() {
err := brokkr.execute_command(
[]string{"git", "stash", "push", "--keep-index", "--quiet"},
)
if err != nil do os.exit(1)
format_source()
err = brokkr.execute_command([]string{"git", "diff", "--quiet"})
if err != nil {
log.error("formatting changed staged files; commit aborted")
_ = brokkr.execute_command([]string{"git", "checkout", "--", "."})
_ = brokkr.execute_command([]string{"git", "stash", "pop", "--quiet"})
os.exit(1)
}
err = brokkr.execute_command([]string{"git", "stash", "pop", "--quiet"})
if err != nil do os.exit(1)
}
// -----------------------------------------
// Helpers
// Log an error and exit(1)
die :: proc(fmt_str: string, args: ..any, loc := #caller_location) -> ! {
log.errorf(fmt_str, ..args, location = loc)
os.exit(1)
}
// Change working directory to project root
chdir_project_root :: proc() {
// Get full path
binary_path, abs_err := filepath.abs(os.args[0])
if abs_err != nil {
die(
"failed to get absolute binary path %q: %v",
os.args[0],
os.error_string(abs_err),
)
}
// Set working directory to project root
project_root_dir := filepath.dir(binary_path)
if err := os.set_working_directory(project_root_dir); err != nil {
die(
"failed to change working directory to %q: %v",
project_root_dir,
os.error_string(err),
)
}
// Set program argument to the full path of the binary
os.args[0] = binary_path
}
// Check if engine (executable named `Project_Name`) is already running
engine_is_running :: proc() -> bool {
when ODIN_OS == .Windows {
out, ok := exec(
[]string {
"tasklist",
"/FI",
("IMAGENAME eq " + PROJECT_NAME + ".exe"),
"/NH",
},
)
if !ok do return false
return strings.contains(string(out), PROJECT_NAME + ".exe")
} else {
_, ok, code := exec([]string{"pgrep", "-x", PROJECT_NAME}, false)
if !ok do return false
return code == 0
}
}
// Runs a command. Use this over brokkr.execute_command when you need to
// capture the contents of stdout, or the return code
exec :: proc(
cmd: []string,
print_error := true,
) -> (
out: string,
ok: bool,
code: int,
) {
state, stdout, stderr, err := os.process_exec(
{command = cmd},
context.temp_allocator,
)
defer delete(stdout, context.temp_allocator)
defer delete(stderr, context.temp_allocator)
if err != nil {
log.errorf("exec failed %v: %v", cmd, os.error_string(err))
return "", false, 1
}
if state.exit_code != 0 {
if print_error {
log.errorf("exec failed %v: %s", cmd, stderr)
}
return "", false, state.exit_code
}
str, a_err := strings.clone_from_bytes(stdout)
if a_err != nil {
return "", false, 1
}
return strings.trim_space(str), true, 0
}
// Joins segments into a full path, ex: {"a", "b", "c"} -> a/b/c
join_path :: proc(elems: []string) -> string {
joined, err := filepath.join(elems, context.temp_allocator)
if err != nil {
die("failed to join path %v: %v", elems, os.error_string(err))
}
return joined
}
output_path :: proc(binary_path: string) -> string {
when ODIN_OS == .Windows {
return binary_path + ".exe"
}
return binary_path
}
// Get project version, example: `dev-2026-09-23-a4084b3`
project_version :: proc() -> string {
commit, ok, _ := exec([]string{"git", "rev-parse", "--short", "HEAD"})
if !ok do os.exit(1)
defer delete(commit)
buf: [time.MIN_YYYY_DATE_LEN]u8
date := time.to_string_yyyy_mm_dd(time.now(), buf[:])
return fmt.tprintf("dev-%v-%v", date, commit)
}