Riyyi
4 years ago
commit
68197111c4
28 changed files with 1820 additions and 0 deletions
@ -0,0 +1,74 @@
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#include <algorithm> |
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#include "board.h" |
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#include "spaceship.h" |
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Board::Board() { |
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// Reserve 0 SpaceShips of memory for each planet
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for (unsigned char i = 0; i < BOARD_SIZE; i++) { |
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this->planets[i] = new std::vector<SpaceShip *>(0); |
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} |
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} |
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Board::~Board() { |
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for (auto planet : this->planets) { |
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delete planet; |
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} |
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} |
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SpaceShip *Board::getShip(unsigned char planet, unsigned char pos) { |
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if (planet >= BOARD_SIZE || pos >= this->planets[planet]->size()) { |
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return new SpaceShip; |
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} |
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return this->planets[planet]->at(pos); |
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} |
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std::vector<SpaceShip *> *Board::getShips(unsigned char planet) { |
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if (planet >= BOARD_SIZE) { |
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return nullptr; |
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} |
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return this->planets[planet]; |
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} |
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bool Board::setShip(unsigned char planet, SpaceShip *ship) { |
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if (planet >= BOARD_SIZE) { |
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return false; |
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} |
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// Insert if the ship doesn't already exist on a planet
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if (ship->getPlanet() == PLANET_UNSET) { |
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ship->setPlanet(planet); |
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this->planets[planet]->push_back(ship); |
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this->sortPlanet(planet); |
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} |
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return true; |
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} |
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bool Board::moveShip(unsigned char planet, SpaceShip *ship) { |
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char shipPlanet = ship->getPlanet(); |
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if (planet >= BOARD_SIZE || shipPlanet == -1 || shipPlanet == planet) { |
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return false; |
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} |
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auto tmp = this->planets[(unsigned char)shipPlanet]; |
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// Move ship to the end of the vector and then erase the last element
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// (Erase-remove idiom)
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tmp->erase(std::remove(tmp->begin(), tmp->end(), ship), tmp->end()); |
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ship->setPlanet(planet); |
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this->planets[planet]->push_back(ship); |
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this->sortPlanet(planet); |
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return true; |
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} |
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void Board::sortPlanet(unsigned char planet) { |
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// Sort all ships on the planet, using function/functor/lambda
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std::sort(this->planets[planet]->begin(), this->planets[planet]->end(), |
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[](SpaceShip *s1, SpaceShip *s2) -> bool { |
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return s1->getSize() > s2->getSize(); |
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}); |
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} |
@ -0,0 +1,28 @@
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#ifndef BOARD_H |
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#define BOARD_H |
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#define BOARD_SIZE 14 |
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#include <vector> |
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class SpaceShip; |
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class Board |
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{ |
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public: |
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Board(); |
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~Board(); |
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SpaceShip *getShip(unsigned char planet, unsigned char pos); |
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std::vector<SpaceShip *> *getShips(unsigned char planet); |
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bool setShip(unsigned char planet, SpaceShip *ship); |
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bool moveShip(unsigned char planet, SpaceShip *ship); |
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void sortPlanet(unsigned char planet); |
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private: |
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// Data layout:
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// Black hole, 6 planets, 6 planets, black hole
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std::vector<SpaceShip *> *planets[BOARD_SIZE]; |
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}; |
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#endif // BOARD_H
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@ -0,0 +1,84 @@
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#include "board.h" |
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#include "boardwindow.h" |
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#include "maingame.h" |
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#include "spaceship.h" |
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BoardWindow::BoardWindow(int height, int width, Board *board) : |
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height(height), |
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width(width), |
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board(board) { |
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} |
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BoardWindow::~BoardWindow() { |
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} |
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void BoardWindow::update() { |
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Window::update(); |
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this->resize(); |
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int twoThirds = (this->getRows() / 3) * 2; |
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int halfCols = this->getCols() / 2; |
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int y = (twoThirds / 2) - 12; |
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int x = halfCols - 4 - 1; |
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// Print black hole
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this->printBlackHole(y, x, 0); |
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y += 6; |
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x = (this->getCols() / 2) - (46 / 2) - 1; |
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// Print all planets
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for (int i = 1; i < BOARD_SIZE - 1; i++) { |
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this->printPlanet(y, x, i); |
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x += 8; |
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if (i == (BOARD_SIZE - 2) / 2) { |
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x = (this->getCols() / 2) - (46 / 2) - 1; |
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y += 6; |
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} |
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} |
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y += 6; |
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x = halfCols - 4 - 1; |
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// Print black hole
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this->printBlackHole(y, x, BOARD_SIZE - 1); |
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} |
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void BoardWindow::resize() { |
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int rows = this->getMaxRows() - this->height; |
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int cols = this->getMaxCols() - this->width; |
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this->setWindow(rows, cols, 0, 0); |
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Window::resize(); |
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} |
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void BoardWindow::printBlackHole(int y, int x, int planet) { |
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this->print("+------+", y, x); |
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this->print("| |", y + 1, x); |
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this->print("| |", y + 2, x); |
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this->print("| |", y + 3, x); |
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this->print("+------+", y + 4, x); |
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this->printSpaceShip(y + 1, x + 1, planet, 6); |
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} |
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void BoardWindow::printPlanet(int y, int x, int planet) { |
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this->print("+----+", y, x); |
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this->print("| |", y + 1, x); |
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this->print("| |", y + 2, x); |
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this->print("| |", y + 3, x); |
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this->print("+----+", y + 4, x); |
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this->printSpaceShip(y + 1, x + 1, planet, 4); |
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} |
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void BoardWindow::printSpaceShip(int y, int x, int planet, int width) { |
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auto tmp = this->board->getShips(planet); |
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int size = (int)tmp->size() + 1; |
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for (int i = 1; i < size; i++) { |
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tmp->at(i - 1)->render(this, y, x, false); |
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x++; |
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if (i != 1 && i % width == 0) { |
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y++; |
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x -= width; |
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} |
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} |
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} |
@ -0,0 +1,26 @@
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#ifndef BOARDWINDOW_H |
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#define BOARDWINDOW_H |
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#include "window.h" |
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class Board; |
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class BoardWindow : public Window |
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{ |
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public: |
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BoardWindow(int height, int width, Board *board); |
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~BoardWindow(); |
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void update(); |
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void resize(); |
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void printBlackHole(int y, int x, int planet); |
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void printPlanet(int y, int x, int planet); |
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void printSpaceShip(int y, int x, int planet, int width); |
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private: |
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int height; |
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int width; |
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Board *board; |
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}; |
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#endif // BOARDWINDOW_H
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@ -0,0 +1,75 @@
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#ifndef GAMESTATE |
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#define GAMESTATE |
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#include <chrono> // time |
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#include <thread> // sleep_for |
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#include "inputoutput.h" |
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#include "window.h" |
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class GameState |
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{ |
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public: |
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// Makes sure that the inherited class's destructor is called
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virtual ~GameState() {} |
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virtual void initialize() {} |
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virtual void update() {} |
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virtual void render() {} |
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virtual void destroy() {} |
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static void sleep(int amount) { |
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// Sleep for amount ms
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std::this_thread::sleep_for(std::chrono::milliseconds(amount)); |
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} |
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}; |
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class GameStateManager |
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{ |
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public: |
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GameStateManager() : state(nullptr) { |
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Window::initialize(); |
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} |
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~GameStateManager() { |
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if(this->state != nullptr) { |
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this->state->destroy(); |
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delete this->state; |
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} |
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Window::destroy(); |
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} |
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void setState(GameState* state) { |
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if(this->state != nullptr) { |
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this->state->destroy(); |
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delete this->state; |
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} |
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this->state = state; |
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if(this->state != nullptr) { |
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this->state->initialize(); |
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} |
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} |
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void update() { |
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GameState::sleep(15); |
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if(this->state != nullptr) { |
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this->state->update(); |
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} |
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} |
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void render() { |
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if(this->state != nullptr) { |
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this->state->render(); |
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} |
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} |
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private: |
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GameState *state; |
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}; |
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extern GameStateManager gameStateManager; |
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#endif // GAMESTATE
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@ -0,0 +1,47 @@
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#include "infowindow.h" |
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#include "maingame.h" |
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#include "player.h" |
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#include "spaceship.h" |
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InfoWindow::InfoWindow(int height, int width, Player **player, SpaceShip **ship) : |
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height(height), |
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width(width), |
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player(player), |
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ship(ship) { |
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} |
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InfoWindow::~InfoWindow() { |
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} |
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void InfoWindow::update() { |
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Window::update(); |
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this->resize(); |
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int y = 0; |
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int x = 1; |
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for (unsigned char i = 0; i < PLAYER_SIZE; i++) { |
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this->player[i]->render(this, y, x, i + 1); |
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y += 6; |
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int shipIdx = i * SHIP_SIZE / 2; |
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for (unsigned char j = shipIdx; j < shipIdx + SHIP_SIZE / 2; j++) { |
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this->ship[j]->render(this, y, x); |
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x++; |
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if (x > 3) { |
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y++; |
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x = 1; |
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} |
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} |
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y += 2; |
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} |
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} |
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void InfoWindow::resize() { |
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int rows = this->getMaxRows() - this->height; |
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int x = this->getMaxCols() - this->width; |
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int cols = this->getMaxCols() - x; |
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this->setWindow(rows, cols, 0, x); |
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Window::resize(); |
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} |
@ -0,0 +1,25 @@
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#ifndef INFOWINDOW_H |
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#define INFOWINDOW_H |
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#include "window.h" |
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class Player; |
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class SpaceShip; |
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class InfoWindow : public Window |
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{ |
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public: |
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InfoWindow(int height, int width, Player **player, SpaceShip **ship); |
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~InfoWindow(); |
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void update(); |
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void resize(); |
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private: |
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int height; |
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int width; |
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Player **player; |
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SpaceShip **ship; |
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}; |
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#endif // INFOWINDOW_H
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#include <cstdio> // size_t |
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#include <ncurses.h> |
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#include "inputoutput.h" |
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void IO::initialize() { |
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} |
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void IO::update() { |
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IO::keyCode = getch(); |
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if (keyCode == KEY_ESC) { |
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IO::setQuit(); |
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return; |
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} |
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} |
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std::string IO::trim(std::string str) { |
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size_t first = str.find_first_not_of(" "); |
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if (first == std::string::npos) { |
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return ""; |
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} |
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size_t last = str.find_last_not_of(" "); |
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return str.substr(first, (last - first + 1)); |
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} |
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std::string IO::untrim(std::string str, unsigned int length) { |
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unsigned int strLength = str.length(); |
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if (length > strLength) { |
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int halfDiff = (length - strLength) / 2; |
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std::string tmpStr; |
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for (int i = 0; i < halfDiff; i++) { |
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tmpStr += " "; |
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} |
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str.insert(0, tmpStr); |
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str.append(tmpStr); |
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} |
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return str; |
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} |
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int IO::getKeyCode() { |
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return IO::keyCode; |
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} |
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std::string IO::getKeyName() { |
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return std::string(keyname(IO::keyCode)); |
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} |
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std::string IO::getStrInput() { |
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echo(); |
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char *tmp = new char(); |
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getstr(tmp); |
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noecho(); |
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return std::string(tmp); |
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} |
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bool IO::getQuit() { |
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return IO::quit; |
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} |
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void IO::setQuit() { |
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IO::quit = true; |
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} |
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int IO::keyCode = ERR; |
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bool IO::quit = false; |
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#ifndef INPUTOUTPUT_H |
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#define INPUTOUTPUT_H |
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#define KEY_ESC 27 |
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#define KEY_SPACE 32 |
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#include <string> |
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class IO |
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{ |
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public: |
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static void initialize(); |
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static void update(); |
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static std::string trim(std::string str); |
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static std::string untrim(std::string str, unsigned int length); |
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static int getKeyCode(); |
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static std::string getKeyName(); |
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static std::string getStrInput(); |
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static bool getQuit(); |
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static void setQuit(); |
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private: |
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static int keyCode; |
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static bool quit; |
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}; |
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#endif // INPUTOUTPUT_H
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@ -0,0 +1,56 @@
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/*
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* Rick van Vonderen |
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* 0945444 |
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* TI2B |
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* |
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* Avoid repeated writing by using: |
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* - functions with parameters (no globals) instead of almost identical pieces of code |
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* - repetitive loops and arrays instead of identical activities |
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* - constants instead of identical values |
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* |
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* Divide your program into modules and/or classes that: |
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* - have an explicit, well-defined interface |
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* - be as independent as possible |
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* - to be developed and tested separately |
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* |
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* Make your code understandable for others by using: |
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* - Clear names in camel case, only start class names with a capital letter, consistently indent |
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* - Clear, concise commentary, only where this adds something |
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* - Standard terminology from the customer's field or application |
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* |
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* ClassExample |
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* variableExample |
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* DEFINE_EXAMPLE |
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*/ |
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#include <cstring> // strcmp() |
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#include <ncurses.h> // refresh() |
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#include "gamestate.h" |
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#include "inputoutput.h" |
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#include "mainmenu.h" |
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#include "test.h" |
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GameStateManager gameStateManager; |
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int main(int argc, char *argv[]) { |
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#ifdef DEBUG |
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// IO::print("DEBUG MODE ENABLED");
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refresh(); |
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GameState::sleep(1000); |
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if (argc >= 2 && strcmp(argv[1], "-t") == 0) { |
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Test(); |
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} |
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#endif |
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gameStateManager.setState(new MainMenu()); |
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while (!IO::getQuit()) { |
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gameStateManager.render(); |
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gameStateManager.update(); |
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} |
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return 0; |
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} |
@ -0,0 +1,338 @@
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#include <algorithm> |
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#include "board.h" |
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#include "boardwindow.h" |
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#include "inputoutput.h" |
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#include "maingame.h" |
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#include "mainmenu.h" |
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#include "messagebox.h" |
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#include "player.h" |
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#include "selectionbox.h" |
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#include "spaceship.h" |
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#include "window.h" |
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#include "infowindow.h" |
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MainGame::MainGame(Player **player) : |
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help("Phase 1!\n\nThe players take turns, placing a spaceship on a planet\nof their choice."), |
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phase(false), |
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playerTurn(0), |
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queuePlanet(-1), |
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player(player), |
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board(nullptr), |
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ship(nullptr), |
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boardWindow(nullptr), |
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infoWindow(nullptr) { |
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// Reserve 0 spaceships of memory for the queue
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this->queue = new std::vector<SpaceShip *>(0); |
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} |
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void MainGame::initialize() { |
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this->board = new Board(); |
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this->ship = new SpaceShip*[SHIP_SIZE] { nullptr }; |
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unsigned char cCounter = 0; |
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unsigned char colors[PLAYER_SIZE] = { PAIR_RED_BLACK, PAIR_BLUE_BLACK }; |
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unsigned char sCounter = 0; |
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unsigned char sizes[3] = { SpaceShip::SMALL, SpaceShip::MEDIUM, SpaceShip::BIG }; |
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// Create 9 ships for each player, 3 of each size
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for (unsigned char i = 0; i < SHIP_SIZE; i++) { |
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if (i != 0 && i % (SHIP_SIZE / PLAYER_SIZE) == 0) { |
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cCounter++; |
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} |
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if (i != 0 && i % 3 == 0) { |
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sCounter++; |
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} |
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if (sCounter >= 3) { |
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sCounter = 0; |
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} |
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this->ship[i] = new SpaceShip(colors[cCounter], sizes[sCounter]); |
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} |
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this->boardWindow = new BoardWindow(0, 16, this->board); |
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this->infoWindow = new InfoWindow(0, 16, this->player, this->ship); |
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// Display help message
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MainGame::render(); |
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MessageBox(this->help); |
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} |
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void MainGame::update() { |
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MainGame::sleep(250); |
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// Display new help message on phase change
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if (this->changePhase) { |
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this->phase = true; |
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this->changePhase = false; |
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this->help = "Phase 2!\n\nThe players take turns, evacuating a planet of their choice."; |
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MessageBox(this->help); |
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return; |
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} |
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if (!this->phase) { |
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this->phase1(); |
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} |
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else { |
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this->phase2(); |
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} |
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} |
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void MainGame::render() { |
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this->boardWindow->clear(); |
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this->infoWindow->clear(); |
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this->boardWindow->update(); |
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this->infoWindow->update(); |
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this->boardWindow->render(); |
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this->infoWindow->render(); |
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} |
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void MainGame::destroy() { |
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delete this->board; |
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delete this->boardWindow; |
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delete this->infoWindow; |
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||||
for (int i = 0; i < SHIP_SIZE; i++) { |
||||
delete this->ship[i]; |
||||
} |
||||
delete []this->ship; |
||||
|
||||
for (int i = 0; i < PLAYER_SIZE; i++) { |
||||
delete this->player[i]; |
||||
} |
||||
delete []this->player; |
||||
} |
||||
|
||||
void MainGame::phase1() { |
||||
std::string playerTurnStr = std::to_string(this->playerTurn + 1); |
||||
SelectionBox s = SelectionBox(0, 16); |
||||
|
||||
// Ask the current player to pick a Spaceship size
|
||||
std::string sizeStr = "Player " + playerTurnStr + ", pick a spaceship size."; |
||||
std::string sizeOptions[] = {"S", "M", "B", "\0"}; |
||||
unsigned char sizeSelection = s.select(sizeStr, &sizeOptions[0]); |
||||
|
||||
// Ask the current player to pick a planet
|
||||
std::string planetStr = "Player " + playerTurnStr + ", pick a planet to put this spaceship on."; |
||||
std::string planetOptions[] = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "\0"}; |
||||
unsigned char planetSelection = s.select(planetStr, &planetOptions[0]); |
||||
|
||||
// Calculate array index
|
||||
int startLoop = SHIP_SIZE / PLAYER_SIZE * this->playerTurn + (sizeSelection * 3); |
||||
// Get ships of player selected planet
|
||||
auto ships = this->board->getShips(std::stoi(planetOptions[planetSelection])); |
||||
|
||||
bool placedShip = false; |
||||
bool shouldExit; |
||||
// Check all 3 ships of the size the player selected
|
||||
for (int i = startLoop; i < startLoop + 3; i++) { |
||||
shouldExit = false; |
||||
|
||||
// Check if spaceship is already on a planet
|
||||
if (this->ship[i]->getPlanet() != PLANET_UNSET) { |
||||
continue; |
||||
} |
||||
|
||||
// If planet already holds spaceship of equal size
|
||||
for(auto ship : *ships) { |
||||
if (this->ship[i]->getSize() == ship->getSize()) { |
||||
shouldExit = true; |
||||
break; |
||||
} |
||||
} |
||||
|
||||
if (shouldExit) { |
||||
MessageBox("You cant place spaceships of the same size on a planet during this phase!", "Error"); |
||||
break; |
||||
} |
||||
|
||||
// Add spaceship to planet
|
||||
this->board->setShip(std::stoi(planetOptions[planetSelection]), this->ship[i]); |
||||
this->nextPlayerTurn(); |
||||
placedShip = true; |
||||
break; |
||||
} |
||||
if (!placedShip && !shouldExit) { |
||||
MessageBox("Please select a size of which you still have unplaced spaceships!", "Error"); |
||||
} |
||||
|
||||
// Check if all ships have been placed
|
||||
bool allPlaced = true; |
||||
for (int i = 0; i < SHIP_SIZE; i++) { |
||||
if (this->ship[i]->getPlanet() == PLANET_UNSET) { |
||||
allPlaced = false; |
||||
break; |
||||
} |
||||
} |
||||
if (allPlaced) { |
||||
this->changePhase = true; |
||||
} |
||||
} |
||||
|
||||
void MainGame::phase2() { |
||||
std::string playerTurnStr = std::to_string(this->playerTurn + 1); |
||||
SelectionBox s = SelectionBox(0, 16); |
||||
|
||||
// Move next spaceship in the queue
|
||||
if (this->queue->size() > 0) { |
||||
// Determine the middle of the board
|
||||
unsigned char halfBoard = (BOARD_SIZE - 2) / 2; // 6
|
||||
|
||||
// Planet rotation order, where |x| is a black hole
|
||||
// 1 ... 6 -> |13| -> 12 ... 7 -> |0| -> 1
|
||||
|
||||
// 0 .. 5
|
||||
if (this->queuePlanet < halfBoard) { |
||||
this->queuePlanet++; |
||||
} |
||||
// 8 .. 13
|
||||
else if (this->queuePlanet > halfBoard + 1) { |
||||
this->queuePlanet--; |
||||
} |
||||
// 6
|
||||
else if (this->queuePlanet == halfBoard) { |
||||
this->queuePlanet = BOARD_SIZE - 1; |
||||
} |
||||
// 7
|
||||
else if (this->queuePlanet == halfBoard + 1) { |
||||
this->queuePlanet = 0; |
||||
} |
||||
|
||||
unsigned char shipSelection = 0; |
||||
// If the the current and next ship are of the same size, ask which goes first
|
||||
if (this->queue->size() > 1) { |
||||
SpaceShip *tmpShip = this->queue->at(0); |
||||
SpaceShip *tmpShip2 = this->queue->at(1); |
||||
if (tmpShip->getSize() == tmpShip2->getSize() && |
||||
tmpShip->getColor() != tmpShip2->getColor()) { |
||||
std::string shipStr = "Player " + playerTurnStr + ", pick the next ship that will evacuate."; |
||||
std::string shipOptions[] = {"Yours", "Theirs", "\0"}; |
||||
shipSelection = s.select(shipStr, &shipOptions[0]); |
||||
} |
||||
} |
||||
|
||||
board->moveShip(this->queuePlanet, this->queue->at(shipSelection)); |
||||
return; |
||||
} |
||||
else if (this->queuePlanet != -1) { |
||||
this->queuePlanet = -1; |
||||
this->nextPlayerTurn(); |
||||
this->calculateWinner(); |
||||
return; |
||||
} |
||||
|
||||
// Ask the current player if they want to skip their turn
|
||||
unsigned char playerChip = this->player[this->playerTurn]->getChip(); |
||||
if (playerChip > 0) { |
||||
std::string skipStr = "Player " + playerTurnStr + ", do you want to skip your turn for 1 chip?"; |
||||
std::string skipOptions[] = {"No", "Yes", "\0"}; |
||||
unsigned char skipSelection = s.select(skipStr, &skipOptions[0]); |
||||
|
||||
if (skipOptions[skipSelection] == "Yes") { |
||||
this->player[this->playerTurn]->setChip(playerChip - 1); |
||||
this->nextPlayerTurn(); |
||||
return; |
||||
} |
||||
} |
||||
|
||||
// Ask the current player to pick a planet
|
||||
std::string planetStr = "Player " + playerTurnStr + ", pick a planet to evacuate."; |
||||
std::string planetOptions[] = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "\0"}; |
||||
unsigned char planetSelection = s.select(planetStr, &planetOptions[0]); |
||||
|
||||
// Get ships of player selected planet
|
||||
auto ships = this->board->getShips(std::stoi(planetOptions[planetSelection])); |
||||
|
||||
// Check if the selected planet holds a spaceship of the current player,
|
||||
// using function/functor/lambda
|
||||
unsigned char playerColor = this->player[(int)this->playerTurn]->getColor(); |
||||
auto findShip = std::find_if(ships->begin(), ships->end(), |
||||
[playerColor](SpaceShip *ship) {return ship->getColor() == playerColor; }); |
||||
|
||||
// If so, add this planet to the queue
|
||||
if (findShip != ships->end()) { |
||||
this->queue = ships; |
||||
this->queuePlanet = this->queue->at(0)->getPlanet(); |
||||
} |
||||
else { |
||||
MessageBox("Please select a planet that holds a ship of your own!", "Error"); |
||||
} |
||||
} |
||||
|
||||
void MainGame::nextPlayerTurn() { |
||||
this->playerTurn++; |
||||
if (this->playerTurn > PLAYER_SIZE - 1) { |
||||
this->playerTurn = 0; |
||||
} |
||||
} |
||||
|
||||
void MainGame::calculateWinner() { |
||||
// Get all ships from the black holes
|
||||
auto blackHole1 = this->board->getShips(0); |
||||
auto blackHole2 = this->board->getShips(BOARD_SIZE - 1); |
||||
|
||||
int totalScore = CHIP_AMOUNT * CHIP_SCORE + |
||||
3 * SpaceShip::BIG + |
||||
3 * SpaceShip::MEDIUM + |
||||
3 * SpaceShip::SMALL; |
||||
|
||||
// Fill players possible total score
|
||||
int score[PLAYER_SIZE]; |
||||
std::fill_n(score, PLAYER_SIZE, totalScore); |
||||
|
||||
// Calculate players score
|
||||
int crashedShips; |
||||
bool gameOver = false; |
||||
for (int i = 0; i < PLAYER_SIZE; i++) { |
||||
|
||||
// Subtract all used chips from the total score
|
||||
score[i] -= (CHIP_AMOUNT - this->player[i]->getChip()) * CHIP_SCORE; |
||||
|
||||
crashedShips = 0; |
||||
for (auto ship : *blackHole1) { |
||||
if (this->player[i]->getColor() == ship->getColor()) { |
||||
crashedShips++; |
||||
|
||||
// Subtract crashed ship from the total score
|
||||
score[i] -= ship->getSize(); |
||||
} |
||||
} |
||||
for (auto ship : *blackHole2) { |
||||
if (this->player[i]->getColor() == ship->getColor()) { |
||||
crashedShips++; |
||||
|
||||
// Subtract crashed ship from the total score
|
||||
score[i] -= ship->getSize(); |
||||
} |
||||
} |
||||
|
||||
// If a player has run out of ships..
|
||||
if (crashedShips == SHIP_SIZE / PLAYER_SIZE) { |
||||
gameOver = true; |
||||
} |
||||
} |
||||
|
||||
// Print victory screen
|
||||
if (gameOver) { |
||||
std::string printStr; |
||||
|
||||
int winnerIdx = 0; |
||||
for (int i = 0; i < PLAYER_SIZE; i++) { |
||||
printStr += "Player " + std::to_string(i + 1) + ": scored " + |
||||
std::to_string(score[i]) + " points.\n"; |
||||
|
||||
if (i < PLAYER_SIZE - 1 && score[i] < score[i + 1]) { |
||||
winnerIdx = i + 1; |
||||
} |
||||
} |
||||
|
||||
printStr.insert(0, this->player[winnerIdx]->getName() + " has won!\n\n"); |
||||
MessageBox(printStr, "Victory"); |
||||
|
||||
gameStateManager.setState(new MainMenu()); |
||||
} |
||||
} |
@ -0,0 +1,49 @@
|
||||
#ifndef MAINGAME_H |
||||
#define MAINGAME_H |
||||
|
||||
// Each player holds 9 ships, 3 of each size
|
||||
#define SHIP_SIZE 18 |
||||
#define PLAYER_SIZE 2 |
||||
|
||||
#include <vector> |
||||
|
||||
#include "gamestate.h" |
||||
|
||||
class Board; |
||||
class BoardWindow; |
||||
class InfoWindow; |
||||
class Player; |
||||
class SpaceShip; |
||||
|
||||
class MainGame : public GameState |
||||
{ |
||||
public: |
||||
MainGame(Player **player); |
||||
|
||||
void initialize(); |
||||
void update(); |
||||
void render(); |
||||
void destroy(); |
||||
|
||||
private: |
||||
void phase1(); |
||||
void phase2(); |
||||
void nextPlayerTurn(); |
||||
void calculateWinner(); |
||||
|
||||
std::string help; |
||||
bool phase; |
||||
bool changePhase; |
||||
unsigned char playerTurn; |
||||
|
||||
char queuePlanet; |
||||
std::vector<SpaceShip *> *queue; |
||||
|
||||
Player **player; |
||||
Board *board; |
||||
SpaceShip **ship; |
||||
BoardWindow *boardWindow; |
||||
InfoWindow *infoWindow; |
||||
}; |
||||
|
||||
#endif // MAINGAME_H
|
@ -0,0 +1,98 @@
|
||||
#include "inputoutput.h" |
||||
#include "maingame.h" |
||||
#include "mainmenu.h" |
||||
#include "player.h" |
||||
#include "window.h" |
||||
|
||||
void MainMenu::initialize() { |
||||
int rows; |
||||
int cols; |
||||
Window::getMaXYZ(stdscr, rows, cols); |
||||
|
||||
this->window = new Window(rows, cols, 0, 0); |
||||
this->titleScreen = true; |
||||
this->player = new Player*[PLAYER_SIZE] { nullptr }; |
||||
} |
||||
|
||||
void MainMenu::update() { |
||||
if (this->titleScreen) { |
||||
IO::update(); |
||||
|
||||
if (IO::getKeyName() == " ") { |
||||
this->titleScreen = false; |
||||
} |
||||
} |
||||
else { |
||||
int y; |
||||
int x; |
||||
std::string tmpStr; |
||||
unsigned char colors[PLAYER_SIZE] = { PAIR_RED_BLACK, PAIR_BLUE_BLACK }; |
||||
for (int i = 0; i < PLAYER_SIZE; i++) { |
||||
if (this->player[i] == nullptr) { |
||||
this->window->getYX(y, x); |
||||
|
||||
tmpStr = ""; |
||||
while (tmpStr == "") { |
||||
tmpStr = IO::trim(this->window->getStr()); |
||||
this->window->setYX(y, x); |
||||
} |
||||
|
||||
this->player[i] = new Player(); |
||||
this->player[i]->setName(tmpStr); |
||||
this->player[i]->setColor(colors[i]); |
||||
break; |
||||
} |
||||
|
||||
if (i == PLAYER_SIZE - 1) { |
||||
gameStateManager.setState(new MainGame(this->player)); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
void MainMenu::render() { |
||||
this->window->clear(); |
||||
|
||||
this->window->update(); |
||||
this->window->setWindow(this->window->getMaxRows(), this->window->getMaxCols(), 0, 0); |
||||
this->window->resize(); |
||||
|
||||
if (this->titleScreen) { |
||||
this->window->printSide("", "Rick van Vonderen"); |
||||
this->window->setYX(1, 0); |
||||
this->window->printSide("", "0945444"); |
||||
this->window->setYX(2, 0); |
||||
this->window->printSide("", "TI2B"); |
||||
|
||||
this->window->setYX(this->window->getRows() / 2 - 1, 0); |
||||
this->window->printCenter("--- Space Walk ---"); |
||||
|
||||
this->window->setYX(this->window->getRows() - 4, 0); |
||||
this->window->printCenter("Press <Space> to walk.."); |
||||
} |
||||
else { |
||||
int x = this->window->getCols() / 2 - 11 ; |
||||
int y = this->window->getRows() / 2; |
||||
std::string tmp; |
||||
for (int i = 0; i < PLAYER_SIZE; i++) { |
||||
tmp = std::string("Enter Player ") + std::to_string(i + 1) + std::string(" name: "); |
||||
|
||||
if (this->player[i] != nullptr) { |
||||
tmp += this->player[i]->getName(); |
||||
} |
||||
|
||||
this->window->print(tmp, y, x); |
||||
y++; |
||||
|
||||
if (this->player[i] == nullptr) { |
||||
break; |
||||
} |
||||
} |
||||
} |
||||
|
||||
this->window->render(); |
||||
} |
||||
|
||||
void MainMenu::destroy() { |
||||
delete this->window; |
||||
} |
@ -0,0 +1,25 @@
|
||||
#ifndef MAINMENU_H |
||||
#define MAINMENU_H |
||||
|
||||
#include <memory> |
||||
|
||||
#include "gamestate.h" |
||||
|
||||
class Player; |
||||
class Window; |
||||
|
||||
class MainMenu : public GameState |
||||
{ |
||||
public: |
||||
void initialize(); |
||||
void update(); |
||||
void render(); |
||||
void destroy(); |
||||
|
||||
private: |
||||
bool titleScreen; |
||||
Window *window; |
||||
Player **player; |
||||
}; |
||||
|
||||
#endif // MAINMENU_H
|
@ -0,0 +1,54 @@
|
||||
#------------------------------------------------------------------------------#
|
||||
|
||||
PROGRAM := "space-walk"
|
||||
HEADERS := \
|
||||
board.h \
|
||||
boardwindow.h \
|
||||
gamestate.h \
|
||||
infowindow.h \
|
||||
inputoutput.h \
|
||||
maingame.h \
|
||||
mainmenu.h \
|
||||
messagebox.h \
|
||||
player.h \
|
||||
selectionbox.h \
|
||||
spaceship.h \
|
||||
test.h \
|
||||
window.h
|
||||
SOURCES := \
|
||||
board.cpp \
|
||||
boardwindow.cpp \
|
||||
infowindow.cpp \
|
||||
inputoutput.cpp \
|
||||
main.cpp \
|
||||
maingame.cpp \
|
||||
mainmenu.cpp \
|
||||
messagebox.cpp \
|
||||
player.cpp \
|
||||
selectionbox.cpp \
|
||||
spaceship.cpp \
|
||||
test.cpp \
|
||||
window.cpp
|
||||
|
||||
#------------------------------------------------------------------------------#
|
||||
|
||||
CXX := g++
|
||||
CXXFLAGS := -lncurses -std=c++11 -Wall -Wextra
|
||||
|
||||
.PHONY: all debug run clean |
||||
|
||||
all: run |
||||
|
||||
debug: CXXFLAGS += -g -DDEBUG |
||||
debug: run |
||||
|
||||
run: compile |
||||
@./$(PROGRAM) ; \
|
||||
stty sane
|
||||
|
||||
compile: ${HEADERS} ${SOURCES} |
||||
$(CXX) $(CXXFLAGS) $? -o $(PROGRAM)
|
||||
|
||||
clean: |
||||
@-echo "Cleaning project.." ; \
|
||||
rm -f $(PROGRAM)
|
@ -0,0 +1,57 @@
|
||||
#include <ncurses.h> // A_REVERSE |
||||
#include <sstream> // istringstream |
||||
#include <vector> |
||||
|
||||
#include "inputoutput.h" |
||||
#include "messagebox.h" |
||||
|
||||
MessageBox::MessageBox(std::string message) : |
||||
MessageBox(message, "") { |
||||
} |
||||
|
||||
MessageBox::MessageBox(std::string message, std::string title) { |
||||
// Split message on newline
|
||||
std::vector<std::string> lines; |
||||
std::istringstream strStream(message); |
||||
std::string tmpStr; |
||||
while (std::getline(strStream, tmpStr, '\n')) { |
||||
lines.push_back(tmpStr); |
||||
} |
||||
|
||||
int rows; |
||||
int cols; |
||||
Window::getMaXYZ(stdscr, rows, cols); |
||||
|
||||
// Calculate window dimension and size
|
||||
int winRows = lines.size() + 8; |
||||
int winCols = cols * 0.9; |
||||
int y = (rows - winRows) / 2; |
||||
int x = (cols - winCols) / 2; |
||||
this->setWindow(winRows, winCols, y, x); |
||||
|
||||
// Print title
|
||||
title = IO::untrim(!title.empty() ? title : "Message", winCols - 2); |
||||
this->print(title, 0, 0, A_REVERSE); |
||||
|
||||
// Print the message line by line
|
||||
y = (winRows - lines.size()) / 2 - 1; |
||||
for (auto l : lines) { |
||||
this->setYX(y, 0); |
||||
this->printCenter(l); |
||||
y++; |
||||
} |
||||
|
||||
this->setYX(winRows - 3, 0); |
||||
this->printCenter("Press <Space> to continue ", |
||||
COLOR_PAIR(PAIR_GRAY_BLACK_BRIGHT)); |
||||
|
||||
this->render(); |
||||
|
||||
// Press space to continue
|
||||
while(!IO::getQuit()) { |
||||
IO::update(); |
||||
if (IO::getKeyName() == " ") { |
||||
break; |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,17 @@
|
||||
#ifndef MESSAGEBOX_H |
||||
#define MESSAGEBOX_H |
||||
|
||||
#include <string> |
||||
|
||||
#include "window.h" |
||||
|
||||
class MessageBox : public Window |
||||
{ |
||||
public: |
||||
MessageBox(std::string message); |
||||
MessageBox(std::string message, std::string title); |
||||
|
||||
private: |
||||
}; |
||||
|
||||
#endif // MESSAGEBOX_H
|
@ -0,0 +1,53 @@
|
||||
#include <ncurses.h> // A_REVERSE |
||||
#include <stdio.h> |
||||
|
||||
#include "player.h" |
||||
#include "infowindow.h" |
||||
|
||||
Player::Player() : |
||||
chip(CHIP_AMOUNT), |
||||
name("") { |
||||
} |
||||
|
||||
void Player::render(InfoWindow *window, int y, int x, unsigned char number) { |
||||
std::string print; |
||||
print += " Player "; |
||||
print += std::to_string(number); |
||||
print += " "; |
||||
window->print(print, y, x - 1, A_REVERSE); |
||||
y += 2; |
||||
|
||||
window->print(this->name, y, x, COLOR_PAIR(this->color)); |
||||
y += 2; |
||||
|
||||
for (unsigned char i = 0; i < this->chip; i++) { |
||||
window->print("C", y, x, COLOR_PAIR(PAIR_WHITE_BLACK)); |
||||
x++; |
||||
window->print(" ", y, x); |
||||
x++; |
||||
} |
||||
} |
||||
|
||||
unsigned char Player::getChip() { |
||||
return this->chip; |
||||
} |
||||
|
||||
void Player::setChip(unsigned char chip) { |
||||
this->chip = chip; |
||||
} |
||||
|
||||
unsigned char Player::getColor() { |
||||
return this->color; |
||||
} |
||||
|
||||
void Player::setColor(unsigned char color) { |
||||
this->color = color; |
||||
} |
||||
|
||||
std::string Player::getName() { |
||||
return this->name; |
||||
} |
||||
|
||||
void Player::setName(std::string name) { |
||||
this->name = name; |
||||
} |
@ -0,0 +1,31 @@
|
||||
#ifndef PLAYER_H |
||||
#define PLAYER_H |
||||
|
||||
#define CHIP_AMOUNT 4 |
||||
#define CHIP_SCORE 2 |
||||
|
||||
#include <string> |
||||
|
||||
class InfoWindow; |
||||
|
||||
class Player |
||||
{ |
||||
public: |
||||
Player(); |
||||
|
||||
void render(InfoWindow *window, int y, int x, unsigned char number); |
||||
|
||||
unsigned char getChip(); |
||||
void setChip(unsigned char chip); |
||||
unsigned char getColor(); |
||||
void setColor(unsigned char color); |
||||
std::string getName(); |
||||
void setName(std::string name); |
||||
|
||||
private: |
||||
unsigned char chip; |
||||
unsigned char color; |
||||
std::string name; |
||||
}; |
||||
|
||||
#endif // PLAYER_H
|
@ -0,0 +1,88 @@
|
||||
#include <cstring> // strlen |
||||
#include <sstream> // istringstream |
||||
|
||||
#include "inputoutput.h" |
||||
#include "selectionbox.h" |
||||
|
||||
SelectionBox::SelectionBox(int height, int width) : |
||||
height(height), |
||||
width(width) { |
||||
this->update(); |
||||
} |
||||
|
||||
void SelectionBox::update() { |
||||
Window::update(); |
||||
this->resize(); |
||||
} |
||||
|
||||
void SelectionBox::resize() { |
||||
int rows = (this->getMaxRows() - this->height) / 4; |
||||
int cols = this->getMaxCols() - this->width; |
||||
this->setWindow(rows, cols, this->getMaxRows() - rows, 0); |
||||
Window::resize(); |
||||
} |
||||
|
||||
unsigned char SelectionBox::select(std::string str, std::string *selection) { |
||||
int amount = 0; |
||||
while (!selection[amount].empty()) { |
||||
amount++; |
||||
} |
||||
|
||||
std::string tmpStr; |
||||
int tmpInt; |
||||
// Display options and get user input
|
||||
while(!IO::getQuit()) { |
||||
this->clear(); |
||||
this->update(); |
||||
this->printSelection(str, selection); |
||||
this->render(); |
||||
|
||||
tmpStr = IO::trim(this->getStr()); |
||||
if (tmpStr == "") { |
||||
continue; |
||||
} |
||||
|
||||
if (this->isNumber(tmpStr)) { |
||||
tmpInt = std::stoi(tmpStr); |
||||
if (tmpInt > 0 && tmpInt < amount + 1) { |
||||
break; |
||||
} |
||||
} |
||||
} |
||||
|
||||
return (unsigned char)tmpInt - 1; |
||||
} |
||||
|
||||
void SelectionBox::printSelection(std::string str, std::string *selection) { |
||||
int y = 0; |
||||
|
||||
// Split and print message on newline
|
||||
std::istringstream strStream(str); |
||||
std::string tmpStr; |
||||
while (std::getline(strStream, tmpStr, '\n')) { |
||||
this->print(tmpStr, y, 1); |
||||
y++; |
||||
} |
||||
y++; |
||||
|
||||
int amount = 0; |
||||
while (!selection[amount].empty()) { |
||||
if (amount < 6) { |
||||
this->print("- " + selection[amount], y, 1); |
||||
} |
||||
else { |
||||
this->print("- " + selection[amount], y - 6, 10); |
||||
} |
||||
|
||||
y++; |
||||
amount++; |
||||
} |
||||
|
||||
this->print("Select option number: ", this->getRows() - 3, 1); |
||||
} |
||||
|
||||
bool SelectionBox::isNumber(const std::string &s) { |
||||
std::string::const_iterator it = s.begin(); |
||||
while (it != s.end() && std::isdigit(*it)) it++; |
||||
return !s.empty() && it == s.end(); |
||||
} |
@ -0,0 +1,26 @@
|
||||
#ifndef SELECTIONBOX_H |
||||
#define SELECTIONBOX_H |
||||
|
||||
#include <string> |
||||
|
||||
#include "window.h" |
||||
|
||||
class SelectionBox : public Window |
||||
{ |
||||
public: |
||||
SelectionBox(int height, int width); |
||||
|
||||
void update(); |
||||
void resize(); |
||||
|
||||
unsigned char select(std::string str, std::string *selection); |
||||
void printSelection(std::string str, std::string *selection); |
||||
|
||||
private: |
||||
bool isNumber(const std::string &s); |
||||
|
||||
int height; |
||||
int width; |
||||
}; |
||||
|
||||
#endif // SELECTIONBOX_H
|
@ -0,0 +1,57 @@
|
||||
#include "spaceship.h" |
||||
#include "window.h" |
||||
|
||||
SpaceShip::SpaceShip() : |
||||
color(COLOR_UNSET), |
||||
size(SpaceShip::SIZE_UNSET), |
||||
planet(PLANET_UNSET) { |
||||
} |
||||
|
||||
SpaceShip::SpaceShip(unsigned char color, unsigned char size) : |
||||
color(color), |
||||
size(size), |
||||
planet(PLANET_UNSET) { |
||||
} |
||||
|
||||
void SpaceShip::render(Window *window, int y, int x, bool checkPlaced) { |
||||
if (checkPlaced && this->planet != PLANET_UNSET) { |
||||
return; |
||||
} |
||||
|
||||
std::string print = ""; |
||||
if (this->size == SpaceShip::SMALL) { |
||||
print = "S"; |
||||
} |
||||
else if (this->size == SpaceShip::MEDIUM) { |
||||
print = "M"; |
||||
} |
||||
else if (this->size == SpaceShip::BIG) { |
||||
print = "B"; |
||||
} |
||||
|
||||
window->print(print, y, x, COLOR_PAIR(this->color)); |
||||
} |
||||
|
||||
unsigned char SpaceShip::getColor() { |
||||
return this->color; |
||||
} |
||||
|
||||
void SpaceShip::setColor(unsigned char color) { |
||||
this->color = color; |
||||
} |
||||
|
||||
unsigned char SpaceShip::getSize() { |
||||
return this->size; |
||||
} |
||||
|
||||
void SpaceShip::setSize(unsigned char size) { |
||||
this->size = size; |
||||
} |
||||
|
||||
char SpaceShip::getPlanet() { |
||||
return this->planet; |
||||
} |
||||
|
||||
void SpaceShip::setPlanet(char planet) { |
||||
this->planet = planet; |
||||
} |
@ -0,0 +1,36 @@
|
||||
#ifndef SPACESHIP_H |
||||
#define SPACESHIP_H |
||||
|
||||
#define PLANET_UNSET -1 |
||||
|
||||
class Window; |
||||
|
||||
class SpaceShip |
||||
{ |
||||
public: |
||||
SpaceShip(); |
||||
SpaceShip(unsigned char color, unsigned char size); |
||||
|
||||
void render(Window *window, int y, int x, bool checkPlaced = true); |
||||
|
||||
unsigned char getColor(); |
||||
void setColor(unsigned char color); |
||||
unsigned char getSize(); |
||||
void setSize(unsigned char size); |
||||
char getPlanet(); |
||||
void setPlanet(char planet); |
||||
|
||||
enum Size { |
||||
SIZE_UNSET = 0, |
||||
SMALL = 1, |
||||
MEDIUM = 3, |
||||
BIG = 4, |
||||
}; |
||||
|
||||
private: |
||||
unsigned char color; |
||||
unsigned char size; |
||||
char planet; |
||||
}; |
||||
|
||||
#endif // SPACESHIP_H
|
@ -0,0 +1,68 @@
|
||||
#include <cassert> |
||||
#include <iostream> |
||||
#include <ncurses.h> |
||||
|
||||
#include "board.h" |
||||
#include "inputoutput.h" |
||||
#include "maingame.h" |
||||
#include "player.h" |
||||
#include "spaceship.h" |
||||
#include "test.h" |
||||
|
||||
Test::Test() { |
||||
|
||||
// IO::print("Unit test\n");
|
||||
refresh(); |
||||
|
||||
// Board tests
|
||||
Board *board = new Board; |
||||
|
||||
char arrayShip[3] = { SpaceShip::SMALL, SpaceShip::MEDIUM, SpaceShip::BIG }; |
||||
SpaceShip *ship = new SpaceShip(1, arrayShip[0]); |
||||
SpaceShip *ship2 = new SpaceShip(1, arrayShip[1]); |
||||
SpaceShip *ship3 = new SpaceShip(1, arrayShip[2]); |
||||
board->setShip(0, ship); |
||||
board->setShip(0, ship); |
||||
board->setShip(1, ship); |
||||
board->setShip(1, ship2); |
||||
board->setShip(2, ship3); |
||||
|
||||
for (int i = 0; i < 3; i++) { |
||||
auto ships = board->getShips(i); |
||||
// printf("%lu\n", ships->size());
|
||||
for (int j = 0; j < (int)ships->size(); j++) { |
||||
// printf("%d\n", ships->at(j)->getSize());
|
||||
assert(ships->at(j)->getSize() == arrayShip[i]); |
||||
} |
||||
assert(ships->size() == 1); |
||||
} |
||||
board->moveShip(3, ship3); |
||||
assert(board->getShip(3, 0)->getSize() == arrayShip[2]); |
||||
|
||||
// char array[SHIP_SIZE] = {
|
||||
// SpaceShip::SMALL, SpaceShip::SMALL, SpaceShip::SMALL,
|
||||
// SpaceShip::MEDIUM, SpaceShip::MEDIUM, SpaceShip::MEDIUM,
|
||||
// SpaceShip::BIG, SpaceShip::BIG, SpaceShip::BIG,
|
||||
// SpaceShip::SMALL, SpaceShip::SMALL, SpaceShip::SMALL,
|
||||
// SpaceShip::MEDIUM, SpaceShip::MEDIUM, SpaceShip::MEDIUM,
|
||||
// SpaceShip::BIG, SpaceShip::BIG, SpaceShip::BIG,
|
||||
// };
|
||||
// for (unsigned char i = 0; i < SHIP_SIZE; i++) {
|
||||
// // printf("%d\n", board.ships[i]->getSize());
|
||||
// // printf("%d\n", array[i]);
|
||||
// assert(board.ships[i]->getSize() == array[i]);
|
||||
// }
|
||||
|
||||
// IO::print("Passed board checks..");
|
||||
refresh(); |
||||
|
||||
getch(); |
||||
|
||||
// Cleanup resources
|
||||
delete board; |
||||
delete ship; |
||||
delete ship2; |
||||
delete ship3; |
||||
|
||||
IO::setQuit(); |
||||
} |
@ -0,0 +1,12 @@
|
||||
#ifndef TEST_H |
||||
#define TEST_H |
||||
|
||||
class Test |
||||
{ |
||||
public: |
||||
Test(); |
||||
|
||||
private: |
||||
}; |
||||
|
||||
#endif // TEST_H
|
@ -0,0 +1,222 @@
|
||||
#include <cstdio> |
||||
|
||||
#include "gamestate.h" |
||||
#include "window.h" |
||||
|
||||
Window::Window(int rows, int cols, int y, int x) : |
||||
rows(rows), |
||||
cols(cols), |
||||
y(0), |
||||
x(0), |
||||
window(newwin(rows, cols, y, x)) { |
||||
} |
||||
|
||||
Window::~Window() { |
||||
delwin(this->window); |
||||
} |
||||
|
||||
void Window::initialize() { |
||||
// Start curses mode
|
||||
initscr(); |
||||
// Disable line buffering
|
||||
cbreak(); |
||||
// Enable reading of function keys
|
||||
keypad(stdscr, TRUE); |
||||
// Dont echo while reading input
|
||||
noecho(); |
||||
// Disable cursor visibility
|
||||
curs_set(0); |
||||
|
||||
// If terminal supports colors
|
||||
if(!has_colors()) { |
||||
printw("Your terminal does not support color\n"); |
||||
} |
||||
else { |
||||
start_color(); |
||||
use_default_colors(); |
||||
|
||||
init_pair(PAIR_WHITE_BLACK, COLOR_WHITE, COLOR_BLACK); |
||||
init_pair(PAIR_WHITE_BRIGHT_BLACK, COLOR_WHITE_BRIGHT, COLOR_BLACK); |
||||
init_pair(PAIR_RED_BLACK, COLOR_RED, COLOR_BLACK); |
||||
init_pair(PAIR_BLUE_BLACK, COLOR_BLUE, COLOR_BLACK); |
||||
init_pair(PAIR_GRAY_BLACK_BRIGHT, COLOR_GRAY, COLOR_BLACK_BRIGHT); |
||||
} |
||||
|
||||
// Add bright colors, intensity range: 0-1000
|
||||
if(!can_change_color()) { |
||||
printw("Your terminal does not support changing colors\n"); |
||||
} |
||||
else { |
||||
init_color(COLOR_BLACK, 0, 0, 0); |
||||
init_color(COLOR_WHITE, 680, 680, 680); |
||||
init_color(COLOR_GRAY, 380, 380, 380); |
||||
|
||||
init_color(COLOR_BLACK_BRIGHT, 110, 110, 110); // 0, 0, 0
|
||||
init_color(COLOR_RED_BRIGHT, 900, 0, 0); // 680, 0, 0
|
||||
init_color(COLOR_GREEN_BRIGHT, 0, 900, 0); // 0, 680, 0
|
||||
init_color(COLOR_YELLOW_BRIGHT, 900, 900, 0); // 680, 680, 0
|
||||
init_color(COLOR_BLUE_BRIGHT, 0, 0, 900); // 0, 0, 680
|
||||
init_color(COLOR_MAGENTA_BRIGHT, 900, 0, 900); // 680, 0, 680
|
||||
init_color(COLOR_CYAN_BRIGHT, 0, 900, 900); // 0, 680, 680
|
||||
init_color(COLOR_WHITE_BRIGHT, 900, 900, 900); // 680, 680, 680
|
||||
} |
||||
} |
||||
|
||||
void Window::update() { |
||||
Window::getMaXYZ(stdscr, this->maxRows, this->maxCols); |
||||
} |
||||
|
||||
void Window::render() { |
||||
box(this->window, 0, 0); |
||||
wrefresh(this->window); |
||||
} |
||||
|
||||
void Window::destroy() { |
||||
// Restore line buffering
|
||||
nocbreak(); |
||||
// Restore cursor
|
||||
curs_set(1); |
||||
// End curses mode
|
||||
endwin(); |
||||
} |
||||
|
||||
void Window::clear() { |
||||
this->setYX(0, 0); |
||||
|
||||
// Set background color
|
||||
// wbkgdset(this->window, COLOR_PAIR(3));
|
||||
|
||||
// Copy blanks to every position in the window, clearing the screen
|
||||
werase(this->window); |
||||
} |
||||
|
||||
void Window::resize() { |
||||
wresize(this->window, this->rows, this->cols); |
||||
mvwin(this->window, this->y, this->x); |
||||
} |
||||
|
||||
void Window::print(std::string str, char newLine) { |
||||
this->print(str, this->y, this->x); |
||||
this->x += str.length(); |
||||
if (newLine == 1) { |
||||
this->x = 0; |
||||
this->y++; |
||||
} |
||||
} |
||||
|
||||
void Window::print(std::string str, int y, int x) { |
||||
this->y = y; |
||||
this->x = x; |
||||
mvwprintw(this->window, y + 1, x + 1, str.c_str()); |
||||
} |
||||
|
||||
void Window::print(std::string str, int y, int x, int attribute) { |
||||
wattron(this->window, attribute); |
||||
this->print(str, y, x); |
||||
wattroff(this->window, attribute); |
||||
} |
||||
|
||||
void Window::printCenter(std::string str) { |
||||
int halfBoard = this->cols / 2; |
||||
int halfStr = str.length() / 2; |
||||
this->print(str, this->y, halfBoard - halfStr - 1); |
||||
} |
||||
|
||||
void Window::printCenter(std::string str, int attribute) { |
||||
wattron(this->window, attribute); |
||||
this->printCenter(str); |
||||
wattroff(this->window, attribute); |
||||
} |
||||
|
||||
void Window::printSide(std::string left, std::string right) { |
||||
this->print(left, this->y, 1); |
||||
this->print(right, this->y, this->cols - right.length() - 3); |
||||
} |
||||
|
||||
void Window::getYX(int &y, int &x) { |
||||
getyx(this->window, y, x); |
||||
} |
||||
|
||||
void Window::setYX(int y, int x) { |
||||
this->y = y; |
||||
this->x = x; |
||||
wmove(this->window, y, x); |
||||
} |
||||
|
||||
void Window::getMaXYZ(int &rows, int &cols) { |
||||
getmaxyx(this->window, rows, cols); |
||||
} |
||||
|
||||
void Window::getMaXYZ(WINDOW *window, int &rows, int &cols) { |
||||
getmaxyx(window, rows, cols); |
||||
} |
||||
|
||||
std::string Window::getStr() { |
||||
curs_set(1); |
||||
echo(); |
||||
char *tmp = new char(); |
||||
wgetstr(this->window, tmp); |
||||
noecho(); |
||||
curs_set(0); |
||||
return std::string(tmp); |
||||
} |
||||
|
||||
int Window::getMaxRows() { |
||||
return this->maxRows; |
||||
} |
||||
|
||||
int Window::getMaxCols() { |
||||
return this->maxCols; |
||||
} |
||||
|
||||
int Window::getRows() { |
||||
return this->rows; |
||||
} |
||||
|
||||
void Window::setRows(int rows) { |
||||
this->rows = rows; |
||||
} |
||||
|
||||
int Window::getCols() { |
||||
return this->cols; |
||||
} |
||||
|
||||
void Window::setCols(int cols) { |
||||
this->cols = cols; |
||||
} |
||||
|
||||
int Window::getY() { |
||||
return this->y; |
||||
} |
||||
|
||||
void Window::setY(int y) { |
||||
this->y = y; |
||||
} |
||||
|
||||
int Window::getX() { |
||||
return this->x; |
||||
} |
||||
|
||||
void Window::setX(int x) { |
||||
this->x = x; |
||||
} |
||||
|
||||
void Window::setWindow(int rows, int cols, int y, int x) { |
||||
this->setRows(rows); |
||||
this->setCols(cols); |
||||
this->setY(y); |
||||
this->setX(x); |
||||
if (this->window == nullptr) { |
||||
this->window = newwin(rows, cols, y, x); |
||||
} |
||||
} |
||||
|
||||
//----------------------------------------------------------------------------//
|
||||
|
||||
Window::Window() : |
||||
rows(0), |
||||
cols(0), |
||||
y(0), |
||||
x(0), |
||||
window(nullptr) { |
||||
} |
@ -0,0 +1,75 @@
|
||||
#ifndef WINDOW_H |
||||
#define WINDOW_H |
||||
|
||||
#define COLOR_UNSET 0 |
||||
#define COLOR_BLACK_BRIGHT 8 |
||||
#define COLOR_RED_BRIGHT 9 |
||||
#define COLOR_GREEN_BRIGHT 10 |
||||
#define COLOR_YELLOW_BRIGHT 11 |
||||
#define COLOR_BLUE_BRIGHT 12 |
||||
#define COLOR_MAGENTA_BRIGHT 13 |
||||
#define COLOR_CYAN_BRIGHT 14 |
||||
#define COLOR_WHITE_BRIGHT 15 |
||||
#define COLOR_GRAY 16 |
||||
|
||||
#define PAIR_WHITE_BLACK 1 |
||||
#define PAIR_WHITE_BRIGHT_BLACK 2 |
||||
#define PAIR_RED_BLACK 3 |
||||
#define PAIR_BLUE_BLACK 4 |
||||
#define PAIR_GRAY_BLACK_BRIGHT 5 |
||||
|
||||
#include <ncurses.h> |
||||
#include <string> |
||||
|
||||
class Window |
||||
{ |
||||
public: |
||||
Window(int rows, int cols, int y, int x); |
||||
~Window(); |
||||
|
||||
static void initialize(); |
||||
void update(); |
||||
void render(); |
||||
static void destroy(); |
||||
void clear(); |
||||
void resize(); |
||||
|
||||
void print(std::string str, char newLine = 1); |
||||
void print(std::string str, int y, int x); |
||||
void print(std::string str, int y, int x, int attribute); |
||||
void printCenter(std::string str); |
||||
void printCenter(std::string str, int attribute); |
||||
void printSide(std::string left, std::string right); |
||||
|
||||
void getYX(int &y, int &x); |
||||
void setYX(int y, int x); |
||||
void getMaXYZ(int &rows, int &cols); |
||||
static void getMaXYZ(WINDOW *window, int &rows, int &cols); |
||||
std::string getStr(); |
||||
|
||||
int getMaxRows(); |
||||
int getMaxCols(); |
||||
int getRows(); |
||||
void setRows(int rows); |
||||
int getCols(); |
||||
void setCols(int cols); |
||||
int getY(); |
||||
void setY(int y); |
||||
int getX(); |
||||
void setX(int x); |
||||
void setWindow(int rows, int cols, int y, int x); |
||||
|
||||
protected: |
||||
Window(); |
||||
|
||||
private: |
||||
int maxRows; |
||||
int maxCols; |
||||
int rows; |
||||
int cols; |
||||
int y; |
||||
int x; |
||||
WINDOW *window; |
||||
}; |
||||
|
||||
#endif // WINDOW_H
|
Loading…
Reference in new issue