Space Walk board game
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  1. #ifndef MAINMENU_H
  2. #define MAINMENU_H
  3. #include <memory>
  4. #include "gamestate.h"
  5. class Player;
  6. class Window;
  7. class MainMenu : public GameState
  8. {
  9. public:
  10. void initialize();
  11. void update();
  12. void render();
  13. void destroy();
  14. private:
  15. bool titleScreen;
  16. Window *window;
  17. Player **player;
  18. };
  19. #endif // MAINMENU_H