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- #ifndef MAINMENU_H
- #define MAINMENU_H
-
- #include <memory>
-
- #include "gamestate.h"
-
- class Player;
- class Window;
-
- class MainMenu : public GameState
- {
- public:
- void initialize();
- void update();
- void render();
- void destroy();
-
- private:
- bool titleScreen;
- Window *window;
- Player **player;
- };
-
- #endif // MAINMENU_H
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