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# User config between these lines
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# ------------------------------------------
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# Set engine name
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set(ENGINE "inferno")
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# Set project name
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|
|
set(GAME "game")
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|
|
# Set debugging, ON/OFF
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|
|
set(DEBUG "ON")
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|
|
# ------------------------------------------
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|
|
# Add 'make run' target
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|
|
add_custom_target(run
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|
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COMMAND ${GAME}
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)
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|
# ------------------------------------------
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|
|
cmake_minimum_required(VERSION 3.16)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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|
|
# Check if the build should include debugging symbols
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|
|
option(DEBUG "" ${DEBUG})
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|
|
if(DEBUG)
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|
|
# cmake -DDEBUG=on .. && make
|
|
|
|
message("--- Debug ---")
|
|
|
|
set(CMAKE_BUILD_TYPE "Debug")
|
|
|
|
|
|
|
|
# -Og = Optimizations that do not interfere with debugging
|
|
|
|
# -Wall = All warnings about contructions that are easily avoidable
|
|
|
|
# -Wextra = Extra warning flags not covered by -Wall
|
|
|
|
# -g = Produce debugging information in OS's native format
|
|
|
|
# -pg = Generate profile information for analysis with gprof
|
|
|
|
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg")
|
|
|
|
# gprof <GAME> gmon.out > profile-data.txt
|
|
|
|
else()
|
|
|
|
# cmake -DDEBUG=off .. && make
|
|
|
|
message("--- Release ---")
|
|
|
|
set(CMAKE_BUILD_TYPE "Release")
|
|
|
|
|
|
|
|
# -O3 = Optimizations that increases compilation time and performance
|
|
|
|
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
# Include all headers
|
|
|
|
include_directories(
|
|
|
|
"${ENGINE}/src"
|
|
|
|
"${ENGINE}/vendor/entt/src"
|
|
|
|
"${ENGINE}/vendor/glad/include"
|
|
|
|
"${ENGINE}/vendor/glfw/include"
|
|
|
|
"${ENGINE}/vendor/glm"
|
|
|
|
"${ENGINE}/vendor/json/include"
|
|
|
|
"${ENGINE}/vendor/lua"
|
|
|
|
"${ENGINE}/vendor/stb"
|
|
|
|
)
|
|
|
|
|
|
|
|
# Define engine source files
|
|
|
|
file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c")
|
|
|
|
file(GLOB_RECURSE LUA "${ENGINE}/vendor/lua/*.c")
|
|
|
|
list(REMOVE_ITEM LUA "${CMAKE_SOURCE_DIR}/${ENGINE}/vendor/lua/lua/lua.c") # Do not compile stand-alone main()
|
|
|
|
file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/${ENGINE}/*.cpp")
|
|
|
|
set(ENGINE_SOURCES ${GLAD} ${LUA} ${ENGINE_SOURCES})
|
|
|
|
|
|
|
|
# Define game source files
|
|
|
|
file(GLOB_RECURSE GAME_SOURCES "${GAME}/src/*.cpp")
|
|
|
|
set(GAME_SOURCES ${GAME_SOURCES})
|
|
|
|
|
|
|
|
# ------------------------------------------
|
|
|
|
|
|
|
|
project(${ENGINE})
|
|
|
|
set(CMAKE_CXX_STANDARD 17)
|
|
|
|
|
|
|
|
# GLFW
|
|
|
|
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
|
|
|
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
|
|
|
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
|
|
|
|
|
|
|
# Add GLFW target to project
|
|
|
|
add_subdirectory(${ENGINE}/vendor/glfw)
|
|
|
|
|
|
|
|
add_library(${ENGINE} STATIC ${ENGINE_SOURCES})
|
|
|
|
target_link_libraries(${ENGINE} glfw)
|
|
|
|
|
|
|
|
# ------------------------------------------
|
|
|
|
|
|
|
|
project(${GAME})
|
|
|
|
set(CMAKE_CXX_STANDARD 17)
|
|
|
|
|
|
|
|
add_executable(${GAME} ${GAME_SOURCES})
|
|
|
|
target_link_libraries(${GAME} ${ENGINE})
|
|
|
|
|
|
|
|
# ------------------------------------------
|
|
|
|
|
|
|
|
target_precompile_headers(${ENGINE} PRIVATE
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<algorithm$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<array$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<csignal$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<cstddef$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<cstdint$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<functional$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<iostream$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<memory$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<ostream$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<sstream$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<string$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<string_view$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<unordered_map$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<utility$<ANGLE-R>>"
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:<vector$<ANGLE-R>>"
|
|
|
|
)
|
|
|
|
|
|
|
|
target_precompile_headers(${GAME} REUSE_FROM ${ENGINE})
|