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/*
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* Copyright (C) 2022 Riyyi
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*
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* SPDX-License-Identifier: MIT
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*/
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#include "glm/gtc/type_ptr.hpp" // glm::make_mat4
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#include "ruc/format/log.h"
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#include "ruc/meta/assert.h"
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#include "inferno/application.h"
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#include "inferno/core.h"
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#include "inferno/event/applicationevent.h"
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#include "inferno/event/event.h"
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#include "inferno/event/keyevent.h"
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#include "inferno/event/mouseevent.h"
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// #include "inferno/io/gltffile.h"
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#include "inferno/io/input.h"
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#include "inferno/keycodes.h"
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#include "inferno/render/buffer.h"
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#include "inferno/render/context.h"
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#include "inferno/render/font.h"
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// #include "inferno/render/gltf.h"
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#include "inferno/render/renderer.h"
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#include "inferno/render/shader.h"
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#include "inferno/render/texture.h"
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#include "inferno/scene/scene.h"
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#include "inferno/settings.h"
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#include "inferno/time.h"
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#include "inferno/window.h"
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namespace Inferno {
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Application::Application(s)
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{
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// Initialize
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Settings::initialize();
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m_window = std::make_unique<Window>();
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m_window->setEventCallback(NF_BIND_EVENT(Application::onEvent));
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Input::initialize();
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RenderCommand::initialize();
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m_scene = std::make_shared<Scene>();
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m_scene->initialize();
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// Load assets
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m_font = FontManager::the().load("assets/fnt/dejavu-sans");
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// auto bla = GlTFFile::read("assets/gltf/box.glb");
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// ruc::success("@{}@", bla.first.get());
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// auto bla2 = GlTFFile::read("assets/gltf/boxtextured.glb");
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// ruc::info("@{}@", bla2.first.get());
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// auto bla3 = GlTFFile::read("assets/gltf/guinea-pig-cage-fleece.glb");
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// ruc::warn("@{}@", bla3.first.get());
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// Gltf model = Gltf("assets/gltf/box.glb");
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// Gltf model = Gltf("assets/gltf/animatedmorphcube.glb");
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// Gltf model = Gltf("assets/gltf/reciprocatingsaw.glb");
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// Gltf model = Gltf("assets/gltf/triangle-without-indices.gltf");
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}
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Application::~Application()
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{
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m_scene->destroy();
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FontManager::destroy();
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RendererCharacter::destroy();
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Renderer2D::destroy();
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RenderCommand::destroy();
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TextureManager::destroy();
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ShaderManager::destroy();
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// Input::destroy();
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Settings::destroy();
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}
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int Application::run()
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{
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ruc::debug("Application startup");
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std::array<CharacterVertex, Renderer::vertexPerQuad> character;
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// character.at(0).quad.textureCoordinates = { 0.0f, 0.0f }; // bottom left
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// character.at(1).quad.textureCoordinates = { 1.0f, 0.0f };
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// character.at(2).quad.textureCoordinates = { 1.0f, 1.0f }; // top right
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// character.at(3).quad.textureCoordinates = { 0.0f, 1.0f };
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auto f = FontManager::the().get("assets/fnt/dejavu-sans");
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auto c = f->get('5');
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// ruc::debug(c->position << " " << c->size);
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uint32_t textureWidth = f->texture()->width();
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uint32_t textureHeight = f->texture()->height();
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VERIFY(textureWidth == textureHeight, "Invalid font texture!");
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float quadWidth = (c->size.x / (float)textureWidth) - 0.04; // @Todo something wrong with the width
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float quadHeight = c->size.y / (float)textureHeight;
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character.at(0).quad.position = { -quadWidth, -quadHeight, 0.0f }; // bottom left
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character.at(1).quad.position = { quadWidth, -quadHeight, 0.0f }; // bottom right
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character.at(2).quad.position = { quadWidth, quadHeight, 0.0f }; // top right
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character.at(3).quad.position = { -quadWidth, quadHeight, 0.0f }; // top left
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glm::vec2 x {
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1 - (textureWidth - c->position.x) / (float)textureWidth,
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1 - (textureWidth - c->position.x - c->size.x) / (float)textureWidth
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};
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glm::vec2 y {
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(textureHeight - c->position.y - c->size.y) / (float)textureHeight,
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(textureHeight - c->position.y) / (float)textureHeight
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};
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// ruc::debug(y);
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character.at(0).quad.textureCoordinates = { x.x, y.x };
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character.at(1).quad.textureCoordinates = { x.y, y.x };
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character.at(2).quad.textureCoordinates = { x.y, y.y };
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character.at(3).quad.textureCoordinates = { x.x, y.y };
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// pos
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// texcoords
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//
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// width
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// edge
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// borderwidth
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// borderedge
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// bordercolor
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// offset
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while (!m_window->shouldClose()) {
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float time = Time::time();
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float deltaTime = time - m_lastFrameTime;
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m_lastFrameTime = time;
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// ruc::debug("Frametime " << deltaTime * 1000 << "ms");
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// Update
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Input::update();
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m_window->update();
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m_scene->update(deltaTime);
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// Render
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RenderCommand::clearColor({ 0.2f, 0.3f, 0.3f, 1.0f });
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RenderCommand::clear();
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Renderer2D::the().beginScene(m_scene->cameraProjectionView()); // camera, lights, environment
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RendererCharacter::the().beginScene();
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m_scene->render();
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// RendererCharacter::the().drawCharacter(character, f->texture());
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Renderer2D::the().endScene();
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RendererCharacter::the().endScene();
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m_window->render();
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}
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ruc::debug("Application shutdown");
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return m_status;
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}
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void Application::onEvent(Event& e)
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{
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EventDispatcher dispatcher(e);
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dispatcher.dispatch<WindowCloseEvent>(NF_BIND_EVENT(Application::onWindowClose));
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dispatcher.dispatch<WindowResizeEvent>(NF_BIND_EVENT(Application::onWindowResize));
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dispatcher.dispatch<KeyPressEvent>(NF_BIND_EVENT(Application::onKeyPress));
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dispatcher.dispatch<MousePositionEvent>(NF_BIND_EVENT(Application::onMousePosition));
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}
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bool Application::onWindowClose(WindowCloseEvent& e)
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{
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// Suppress unused warning
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(void)e;
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ruc::info("WindowCloseEvent");
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m_window->setShouldClose(true);
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return true;
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}
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bool Application::onWindowResize(WindowResizeEvent& e)
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{
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ruc::info("WindowResizeEvent {}x{}", e.getWidth(), e.getHeight());
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RenderCommand::setViewport(0, 0, e.getWidth(), e.getHeight());
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return true;
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}
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bool Application::onKeyPress(KeyPressEvent& e)
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{
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ruc::info("KeyPressEvent {:3} {}", e.getKey(), keyName(e.getKey()));
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// Stop the main loop on 'Escape' keypress
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if (e.getKey() == keyCode("GLFW_KEY_ESCAPE")) {
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m_window->setShouldClose(true);
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}
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return true;
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}
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bool Application::onMousePosition(MousePositionEvent& e)
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{
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// ruc::info("MousePositionEvent {:.0}x{:.0}", e.getXPos(), e.getYPos());
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return Input::onMousePosition(e);
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}
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} // namespace Inferno
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