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# User config between these lines
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# ------------------------------------------
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# Set engine name
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set(ENGINE "inferno")
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# Set project name
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set(GAME "game")
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# ------------------------------------------
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cmake_minimum_required(VERSION 3.1)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Check if the build should include debugging symbols
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option(DEBUG "" ON)
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if(DEBUG)
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# cmake -DDEBUG=on .. && make
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message("--- Debug ---")
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set(CMAKE_BUILD_TYPE "Debug")
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# -Og = Optimizations that do not interfere with debugging
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# -Wall = All warnings about contructions that are easily avoidable
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# -Wextra = Extra warning flags not covered by -Wall
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# -g = Produce debugging information in OS's native format
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# -pg = Generate profile information for analysis with gprof
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg")
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# gprof <GAME> gmon.out > profile-data.txt
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else()
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# cmake -DDEBUG=off .. && make
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|
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message("--- Release ---")
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|
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set(CMAKE_BUILD_TYPE "Release")
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|
|
# -O3 = Optimizations that increases compilation time and performance
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
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endif()
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|
|
# Include all headers
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|
|
include_directories(
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|
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"${ENGINE}/vendor/glad/include"
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|
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"${ENGINE}/vendor/glfw/include"
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|
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"${ENGINE}/vendor/glm"
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|
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"${ENGINE}/vendor/json/include"
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|
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"${ENGINE}/vendor/stb"
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|
|
"${ENGINE}/src"
|
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|
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)
|
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|
|
# Define engine source files
|
|
|
|
file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c")
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|
|
file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/${ENGINE}/*.cpp")
|
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|
|
set(ENGINE_SOURCES ${GLAD} ${ENGINE_SOURCES})
|
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|
|
# Define game source files
|
|
|
|
file(GLOB_RECURSE GAME_SOURCES "${GAME}/src/*.cpp")
|
|
|
|
set(GAME_SOURCES ${GAME_SOURCES})
|
|
|
|
|
|
|
|
# ------------------------------------------
|
|
|
|
|
|
|
|
project(${ENGINE})
|
|
|
|
set(CMAKE_CXX_STANDARD 17)
|
|
|
|
|
|
|
|
# GLFW
|
|
|
|
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
|
|
|
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
|
|
|
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
|
|
|
|
|
|
|
# Add GLFW target to project
|
|
|
|
add_subdirectory(${ENGINE}/vendor/glfw)
|
|
|
|
|
|
|
|
add_library(${ENGINE} STATIC ${ENGINE_SOURCES})
|
|
|
|
target_link_libraries(${ENGINE} glfw)
|
|
|
|
|
|
|
|
# ------------------------------------------
|
|
|
|
|
|
|
|
project(${GAME})
|
|
|
|
set(CMAKE_CXX_STANDARD 17)
|
|
|
|
|
|
|
|
add_executable(${GAME} ${GAME_SOURCES})
|
|
|
|
target_link_libraries(${GAME} ${ENGINE})
|