@ -44,7 +44,7 @@ namespace Inferno {
int32_t Shader::findUniform(const std::string& name) const
{
int32_t location = glGetUniformLocation(m_id, name.c_str());
ASSERT(location != -1, "Shader could not find uniform '{}'", name.c_str());
ASSERT(location != -1, "Shader could not find uniform '{}'", name);
return location;
}