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					@ -44,7 +44,7 @@ namespace Inferno {
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						int32_t Shader::findUniform(const std::string& name) const | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							int32_t location = glGetUniformLocation(m_id, name.c_str()); | 
				
			
			
		
	
		
			
				
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							ASSERT(location != -1, "Shader could not find uniform '{}'", name.c_str()); | 
				
			
			
		
	
		
			
				
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							ASSERT(location != -1, "Shader could not find uniform '{}'", name); | 
				
			
			
		
	
		
			
				
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							return location; | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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