Move file/input/log to io directory, rename assertions to assert

This commit is contained in:
Riyyi
2021-01-28 14:31:50 +01:00
parent bb6d90e4ad
commit 09b15f6d4f
30 changed files with 47 additions and 48 deletions
+1 -1
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@@ -6,7 +6,7 @@
// ----------------------------------------- // -----------------------------------------
#include "inferno/application.h" #include "inferno/application.h"
#include "inferno/log.h" #include "inferno/io/log.h"
// ----------------------------------------- // -----------------------------------------
+3 -3
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@@ -1,13 +1,13 @@
#include "inferno/application.h" #include "inferno/application.h"
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/core.h" #include "inferno/core.h"
#include "inferno/event/applicationevent.h" #include "inferno/event/applicationevent.h"
#include "inferno/event/event.h" #include "inferno/event/event.h"
#include "inferno/event/keyevent.h" #include "inferno/event/keyevent.h"
#include "inferno/event/mouseevent.h" #include "inferno/event/mouseevent.h"
#include "inferno/input.h"
#include "inferno/inputcodes.h" #include "inferno/inputcodes.h"
#include "inferno/log.h" #include "inferno/io/input.h"
#include "inferno/io/log.h"
#include "inferno/render/buffer.h" #include "inferno/render/buffer.h"
#include "inferno/render/context.h" #include "inferno/render/context.h"
#include "inferno/render/font.h" #include "inferno/render/font.h"
@@ -4,7 +4,7 @@
#include <csignal> // raise #include <csignal> // raise
#include "inferno/core.h" #include "inferno/core.h"
#include "inferno/log.h" #include "inferno/io/log.h"
#ifndef NDEBUG #ifndef NDEBUG
#define NF_ENABLE_ASSERTS #define NF_ENABLE_ASSERTS
-1
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@@ -8,7 +8,6 @@
#define ENTRYPOINT_H #define ENTRYPOINT_H
#include "inferno/application.h" #include "inferno/application.h"
#include "inferno/log.h"
int main(int argc, char* argv[]) int main(int argc, char* argv[])
{ {
+1 -1
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@@ -3,7 +3,7 @@
#include "GLFW/glfw3.h" #include "GLFW/glfw3.h"
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/inputcodes.h" #include "inferno/inputcodes.h"
namespace Inferno { namespace Inferno {
@@ -1,8 +1,8 @@
#include <iostream> // std::ios #include <iostream> // std::ios
#include <memory> // std::make_unique #include <memory> // std::make_unique
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/file.h" #include "inferno/io/file.h"
namespace Inferno { namespace Inferno {
@@ -5,9 +5,9 @@
#include <iomanip> // std::setfill, std::setw #include <iomanip> // std::setfill, std::setw
#include <string> // std::string #include <string> // std::string
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/core.h" #include "inferno/core.h"
#include "inferno/log.h" #include "inferno/io/log.h"
namespace Inferno { namespace Inferno {
@@ -2,8 +2,8 @@
#include "inferno/application.h" #include "inferno/application.h"
#include "inferno/event/mouseevent.h" #include "inferno/event/mouseevent.h"
#include "inferno/input.h" #include "inferno/io/input.h"
#include "inferno/log.h" #include "inferno/io/log.h"
#include "inferno/window.h" #include "inferno/window.h"
namespace Inferno { namespace Inferno {
@@ -1,5 +1,5 @@
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/log.h" #include "inferno/io/log.h"
#include <cstring> // strlen #include <cstring> // strlen
#include <string> // std::string #include <string> // std::string
+2 -2
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@@ -1,8 +1,8 @@
#include "glad/glad.h" #include "glad/glad.h"
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/core.h" #include "inferno/core.h"
#include "inferno/log.h" #include "inferno/io/log.h"
#include "inferno/render/buffer.h" #include "inferno/render/buffer.h"
namespace Inferno { namespace Inferno {
+2 -2
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@@ -1,9 +1,9 @@
#include "glad/glad.h" #include "glad/glad.h"
#include "GLFW/glfw3.h" #include "GLFW/glfw3.h"
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/core.h" #include "inferno/core.h"
#include "inferno/log.h" #include "inferno/io/log.h"
#include "inferno/render/context.h" #include "inferno/render/context.h"
#include "inferno/window.h" #include "inferno/window.h"
+2 -2
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@@ -1,8 +1,8 @@
#include <bits/stdint-uintn.h> #include <bits/stdint-uintn.h>
#include <string> // std::getline #include <string> // std::getline
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/file.h" #include "inferno/io/file.h"
#include "inferno/render/font.h" #include "inferno/render/font.h"
#include "inferno/render/texture.h" #include "inferno/render/texture.h"
+1 -1
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@@ -9,7 +9,7 @@
#include "glm/ext/vector_int2.hpp" // glm::ivec2 #include "glm/ext/vector_int2.hpp" // glm::ivec2
#include "inferno/log.h" #include "inferno/io/log.h"
namespace Inferno { namespace Inferno {
+1 -1
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@@ -3,7 +3,7 @@
#include "glad/glad.h" #include "glad/glad.h"
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/render/buffer.h" #include "inferno/render/buffer.h"
#include "inferno/render/renderer.h" #include "inferno/render/renderer.h"
#include "inferno/render/shader.h" #include "inferno/render/shader.h"
+3 -3
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@@ -3,10 +3,10 @@
#include "glad/glad.h" #include "glad/glad.h"
#include "glm/gtc/type_ptr.hpp" // glm::value_ptr #include "glm/gtc/type_ptr.hpp" // glm::value_ptr
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/core.h" #include "inferno/core.h"
#include "inferno/file.h" #include "inferno/io/file.h"
#include "inferno/log.h" #include "inferno/io/log.h"
#include "inferno/render/shader.h" #include "inferno/render/shader.h"
namespace Inferno { namespace Inferno {
+1 -1
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@@ -5,7 +5,7 @@
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h" #include "stb_image.h"
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/render/texture.h" #include "inferno/render/texture.h"
namespace Inferno { namespace Inferno {
+2 -2
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@@ -8,8 +8,8 @@
#include "glm/ext/matrix_float4x4.hpp" // glm::mat4 #include "glm/ext/matrix_float4x4.hpp" // glm::mat4
#include "glm/ext/vector_float3.hpp" // glm::vec3 #include "glm/ext/vector_float3.hpp" // glm::vec3
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/log.h" #include "inferno/io/log.h"
#include "inferno/render/texture.h" #include "inferno/render/texture.h"
#include "inferno/script/nativescript.h" #include "inferno/script/nativescript.h"
+1 -1
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@@ -7,7 +7,7 @@
#include "entt/entity/registry.hpp" // entt::entity, entt::registry #include "entt/entity/registry.hpp" // entt::entity, entt::registry
#include "glm/ext/matrix_float4x4.hpp" // glm::mat4 #include "glm/ext/matrix_float4x4.hpp" // glm::mat4
#include "inferno/log.h" #include "inferno/io/log.h"
namespace Inferno { namespace Inferno {
@@ -1,7 +1,7 @@
#include "glm/ext/matrix_transform.hpp" // glm::radians #include "glm/ext/matrix_transform.hpp" // glm::radians
#include "inferno/input.h"
#include "inferno/inputcodes.h" #include "inferno/inputcodes.h"
#include "inferno/io/input.h"
#include "inferno/script/cameracontroller.h" #include "inferno/script/cameracontroller.h"
namespace Inferno { namespace Inferno {
+1 -2
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@@ -1,7 +1,6 @@
#include "sol/unsafe_function_result.hpp" #include "sol/unsafe_function_result.hpp"
#include "inferno/assertions.h" #include "inferno/io/file.h"
#include "inferno/file.h"
#include "inferno/scene/components.h" #include "inferno/scene/components.h"
#include "inferno/scene/scene.h" #include "inferno/scene/scene.h"
#include "inferno/script/luascript.h" #include "inferno/script/luascript.h"
+1 -1
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@@ -10,7 +10,7 @@
#include "sol/state.hpp" #include "sol/state.hpp"
#include "sol/table.hpp" #include "sol/table.hpp"
#include "inferno/assertions.h" #include "inferno/assert.h"
namespace Inferno { namespace Inferno {
+1 -1
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@@ -3,8 +3,8 @@
#include "glm/ext/vector_float4.hpp" // glm::vec4 #include "glm/ext/vector_float4.hpp" // glm::vec4
#include "glm/ext/matrix_transform.hpp" // glm::radians #include "glm/ext/matrix_transform.hpp" // glm::radians
#include "inferno/input.h"
#include "inferno/inputcodes.h" #include "inferno/inputcodes.h"
#include "inferno/io/input.h"
#include "inferno/scene/components.h" #include "inferno/scene/components.h"
#include "inferno/script/registration.h" #include "inferno/script/registration.h"
+2 -2
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@@ -1,7 +1,7 @@
#include <string> // std::string #include <string> // std::string
#include "inferno/file.h" #include "inferno/io/file.h"
#include "inferno/log.h" #include "inferno/io/log.h"
#include "inferno/settings.h" #include "inferno/settings.h"
namespace Inferno { namespace Inferno {
+3 -3
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@@ -2,10 +2,10 @@
#include "glm/ext/matrix_transform.hpp" // glm::radians, glm::lookAt #include "glm/ext/matrix_transform.hpp" // glm::radians, glm::lookAt
#include "inferno/application.h" #include "inferno/application.h"
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/input.h"
#include "inferno/inputcodes.h" #include "inferno/inputcodes.h"
#include "inferno/log.h" #include "inferno/io/input.h"
#include "inferno/io/log.h"
#include "inferno/systems/camera.h" #include "inferno/systems/camera.h"
#include "inferno/window.h" #include "inferno/window.h"
+2 -2
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@@ -1,7 +1,7 @@
#include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians #include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/log.h" #include "inferno/io/log.h"
#include "inferno/render/renderer.h" #include "inferno/render/renderer.h"
#include "inferno/scene/components.h" #include "inferno/scene/components.h"
#include "inferno/systems/render.h" #include "inferno/systems/render.h"
+2 -1
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@@ -1,6 +1,7 @@
#include "entt/entity/registry.hpp" // entt::entity, entt::registry #include "entt/entity/registry.hpp" // entt::entity, entt::registry
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/io/log.h"
#include "inferno/scene/components.h" #include "inferno/scene/components.h"
#include "inferno/scene/scene.h" #include "inferno/scene/scene.h"
#include "inferno/script/luascript.h" #include "inferno/script/luascript.h"
+2 -2
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@@ -1,7 +1,7 @@
#include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians #include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/log.h" #include "inferno/io/log.h"
#include "inferno/scene/components.h" #include "inferno/scene/components.h"
#include "inferno/systems/transform.h" #include "inferno/systems/transform.h"
+3 -3
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@@ -1,13 +1,13 @@
#include "GLFW/glfw3.h" #include "GLFW/glfw3.h"
#include "inferno/assertions.h" #include "inferno/assert.h"
#include "inferno/core.h" #include "inferno/core.h"
#include "inferno/event/applicationevent.h" #include "inferno/event/applicationevent.h"
#include "inferno/event/keyevent.h" #include "inferno/event/keyevent.h"
#include "inferno/event/mouseevent.h" #include "inferno/event/mouseevent.h"
#include "inferno/input.h"
#include "inferno/inputcodes.h" #include "inferno/inputcodes.h"
#include "inferno/log.h" #include "inferno/io/input.h"
#include "inferno/io/log.h"
#include "inferno/render/context.h" #include "inferno/render/context.h"
#include "inferno/settings.h" #include "inferno/settings.h"
#include "inferno/window.h" #include "inferno/window.h"