Rick van Vonderen
5 years ago
6 changed files with 92 additions and 20 deletions
@ -0,0 +1,46 @@
|
||||
#include <glad/glad.h> |
||||
#include <GLFW/glfw3.h> |
||||
|
||||
#include "inferno/core.h" |
||||
#include "inferno/log.h" |
||||
#include "inferno/render/context.h" |
||||
#include "inferno/window.h" |
||||
|
||||
namespace Inferno { |
||||
|
||||
Context::Context(GLFWwindow* window) : |
||||
m_window(window) |
||||
{ |
||||
} |
||||
|
||||
void Context::initialize() |
||||
{ |
||||
// Initialize glad
|
||||
glfwMakeContextCurrent(m_window); |
||||
int glad = gladLoadGLLoader((GLADloadproc)glfwGetProcAddress); |
||||
NF_CORE_ASSERT(glad, "Failed to initialize glad!"); |
||||
|
||||
// Log OpenGL properties
|
||||
NF_CORE_INFO("OpenGL Info:"); |
||||
NF_CORE_INFO(" Vendor: %s", glGetString(GL_VENDOR)); |
||||
NF_CORE_INFO(" Renderer: %s", glGetString(GL_RENDERER)); |
||||
NF_CORE_INFO(" Version: %s", glGetString(GL_VERSION)); |
||||
|
||||
// Set viewport
|
||||
Window &w = *(Window*)glfwGetWindowUserPointer(m_window); |
||||
glViewport(0, 0, w.getWidth(), w.getHeight()); |
||||
|
||||
// Enable z-buffer / depth buffer
|
||||
glEnable(GL_DEPTH_TEST); |
||||
} |
||||
|
||||
void Context::update() |
||||
{ |
||||
glfwSwapBuffers(m_window); |
||||
} |
||||
|
||||
void Context::destroy() |
||||
{ |
||||
} |
||||
|
||||
} |
@ -0,0 +1,25 @@
|
||||
#ifndef CONTEXT_H |
||||
#define CONTEXT_H |
||||
|
||||
struct GLFWwindow; |
||||
|
||||
namespace Inferno { |
||||
|
||||
class Context { |
||||
public: |
||||
Context(GLFWwindow* window); |
||||
// virtual ~Context();
|
||||
|
||||
void initialize(); |
||||
void update(); |
||||
// void render();
|
||||
void destroy(); |
||||
|
||||
private: |
||||
GLFWwindow* m_window; |
||||
}; |
||||
|
||||
} |
||||
|
||||
|
||||
#endif // CONTEXT_H
|
Loading…
Reference in new issue