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@ -50,6 +50,10 @@ namespace Inferno { |
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// Enable z-buffer / depth buffer
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// Enable z-buffer / depth buffer
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glEnable(GL_DEPTH_TEST); |
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glEnable(GL_DEPTH_TEST); |
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// Enable transparency
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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glEnable(GL_BLEND); |
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} |
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} |
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void Context::update() |
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void Context::update() |
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