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Second attempt at deriving application from a singleton

master
Riyyi 3 years ago
parent
commit
deb9e34b8f
  1. 7
      game/src/game.cpp
  2. 6
      inferno/src/inferno/application.cpp
  3. 13
      inferno/src/inferno/application.h
  4. 6
      inferno/src/inferno/entrypoint.h
  5. 55
      inferno/src/inferno/singleton.h

7
game/src/game.cpp

@ -4,11 +4,12 @@
class Game : public Inferno::Application
{
public:
Game() {}
Game() : Application({}) {}
~Game() {}
};
Inferno::Application* Inferno::createApplication()
Inferno::Application& Inferno::createApplication()
{
return new Game();
Game::initialize();
return Game::the();
}

6
inferno/src/inferno/application.cpp

@ -21,11 +21,9 @@
namespace Inferno {
Application* Application::s_instance = nullptr;
Application::Application()
Application::Application(s)
{
ASSERT(!s_instance, "Application already exists!");
// Set singleton instance early
s_instance = this;
// Initialize

13
inferno/src/inferno/application.h

@ -3,6 +3,8 @@
#include <memory> // std::unique_ptr, std::shared_ptr
#include "inferno/singleton.h"
namespace Inferno {
class Event;
@ -14,9 +16,9 @@ namespace Inferno {
class WindowCloseEvent;
class WindowResizeEvent;
class Application {
class Application : public Singleton<Application> {
public:
Application();
Application(s);
virtual ~Application();
int run();
@ -31,8 +33,6 @@ namespace Inferno {
inline Window& getWindow() const { return *m_window; }
static inline Application& the() { return *s_instance; }
private:
int m_status { 0 };
float m_lastFrameTime { 0.0f };
@ -42,12 +42,11 @@ namespace Inferno {
//
std::shared_ptr<Font> m_font;
static Application* s_instance;
//
};
// To be defined in the game
extern Application* createApplication();
extern Application& createApplication();
}

6
inferno/src/inferno/entrypoint.h

@ -15,11 +15,11 @@ int main(int argc, char* argv[])
(void)argc;
(void)argv;
auto app = Inferno::createApplication();
auto& app = Inferno::createApplication();
int status = app->run();
int status = app.run();
delete app;
app.destroy();
return status;
}

55
inferno/src/inferno/singleton.h

@ -0,0 +1,55 @@
#ifndef SINGLETON_H
#define SINGLETON_H
#include "inferno/assert.h"
namespace Inferno {
template<typename T>
class Singleton {
// Application is allowed to access its Singleton instance for early setting
friend class Application;
public:
static inline void initialize()
{
ASSERT(!s_instance, "Singleton already exists!");
s_instance = new T { s {} };
}
static inline void destroy()
{
ASSERT(s_instance, "Singleton does not exist!");
delete s_instance;
s_instance = nullptr;
}
static inline T& the()
{
ASSERT(s_instance, "Singleton does not exist!");
return *s_instance;
}
// Remove copy constructor and copy assignment operator
Singleton(const Singleton&) = delete;
Singleton& operator=(const Singleton&) = delete;
Singleton(Singleton&&) = delete;
Singleton& operator=(Singleton&&) = delete;
protected:
Singleton() {}
// Constructor token
struct s {};
private:
static T* s_instance;
};
template<typename T>
T* Singleton<T>::s_instance = nullptr;
} // namespace Inferno
#endif // SINGLETON_H
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