Browse Source

Remove entity class

master
Riyyi 4 years ago
parent
commit
e021743e6a
  1. 1
      inferno/src/inferno/application.cpp
  2. 46
      inferno/src/inferno/scene/entity.cpp
  3. 77
      inferno/src/inferno/scene/entity.h
  4. 48
      inferno/src/inferno/scene/scene.cpp
  5. 51
      inferno/src/inferno/scene/scene.h
  6. 1
      inferno/src/inferno/systems/camera.cpp

1
inferno/src/inferno/application.cpp

@ -15,7 +15,6 @@
#include "inferno/render/shader.h"
#include "inferno/render/texture.h"
#include "inferno/scene/components.h"
#include "inferno/scene/entity.h"
#include "inferno/scene/scene.h"
#include "inferno/settings.h"
#include "inferno/time.h"

46
inferno/src/inferno/scene/entity.cpp

@ -1,46 +0,0 @@
#include "inferno/scene/entity.h"
namespace Inferno {
Entity::Entity(const std::shared_ptr<entt::registry>& registry)
: m_registry(registry)
{
expired();
m_entity = m_registry.lock()->create();
}
Entity::Entity(const std::shared_ptr<entt::registry>& registry, entt::entity handle)
: m_registry(registry)
{
expired();
ASSERT(m_registry.lock()->valid(handle), "Can't construct entity from invalid handle");
m_entity = handle;
}
Entity::Entity(const std::shared_ptr<entt::registry>& registry, uint32_t handle)
: m_registry(registry)
{
expired();
ASSERT(m_registry.lock()->valid(entt::entity(handle)), "Can't construct entity from invalid handle");
m_entity = entt::entity(handle);
}
void Entity::expired() const
{
ASSERT(!m_registry.expired(), "Entity registry expired");
}
void Entity::valid() const
{
expired();
ASSERT(m_registry.lock()->valid(m_entity), "Entity is not valid");
}
// ----------------------------------------
const LogStream& operator<<(const LogStream& stream, entt::entity entity)
{
return stream << static_cast<uint32_t>(entity);
}
}

77
inferno/src/inferno/scene/entity.h

@ -1,77 +0,0 @@
#ifndef ENTITY_H
#define ENTITY_H
#include <cstdint> // uint32_t, size_t
#include <memory> // std::shared_ptr, std::weak_ptr
#include <utility> // std::forward
#include "entt/entity/registry.hpp" // ent::entity, entt::registry
#include "inferno/assertions.h"
namespace Inferno {
class Entity {
public:
Entity(const std::shared_ptr<entt::registry>& registry);
Entity(const std::shared_ptr<entt::registry>& registry, entt::entity handle);
Entity(const std::shared_ptr<entt::registry>& registry, uint32_t handle);
void expired() const;
void valid() const;
template<typename... T>
[[nodiscard]] bool has() const
{
valid();
return m_registry.lock()->has<T...>(m_entity);
}
template<typename... T>
[[nodiscard]] bool any() const
{
valid();
return m_registry.lock()->any<T...>(m_entity);
}
template<typename T, typename... P>
T& add(P&&... parameters) const
{
valid();
return m_registry.lock()->emplace_or_replace<T>(m_entity, std::forward<P>(parameters)...);
};
template<typename T>
size_t remove() const
{
valid();
return m_registry.lock()->remove_if_exists<T>(m_entity);
}
template<typename T, typename... P>
T& get(P&&... parameters) const
{
valid();
return m_registry.lock()->get_or_emplace<T>(m_entity, std::forward<P>(parameters)...);
}
// Casts
inline operator bool() const { return m_entity != entt::null; }
inline operator entt::entity() const { return m_entity; }
inline operator uint32_t() const { return static_cast<uint32_t>(m_entity); }
// Functor()
inline uint32_t operator ()() const { return static_cast<uint32_t>(m_entity); }
private:
entt::entity m_entity = entt::null;
std::weak_ptr<entt::registry> m_registry;
};
// ----------------------------------------
const LogStream& operator<<(const LogStream& stream, entt::entity handle);
}
#endif // ENTITY_H

48
inferno/src/inferno/scene/scene.cpp

@ -1,7 +1,8 @@
#include "inferno/log.h"
#include "inferno/scene/components.h"
#include "inferno/scene/entity.h"
#include "inferno/scene/scene.h"
#include "inferno/script/cameracontroller.h"
#include "inferno/script/nativescript.h"
#include "inferno/systems/camera.h"
#include "inferno/systems/render.h"
#include "inferno/systems/transform.h"
@ -23,10 +24,11 @@ namespace Inferno {
cameraSystem->initialize();
CameraSystem::the().setRegistry(m_registry);
Entity camera = createEntity("Camera Entity");
camera.add<CameraComponent>();
auto& cameraTransform = camera.get<TransformComponent>();
cameraTransform.translate.z = 1.0f;
uint32_t camera = createEntity("Camera Entity");
auto& cameraTransform = getComponent<TransformComponent>(camera);
cameraTransform.translate.z = -1.0f;
addComponent<CameraComponent>(camera, CameraType::Orthographic);
addComponent<NativeScriptComponent>(camera).bind<CameraController>();
RenderSystem* renderSystem = new RenderSystem();
renderSystem->initialize();
@ -41,18 +43,18 @@ namespace Inferno {
// Construct entities
// ---------------------------------
Entity quad = createEntity("Quad");
quad.add<SpriteComponent>(glm::vec4 { 1.0f, 1.0f, 1.0f, 1.0f }, m_texture);
uint32_t quad = createEntity("Quad");
addComponent<SpriteComponent>(quad, glm::vec4 { 1.0f, 1.0f, 1.0f, 1.0f }, m_texture);
Entity quad2 = createEntity("Quad 2");
auto& quad2Transform = quad2.get<TransformComponent>();
uint32_t quad2 = createEntity("Quad 2");
auto& quad2Transform = getComponent<TransformComponent>(quad2);
quad2Transform.translate.x = 1.1f;
quad2.add<SpriteComponent>(glm::vec4 { 0.5f, 0.6f, 0.8f, 1.0f }, m_texture);
addComponent<SpriteComponent>(quad2, glm::vec4 { 0.5f, 0.6f, 0.8f, 1.0f }, m_texture);
Entity quad3 = createEntity("Quad 3");
auto& quad3Transform = quad3.get<TransformComponent>();
uint32_t quad3 = createEntity("Quad 3");
auto& quad3Transform = getComponent<TransformComponent>(quad3);
quad3Transform.translate.x = 2.2f;
quad3.add<SpriteComponent>(glm::vec4 { 1.0f, 1.0f, 1.0f, 1.0f }, m_texture2);
addComponent<SpriteComponent>(quad3, glm::vec4 { 1.0f, 1.0f, 1.0f, 1.0f }, m_texture2);
dbg(Log::Info) << "Scene initialized";
}
@ -77,11 +79,11 @@ namespace Inferno {
TransformSystem::the().destroy();
}
Entity Scene::createEntity(const std::string& name)
uint32_t Scene::createEntity(const std::string& name)
{
Entity entity = Entity(m_registry);
entity.add<TagComponent>(name.empty() ? "Unnamed Entity" : name);
entity.add<TransformComponent>();
uint32_t entity = static_cast<uint32_t>(m_registry->create());
addComponent<TagComponent>(entity, name.empty() ? "Unnamed Entity" : name);
addComponent<TransformComponent>(entity);
return entity;
}
@ -101,4 +103,16 @@ namespace Inferno {
return CameraSystem::the().projectionView();
}
void Scene::validEntity(uint32_t entity) const
{
ASSERT(m_registry->valid(entt::entity {entity}), "Entity is not valid");
}
// ----------------------------------------
const LogStream& operator<<(const LogStream& stream, entt::entity entity)
{
return stream << static_cast<uint32_t>(entity);
}
}

51
inferno/src/inferno/scene/scene.h

@ -20,12 +20,53 @@ namespace Inferno {
void render();
void destroy();
Entity createEntity(const std::string& name = "");
Entity createEntity(entt::entity handle);
Entity createEntity(uint32_t handle);
uint32_t createEntity(const std::string& name = "");
void destroyEntity(uint32_t entity);
glm::mat4 cameraProjectionView();
void validEntity(uint32_t entity) const;
template<typename... T>
[[nodiscard]] bool hasComponent(uint32_t entity) const
{
validEntity(entity);
return m_registry->has<T...>(entt::entity { entity });
}
template<typename... T>
[[nodiscard]] bool anyComponent(uint32_t entity) const
{
validEntity(entity);
return m_registry->any<T...>(entt::entity { entity });
}
// @Todo Should replace be allowed? could trigger memory leaks with nativescript
template<typename T, typename... P>
T& addComponent(uint32_t entity, P&&... parameters) const
{
validEntity(entity);
return m_registry->emplace_or_replace<T>(entt::entity { entity }, std::forward<P>(parameters)...);
};
template<typename T>
size_t removeComponent(uint32_t entity) const
{
validEntity(entity);
return m_registry->remove_if_exists<T>(entt::entity { entity });
}
// @Todo Should replace be allowed? could trigger memory leaks with nativescript
template<typename T, typename... P>
T& getComponent(uint32_t entity, P&&... parameters) const
{
validEntity(entity);
return m_registry->get_or_emplace<T>(entt::entity { entity }, std::forward<P>(parameters)...);
}
// const entt::registry& registry() const { return m_registry; }
std::shared_ptr<entt::registry> registry() const { return m_registry; }
private:
std::shared_ptr<Texture> m_texture;
std::shared_ptr<Texture> m_texture2;
@ -33,6 +74,10 @@ namespace Inferno {
std::shared_ptr<entt::registry> m_registry;
};
// ----------------------------------------
const LogStream& operator<<(const LogStream& stream, entt::entity handle);
}
#endif // SCENE_H

1
inferno/src/inferno/systems/camera.cpp

@ -6,7 +6,6 @@
#include "inferno/input.h"
#include "inferno/inputcodes.h"
#include "inferno/log.h"
#include "inferno/scene/entity.h"
#include "inferno/systems/camera.h"
#include "inferno/window.h"

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