Browse Source

Everywhere: Update work in progress

master
Riyyi 2 years ago
parent
commit
edc0ef7203
  1. 6
      .clang-format
  2. BIN
      assets/gfx/test-inverted.png
  3. 1
      assets/glsl/batch-font.frag
  4. 3
      assets/glsl/batch-font.vert
  5. 16
      script/lint-ci.sh
  6. 3
      script/lint-clang-format.sh
  7. 3
      script/lint-shell-script.sh
  8. 37
      script/pre-commit.sh
  9. 24
      src/inferno/application.cpp
  10. 43
      src/inferno/application.h
  11. 76
      src/inferno/assert.h
  12. 5
      src/inferno/core.h
  13. 155
      src/inferno/event/event.h
  14. 3
      src/inferno/io/log.h
  15. 19
      src/inferno/render/gltf.h
  16. 13
      src/inferno/scene/scene.cpp
  17. 4
      src/inferno/scene/scene.h
  18. 1
      src/inferno/script/cameracontroller.h
  19. 6
      src/inferno/singleton.h

6
.clang-format

@ -14,14 +14,17 @@ AlignTrailingComments: true
AllowAllArgumentsOnNextLine: false
AllowAllConstructorInitializersOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortLambdasOnASingleLine: All
AlwaysBreakTemplateDeclarations: Yes
IndentPPDirectives: BeforeHash
BraceWrapping:
AfterEnum: false
AfterFunction: true
BeforeCatch: true
BeforeElse: true
BeforeLambdaBody: false
SplitEmptyRecord: false
BreakBeforeBraces: Custom
BreakInheritanceList: BeforeComma
@ -29,7 +32,8 @@ BreakInheritanceList: BeforeComma
SpaceAfterTemplateKeyword: false
SpaceInEmptyBlock: false
NamespaceIndentation: None
Standard: c++11
FixNamespaceComments: true
Standard: c++17
TabWidth: 4
UseTab: AlignWithSpaces
...

BIN
assets/gfx/test-inverted.png

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.7 KiB

1
assets/glsl/batch-font.frag

@ -27,6 +27,7 @@ void main()
vec4 textureColor = v_color;
switch(int(v_textureIndex)) {
case 0: break; // Texture unit 0 is reserved for no texture
// case 1: textureColor.a = 1; break;
case 1: textureColor.a = alpha(texture(u_textures[1], v_textureCoordinates).a); break;
// case 1: textureColor *= texture(u_textures[1], v_textureCoordinates); break;
case 2: textureColor.a = alpha(texture(u_textures[2], v_textureCoordinates).a); break;

3
assets/glsl/batch-font.vert

@ -33,4 +33,7 @@ void main()
v_borderColor = a_borderColor;
v_offset = a_offset;
gl_Position = vec4(a_position, 1.0f);
// Vclip = Camera projection * Camera view * Model transform * Vlocal
// gl_Position = u_projectionView * vec4(a_position, 1.0f);
}

16
script/lint-ci.sh

@ -9,9 +9,12 @@
scriptPath="$(cd -P -- "$(dirname -- "$0")" && pwd -P)"
cd "$scriptPath/.." || exit 1
green=$(tput setf 2)
red=$(tput setf 4)
nc=$(tput sgr0)
# Get all files staged for commit
files="$(git --no-pager diff --cached --name-only)"
green="$(tput setf 2)"
red="$(tput setf 4)"
nc="$(tput sgr0)"
failures=0
@ -21,7 +24,7 @@ lint-shell-script.sh
for linter in $linters; do
echo "Running script/$linter"
if "script/$linter"; then
if "script/$linter" "$files"; then
echo "[${green}PASS${nc}]: script/$linter"
else
echo "[${red}FAIL${nc}]: script/$linter"
@ -29,12 +32,9 @@ for linter in $linters; do
fi
done
# Get all files staged for commit
files="$(git diff --cached --name-only)"
echo "Running script/lint-clang-format.sh"
# shellcheck disable=SC2086
if script/lint-clang-format.sh && git diff --exit-code $files; then
if script/lint-clang-format.sh "$files" && git diff --exit-code $files; then
echo "[${green}PASS${nc}]: script/lint-clang-format.sh"
else
echo "[${red}FAIL${nc}]: script/lint-clang-format.sh"

3
script/lint-clang-format.sh

@ -24,7 +24,8 @@ else
exit 1
fi
files=$(git ls-files -- '*.cpp' '*.h' ':!:inferno/vendor')
files="${1:-$(git --no-pager diff --cached --name-only)}"
files="$(echo "$files" | grep -E '\.(cpp|h)$')"
if [ -z "$files" ]; then
echo "No .cpp or .h files to check."

3
script/lint-shell-script.sh

@ -15,7 +15,8 @@ if ! command -v shellcheck > /dev/null 2>&1; then
exit 1
fi
files=$(git ls-files -- '*.sh' ':!:inferno/vendor')
files="${1:-$(git --no-pager diff --cached --name-only)}"
files="$(echo "$files" | grep -E '\.sh$')"
if [ -z "$files" ]; then
echo "No .sh files to check."

37
script/pre-commit.sh

@ -7,23 +7,24 @@
scriptName="$(basename "$0")"
help() {
b=$(tput bold)
u=$(tput smul)
nc=$(tput sgr0)
b="$(tput bold)"
u="$(tput smul)"
red="$(tput setf 4)"
n="$(tput sgr0)"
help() {
cat << EOF
${b}NAME${nc}
${b}NAME${n}
${scriptName} - manage pre-commit hooks
${b}SYNOPSIS${nc}
${b}${scriptName}${nc} ${u}COMMAND${nc}
${b}SYNOPSIS${n}
${b}${scriptName}${n} ${u}COMMAND${n}
${b}COMMANDS${nc}
${b}install${nc}
${b}COMMANDS${n}
${b}install${n}
Install all pre-commit hooks.
${b}remove${nc}
${b}remove${n}
Remove all pre-commit hooks.
EOF
}
@ -31,8 +32,18 @@ EOF
# Exit if no option is provided
[ "$#" -eq 0 ] && help && exit 1
if [ ! -d ".git" ]; then
echo "${b}${red}Error:${n} please run this script from the project root." >&2
exit 1
fi
currentDir="$(pwd -P)"
# Get the path from the project root to the script
subDir="$(dirname -- "$0")"
# Get the full path to this script while handling spaces and symlinks correctly
scriptPath="$(cd -P -- "$(dirname -- "$0")" && pwd -P)"
scriptPath="$(cd -P -- "$subDir" && pwd -P)"
cd "$scriptPath/.." || exit 1
hooks="
@ -42,7 +53,7 @@ lint-ci.sh
install() {
echo "Installing pre-commit hooks"
preCommit=".git/hooks/pre-commit"
preCommit="$currentDir/.git/hooks/pre-commit"
if ! test -f "$preCommit"; then
touch "$preCommit"
chmod +x "$preCommit"
@ -51,7 +62,7 @@ install() {
for hook in $hooks; do
sed -Ei "/$hook/d" "$preCommit"
sed -Ei "\$ a script/$hook" "$preCommit"
sed -Ei "\$ a $subDir/$hook" "$preCommit"
done
}

24
src/inferno/application.cpp

@ -1,3 +1,5 @@
#include "glm/gtc/type_ptr.hpp" // glm::make_mat4
#include "inferno/application.h"
#include "inferno/assert.h"
#include "inferno/core.h"
@ -5,12 +7,14 @@
#include "inferno/event/event.h"
#include "inferno/event/keyevent.h"
#include "inferno/event/mouseevent.h"
#include "inferno/keycodes.h"
#include "inferno/io/gltffile.h"
#include "inferno/io/input.h"
#include "inferno/io/log.h"
#include "inferno/keycodes.h"
#include "inferno/render/buffer.h"
#include "inferno/render/context.h"
#include "inferno/render/font.h"
#include "inferno/render/gltf.h"
#include "inferno/render/renderer.h"
#include "inferno/render/shader.h"
#include "inferno/render/texture.h"
@ -18,6 +22,7 @@
#include "inferno/settings.h"
#include "inferno/time.h"
#include "inferno/window.h"
#include <string>
namespace Inferno {
@ -47,6 +52,20 @@ namespace Inferno {
// Load assets
m_font = FontManager::the().load("assets/fnt/dejavu-sans");
// auto bla = GlTFFile::read("assets/gltf/box.glb");
// success() << "@" << bla.first.get() << "@";
// auto bla2 = GlTFFile::read("assets/gltf/boxtextured.glb");
// info() << "@" << bla2.first.get() << "@";
// auto bla3 = GlTFFile::read("assets/gltf/guinea-pig-cage-fleece.glb");
// warn() << "@" << bla3.first.get() << "@";
// Gltf model = Gltf("assets/gltf/box.glb");
// Gltf model = Gltf("assets/gltf/animatedmorphcube.glb");
// Gltf model = Gltf("assets/gltf/reciprocatingsaw.glb");
Gltf model = Gltf("assets/gltf/triangle-without-indices.gltf");
}
Application::~Application()
@ -138,7 +157,7 @@ namespace Inferno {
RendererCharacter::the().beginScene();
m_scene->render();
RendererCharacter::the().drawCharacter(character, f->texture());
// RendererCharacter::the().drawCharacter(character, f->texture());
Renderer2D::the().endScene();
RendererCharacter::the().endScene();
@ -167,6 +186,7 @@ namespace Inferno {
(void)e;
info() << "WindowCloseEvent triggered";
infoln("{}Event triggered", e.toString());
m_window->setShouldClose(true);

43
src/inferno/application.h

@ -53,37 +53,48 @@ namespace Inferno {
#endif // APPLICATION_H
// C++17 features used:
// - std::string:view, log.h
// - std::shared_ptr array management, renderer.h
// - std::string_view -> log.h
// - std::shared_ptr array management -> renderer.h
// - EnTT library
// - structured binding -> render.cpp, camera.cpp
// - std::optional -> textareasystem.cpp
// OpenGL 4.5 features used:
// -
// Cmake 3.16 features used:
// - Precompiled headers
// Gameplan
// v Entrypoint
// v Logging
// v Events
// v Window
// v Settings loader (json)
// v Input polling
// v OpenGL context
// - GPUDriver (?)
// v Renderer
// v Buffers
// ~ Shader
// - Schene (camera, lights, environment)
// - Texture loading
// - Model loading
// - Entity Component System
// - Serialization
// - Level format
// - Tools (Tiled?)
// - Scripting (Lua)
// - Global object access can be done in 3 ways:
// - Singleton, static, extern
// - Global object access can be done in 4 ways:
// - Singleton, static class, extern, regular global
// @Todo
// - Settings should contain all file paths (ex: shaders)
// - RefPtr<>
// - Rename Application::get() to Application::the() for singleton
// - keycodes.h stringify helper in code.h (util/types.h, util/defines.h)
// https://github.com/SerenityOS/serenity/blob/master/Kernel/Assertions.h#L29
// - Call delete on pointers that make the singletons, so valgrind will say "All heap blocks were freed -- no leaks are possible", in "HEAP SUMMARY"
// - TagComponent, string -> char[]
// - Move Gltf parsing and json helper to /parser directory
// - Initialize primitive types, raw pointers are uninitialized, so need to be explicitly initialized to nullptr
// - Run clang-format on every file
// profiling: 1:33:08 - JS bytecode VM part 7
// $ valgrind --tool=callgrind <executable>
// $ kcachegrind callgrind.out.<number>
// GUI
// Framebuffer on entire screen, manage every individual pixel
// - classes: Window, Button, Label
// - event loop: select based

76
src/inferno/assert.h

@ -3,6 +3,10 @@
#include <csignal> // raise
#include <cstdint> // uint32_t
#include <cstdio> // fflush
#include <cstring> // strlen
#include <fstream> // ifstream
#include <string>
#include "inferno/core.h"
#include "inferno/io/log.h"
@ -15,50 +19,98 @@
#ifdef NF_ENABLE_ASSERTS
// Check if SIGTRAP is available
#ifdef SIGTRAP
#define ABORT_SIGNAL SIGTRAP
#define ABORT_SIGNAL SIGTRAP // POSIX
#else
#define ABORT_SIGNAL SIGABRT
#define ABORT_SIGNAL SIGABRT // C99
#endif
// Non-standard function macro
#ifdef GCC
#define FUNCTION_MACRO __PRETTY_FUNCTION__
#define FUNCTION_MACRO __PRETTY_FUNCTION__ // GCC extension
#elif MSVC
#define FUNCTION_MACRO __FUNCSIG__
#else
#define FUNCTION_MACRO __func__
#define FUNCTION_MACRO __func__ // C99
#endif
// ##__VA_ARGS__ is a non-standard GCC extension, C++20 introduces __VA_OPT__
// https://stackoverflow.com/questions/52891546/what-does-va-args-mean
#define ASSERT(expr, ...) static_cast<bool>(expr) ? (void)0 : Inferno::__assert_fail(#expr, __FILE__, __LINE__, FUNCTION_MACRO, ##__VA_ARGS__)
#define ASSERT(expr, ...) (static_cast<bool>(expr) ? (void)0 : Inferno::__assert_fail(#expr, __FILE__, __LINE__, FUNCTION_MACRO, ##__VA_ARGS__))
#define ASSERT_NOT_REACHED() ASSERT(false)
#else
#define ASSERT(expr, ...)
#define ASSERT(expr, ...) (static_cast<void>(0))
#define ASSERT_NOT_REACHED() CRASH()
#endif
#define CRASH() raise(SIGABRT)
#define CRASH() Inferno::__crash();
// https://stackoverflow.com/questions/1440570/likely-unlikely-equivalent-for-msvc
namespace Inferno {
inline void __crash()
{
asm volatile("int $0x03");
}
// FIXME: Doesnt print to stderr
#ifdef NF_ENABLE_ASSERTS
template<typename... P>
inline void __assert_fail(const char* assertion, const char* file, uint32_t line, const char* function, P&&... parameters)
{
dangerln(false, "ASSERTION `{}' FAILED.", assertion);
(void)function;
// Get the line that caused the error
std::ifstream source(file);
std::string content;
if (source.is_open()) {
for (uint32_t i = 0; std::getline(source, content); ++i) {
if (i == line - 1) {
break;
}
}
}
// Replace tab indentation with spaces
size_t tabs = content.find_first_not_of('\t');
if (tabs > 0 && tabs < content.size()) {
content = std::string(tabs * 4, ' ') + content.substr(tabs);
}
// Find the assertion in the line
size_t column = content.find_first_of(assertion);
size_t assertionLength = strlen(assertion);
if (column == std::string::npos) {
column = content.find_first_not_of(' ');
assertionLength = content.length() - column;
}
// Error message
dbgln(false, "\033[0;1m{}:{}:{}: ", file, line, column + 1);
dangerln(false, "error: ");
dbgln(false, "assertion failed");
if (sizeof...(P) > 0) {
dbg(false) << " ";
dbgln(Log::Danger, false, std::forward<P>(parameters)...);
dbgln(false, ": ");
dbgln(Log::None, false, std::forward<P>(parameters)...);
}
danger() << "\n " << file << ":" << line << " in " << function;
// Code line
dbgln("\n {} | {}\033[31;1m{}\033[0m{}", line,
content.substr(0, column), // Whitespace at front
content.substr(column, assertionLength), // Error portion
content.substr(column + assertionLength)); // Rest of the line
raise(ABORT_SIGNAL);
// Arrow pointer
dbgln(" {} | {}\033[31;1m^{}\033[0m",
std::string(std::to_string(line).length(), ' '), // Line number spacing
std::string(column, ' '), // Content spacing
std::string(assertionLength - 1, '~')); // Arrow pointer
fflush(stdout); // FIXME: stdout is buffered, strerr is not so wouldnt need this
CRASH();
}
#endif
}
#endif // ASSERT_H
// https://github.com/scottt/debugbreak

5
src/inferno/core.h

@ -1,10 +1,13 @@
#ifndef CORE_H
#define CORE_H
#include <functional> // std::bind
#include <functional> // std::bind, std::placeholders
#define BIT(x) (1 << x)
// @Todo figure out lambda's and replace std::bind
// https://github.com/TheCherno/Hazel/pull/277
// variadic args in lambdas were added in C++17
#define NF_BIND_EVENT(f) std::bind(&f, this, std::placeholders::_1)
// Compiler

155
src/inferno/event/event.h

@ -7,105 +7,108 @@
namespace Inferno {
enum class EventType {
None = 0,
enum class EventType {
None = 0,
WindowClose,
WindowResize,
WindowClose,
WindowResize,
KeyPress,
KeyRelease,
KeyRepeat,
KeyPress,
KeyRelease,
KeyRepeat,
MouseButtonPress,
MouseButtonRelease,
MousePosition,
MouseScroll,
MouseButtonPress,
MouseButtonRelease,
MousePosition,
MouseScroll,
JoystickConnected,
JoystickDisconnected,
};
JoystickConnected,
JoystickDisconnected,
};
enum EventCategory {
None = 0,
ApplicationEventCategory = BIT(0),
enum EventCategory {
None = 0,
ApplicationEventCategory = BIT(0),
InputEventCategory = BIT(1),
InputEventCategory = BIT(1),
KeyEventCategory = BIT(2),
KeyEventCategory = BIT(2),
MouseEventCategory = BIT(3),
MouseButtonEventCategory = BIT(4),
MouseEventCategory = BIT(3),
MouseButtonEventCategory = BIT(4),
JoystickEventCatergory = BIT(5),
};
JoystickEventCatergory = BIT(5),
};
class Event {
// EventDispatcher is allowed to access Event private/protected members
friend class EventDispatcher;
class Event {
// EventDispatcher is allowed to access Event private/protected members
friend class EventDispatcher;
public:
virtual ~Event() {}
public:
virtual ~Event() {}
virtual std::string toString() const { return getName(); }
virtual std::string toString() const { return getName(); }
inline bool inCategory(EventCategory category)
{
return getCategoryFlags() & category;
}
inline bool inCategory(EventCategory category)
{
return getCategoryFlags() & category;
}
// -----------------------------------------
// Getter function templates
virtual char getCategoryFlags() const = 0;
virtual const char* getName() const = 0;
virtual EventType getType() const = 0;
private:
bool handled = false;
};
class EventDispatcher {
public:
EventDispatcher(Event& e)
: m_event(e)
{
}
// -----------------------------------------
// Getter function templates
virtual char getCategoryFlags() const = 0;
virtual const char* getName() const = 0;
virtual EventType getType() const = 0;
private:
bool handled = false;
};
class EventDispatcher {
public:
EventDispatcher(Event& e) : m_event(e) {}
// Easily dispatch all type of Events, call with:
// dispatch<T>(std::bind(&F, this, std::placeholders::_1));
// T is the type of Event
// F is the function to call, signature: bool name(T& e);
template<typename T, typename F>
bool dispatch(const F& function)
{
// If <constructed> type is same as member variable type
if (T::getTypeStatic() == m_event.getType()) {
// Call the function
m_event.handled = function(static_cast<T& >(m_event));
return true;
}
return false;
// Easily dispatch all type of Events, call with:
// dispatch<T>(std::bind(&F, this, std::placeholders::_1));
// T is the type of Event
// F is the function to call, signature: bool name(T& e);
template<typename T, typename F>
bool dispatch(const F& function)
{
// If <constructed> type is same as member variable type
if (T::getTypeStatic() == m_event.getType()) {
// Call the function
m_event.handled = function(static_cast<T&>(m_event));
return true;
}
private:
Event& m_event;
};
return false;
}
private:
Event& m_event;
};
// Add class type functions macro
#define EVENT_CLASS_TYPE(type) \
virtual const char* getName() const override { return #type; } \
// Add class type functions macro
#define EVENT_CLASS_TYPE(type) \
virtual const char* getName() const override { return #type; } \
virtual EventType getType() const override { return getTypeStatic(); } \
static inline EventType getTypeStatic() { return EventType::type; }
// Add class catergory function macro
// Add class category function macro
#define EVENT_CLASS_CATEGORY(category) \
virtual char getCategoryFlags() const override { return category; }
// Make Events easily printable
inline std::ostream& operator<<(std::ostream& os, const Event& e)
{
return os << e.toString();
}
// Make Events easily printable
inline std::ostream& operator<<(std::ostream& os, const Event& e)
{
return os << e.toString();
}
} // namespace Inferno
#endif // EVENT_H

3
src/inferno/io/log.h

@ -152,6 +152,7 @@ namespace Inferno {
// -----------------------------------------
// clang-format off
template<typename... P> void dbgln(const char* format, P&&... parameters) { dbgln(Log::None, true, format, std::forward<P>(parameters)...); }
template<typename... P> void infoln(const char* format, P&&... parameters) { dbgln(Log::Info, true, format, std::forward<P>(parameters)...); }
template<typename... P> void warnln(const char* format, P&&... parameters) { dbgln(Log::Warn, true, format, std::forward<P>(parameters)...); }
@ -193,6 +194,7 @@ namespace Inferno {
template<typename... P> void dangerln(bool newline, const std::string_view& format, P&&... parameters) { dbgln(Log::Danger, newline, format.data(), std::forward<P>(parameters)...); }
template<typename... P> void successln(bool newline, const std::string_view& format, P&&... parameters) { dbgln(Log::Success, newline, format.data(), std::forward<P>(parameters)...); }
template<typename... P> void commentln(bool newline, const std::string_view& format, P&&... parameters) { dbgln(Log::Comment, newline, format.data(), std::forward<P>(parameters)...); }
// clang-format on
// -----------------------------------------
@ -214,6 +216,7 @@ namespace Inferno {
}
}
}
// possible c++17 improvent https://riptutorial.com/cplusplus/example/3208/iterating-over-a-parameter-pack
// -----------------------------------------

19
src/inferno/render/gltf.h

@ -10,6 +10,25 @@
#include "inferno/singleton.h"
#include "inferno/util/json.h"
#define GLTF_TYPE_SCALAR 1
#define GLTF_TYPE_VEC2 2
#define GLTF_TYPE_VEC3 3
#define GLTF_TYPE_VEC4 4
#define GLTF_TYPE_MAT2 8
#define GLTF_TYPE_MAT3 12
#define GLTF_TYPE_MAT4 16
#define GLTF_COMPONENT_TYPE_BYTE 5120
#define GLTF_COMPONENT_TYPE_UNSIGNED_BYTE 5121
#define GLTF_COMPONENT_TYPE_SHORT 5122
#define GLTF_COMPONENT_TYPE_UNSIGNED_SHORT 5123
#define GLTF_COMPONENT_TYPE_INT 5124
#define GLTF_COMPONENT_TYPE_UNSIGNED_INT 5125
#define GLTF_COMPONENT_TYPE_FLOAT 5126
#define GLTF_TARGET_ARRAY_BUFFER 34962
#define GLTF_TARGET_ELEMENT_ARRAY_BUFFER 34963
namespace Inferno {
namespace glTF {

13
src/inferno/scene/scene.cpp

@ -4,12 +4,14 @@
#include "inferno/component/nativescriptcomponent.h"
#include "inferno/component/spritecomponent.h"
#include "inferno/component/tagcomponent.h"
#include "inferno/component/textareacomponent.h"
#include "inferno/scene/scene.h"
#include "inferno/script/cameracontroller.h"
#include "inferno/script/nativescript.h"
#include "inferno/system/camerasystem.h"
#include "inferno/system/rendersystem.h"
#include "inferno/system/scriptsystem.h"
#include "inferno/system/textareasystem.h"
#include "inferno/system/transformsystem.h"
namespace Inferno {
@ -33,6 +35,9 @@ namespace Inferno {
ScriptSystem::initialize();
ScriptSystem::the().setScene(this);
TextAreaSystem::initialize();
TextAreaSystem::the().setScene(this);
// Load assets
// ---------------------------------
@ -44,6 +49,9 @@ namespace Inferno {
uint32_t camera = createEntity("Camera Entity");
auto& cameraTransform = getComponent<TransformComponent>(camera);
// cameraTransform.rotate.z = 0.0f;
// cameraTransform.translate.z = -1.0f;
// addComponent<CameraComponent>(camera, CameraType::Orthographic);
cameraTransform.rotate.z = -1.0f;
cameraTransform.translate.z = 1.0f;
addComponent<CameraComponent>(camera, CameraType::Perspective);
@ -63,6 +71,10 @@ namespace Inferno {
quad3Transform.translate.x = 2.2f;
addComponent<SpriteComponent>(quad3, glm::vec4 { 1.0f, 1.0f, 1.0f, 1.0f }, m_texture2);
uint32_t text = createEntity("Text");
addComponent<TextAreaComponent>(text, "HelloWorld!", "assets/fnt/dejavu-sans", 0, 150, 3);
// addComponent<TextAreaComponent>(text, "@#$%^&*()qygij!", "assets/fnt/dejavu-sans-test", 0, 150, 3);
info() << "Scene initialized";
}
@ -77,6 +89,7 @@ namespace Inferno {
void Scene::render()
{
RenderSystem::the().render();
TextAreaSystem::the().render();
}
void Scene::destroy()

4
src/inferno/scene/scene.h

@ -82,3 +82,7 @@ namespace Inferno {
}
#endif // SCENE_H
// @Todo
// - Convert registry to stack variable
// - Convert registry to scene pointer in systems

1
src/inferno/script/cameracontroller.h

@ -1,6 +1,7 @@
#ifndef CAMERA_CONTROLLER_H
#define CAMERA_CONTROLLER_H
#include "inferno/component/cameracomponent.h"
#include "inferno/script/nativescript.h"
#define TRANSLATE_SPEED 2.5f

6
src/inferno/singleton.h

@ -13,20 +13,20 @@ namespace Inferno {
public:
static inline void initialize()
{
ASSERT(!s_instance, "Singleton already exists!");
ASSERT(!s_instance, "singleton already exists");
s_instance = new T { s {} };
}
static inline void destroy()
{
ASSERT(s_instance, "Singleton does not exist!");
ASSERT(s_instance, "singleton does not exist");
delete s_instance;
s_instance = nullptr;
}
static inline T& the()
{
ASSERT(s_instance, "Singleton does not exist!");
ASSERT(s_instance, "singleton does not exist");
return *s_instance;
}

Loading…
Cancel
Save