Rick van Vonderen
5 years ago
commit
fb740a780f
6 changed files with 95 additions and 0 deletions
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[submodule "engine/vendor/glfw"] |
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path = engine/vendor/glfw |
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url = https://github.com/glfw/glfw |
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[submodule "engine/vendor/glm"] |
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path = engine/vendor/glm |
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url = https://github.com/g-truc/glm |
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# User config between these lines |
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# ------------------------------------------ |
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# Set engine name |
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set(ENGINE "engine") |
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# Set project name |
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set(GAME "game") |
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# ------------------------------------------ |
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cmake_minimum_required(VERSION 3.1) |
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# Check if the build should include debugging symbols |
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option(DEBUG "" ON) |
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if(DEBUG) |
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# cmake -DDEBUG=on .. && make |
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message("--- Debug ---") |
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set(CMAKE_BUILD_TYPE "Debug") |
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# -Og = Optimizations that do not interfere with debugging |
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# -Wall = All warnings about contructions that are easily avoidable |
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# -Wextra = Extra warning flags not covered by -Wall |
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# -pg = Generate profile information for analysis with gprof |
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -pg") |
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# gprof <GAME> gmon.out > profile-data.txt |
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else() |
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# cmake -DDEBUG=off .. && make |
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message("--- Release ---") |
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set(CMAKE_BUILD_TYPE "Release") |
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# -O3 = Optimizations that increase compilation time and performance |
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3") |
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endif() |
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# Include all headers |
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include_directories( |
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"${ENGINE}/vendor/glad/include" |
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"${ENGINE}/vendor/glfw/include" |
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"${ENGINE}/vendor/glm" |
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"${ENGINE}/" |
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) |
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# Add source files |
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file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c") |
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file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/*.cpp") |
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file(GLOB_RECURSE GAME_SOURCES "${GAME}/src/*.cpp") |
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set(SOURCES ${GLAD} ${ENGINE_SOURCES} ${GAME_SOURCES}) |
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# ------------------------------------------ |
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project(${ENGINE}) |
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set(CMAKE_CXX_STANDARD 14) |
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# GLFW |
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) |
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) |
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) |
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# Add GLFW target to project |
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add_subdirectory(engine/vendor/glfw) |
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add_library(${ENGINE} STATIC ${SOURCES}) |
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target_link_libraries(${ENGINE} glfw) |
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# ------------------------------------------ |
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project(${GAME}) |
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set(CMAKE_CXX_STANDARD 14) |
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add_executable(${GAME} ${SOURCES}) |
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target_link_libraries(${GAME} ${ENGINE}) |
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* Engine |
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Game Engine project. |
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* Build instructions |
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#+BEGIN_SRC sh |
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$ mkdir build |
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$ cd build |
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$ cmake .. && make |
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#+END_SRC |
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Subproject commit fa602692455d87e11c9ff5a5fb0681ca6403772a |
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