Riyyi
|
b9043dbb4b
|
Render: Add and implement shader storage buffer (SSBO)
|
3 months ago |
Riyyi
|
d16fade497
|
Everywhere: Work towards lighting support
|
3 months ago |
Riyyi
|
dcf2a85208
|
Asset+Component+Render: Render quads in the world as 3D objects
|
4 months ago |
Riyyi
|
faacdca424
|
App: Print average frame-time on exit
|
4 months ago |
Riyyi
|
b5f3cae5ba
|
Render+Scene: Implement uniformbuffer objects
|
4 months ago |
Riyyi
|
3cd2fab637
|
Render: Add support for int/double shader attributes
|
4 months ago |
Riyyi
|
cd36841039
|
Asset+Render+App: Implement render to framebuffer
|
4 months ago |
Riyyi
|
5721b4249c
|
Asset: Add 3D shader
|
7 months ago |
Riyyi
|
fd8973d10d
|
Engine: Implement skybox
|
11 months ago |
Riyyi
|
bc3f2c9db5
|
Component+Scene+System: Implement parent-child transform components
|
11 months ago |
Riyyi
|
0dd7a05d46
|
Component+Scene: Restructure scene .json to allow multiple components
|
11 months ago |
Riyyi
|
15b71f8387
|
Engine: Allow configuration of font size and line spacing
|
11 months ago |
Riyyi
|
d02d5a528b
|
Assets: Add text entity to example scene1.json
|
11 months ago |
Riyyi
|
2b0635ed69
|
Meta: Assets in separate CMakeLists.txt
|
11 months ago |
Riyyi
|
6972128ad2
|
Assets: Remove font from test scene, as font assets aren't added yet
|
2 years ago |
Riyyi
|
e1d88a1872
|
Component: Add ability to load TextAreaComponent from JSON
|
2 years ago |
Riyyi
|
892be89728
|
Scene: Load camera from JSON
|
2 years ago |
Riyyi
|
edc0ef7203
|
Everywhere: Update work in progress
|
2 years ago |
Riyyi
|
b26cb3e073
|
Move defines below includes
|
4 years ago |
Riyyi
|
58cd3b4116
|
Add to string conversion for glm types in lua
|
4 years ago |
Riyyi
|
bcd2dc8192
|
Simplify camera controllers perspective movement calculation
|
4 years ago |
Riyyi
|
77a6a9715e
|
Finish lua camera controller implementation
|
4 years ago |
Riyyi
|
8a740f55ba
|
Add lua script class
|
4 years ago |
Riyyi
|
e95d3a560e
|
Add font batch renderer
|
4 years ago |
Riyyi
|
b947dcf5a8
|
Implement batch rendering in application.cpp, combine color / texure shader into one batch shader
|
4 years ago |
Riyyi
|
4ff17823eb
|
Add model matrix, camera matrix to color and texture shader
|
4 years ago |
Riyyi
|
966c3c5e59
|
Remove unused shader variable
|
4 years ago |
Riyyi
|
9aee7e391d
|
Add texture class and texture test
|
4 years ago |
Riyyi
|
b90e5ed5dd
|
Add VertexArray, BufferLayout, BufferElement
|
5 years ago |
Riyyi
|
7c8a0c99a4
|
Add Shader class
|
5 years ago |
Rick van Vonderen
|
859401ec24
|
Move fullscreen to separate function, vsync to Context
|
5 years ago |
Rick van Vonderen
|
a351432d48
|
Add Settings class
|
5 years ago |