Riyyi
|
fd8973d10d
|
Engine: Implement skybox
|
10 months ago |
Riyyi
|
bc3f2c9db5
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Component+Scene+System: Implement parent-child transform components
|
10 months ago |
Riyyi
|
0dd7a05d46
|
Component+Scene: Restructure scene .json to allow multiple components
|
11 months ago |
Riyyi
|
15b71f8387
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Engine: Allow configuration of font size and line spacing
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11 months ago |
Riyyi
|
d02d5a528b
|
Assets: Add text entity to example scene1.json
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11 months ago |
Riyyi
|
2b0635ed69
|
Meta: Assets in separate CMakeLists.txt
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11 months ago |
Riyyi
|
6972128ad2
|
Assets: Remove font from test scene, as font assets aren't added yet
|
2 years ago |
Riyyi
|
e1d88a1872
|
Component: Add ability to load TextAreaComponent from JSON
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2 years ago |
Riyyi
|
892be89728
|
Scene: Load camera from JSON
|
2 years ago |
Riyyi
|
edc0ef7203
|
Everywhere: Update work in progress
|
2 years ago |
Riyyi
|
b26cb3e073
|
Move defines below includes
|
4 years ago |
Riyyi
|
58cd3b4116
|
Add to string conversion for glm types in lua
|
4 years ago |
Riyyi
|
bcd2dc8192
|
Simplify camera controllers perspective movement calculation
|
4 years ago |
Riyyi
|
77a6a9715e
|
Finish lua camera controller implementation
|
4 years ago |
Riyyi
|
8a740f55ba
|
Add lua script class
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4 years ago |
Riyyi
|
e95d3a560e
|
Add font batch renderer
|
4 years ago |
Riyyi
|
b947dcf5a8
|
Implement batch rendering in application.cpp, combine color / texure shader into one batch shader
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4 years ago |
Riyyi
|
4ff17823eb
|
Add model matrix, camera matrix to color and texture shader
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4 years ago |
Riyyi
|
966c3c5e59
|
Remove unused shader variable
|
4 years ago |
Riyyi
|
9aee7e391d
|
Add texture class and texture test
|
4 years ago |
Riyyi
|
b90e5ed5dd
|
Add VertexArray, BufferLayout, BufferElement
|
5 years ago |
Riyyi
|
7c8a0c99a4
|
Add Shader class
|
5 years ago |
Rick van Vonderen
|
859401ec24
|
Move fullscreen to separate function, vsync to Context
|
5 years ago |
Rick van Vonderen
|
a351432d48
|
Add Settings class
|
5 years ago |