Riyyi
|
f740a34b89
|
Imediately return
|
4 years ago |
Riyyi
|
fa5ec61c61
|
Add transform component printing to log
|
4 years ago |
Riyyi
|
aba518bbbb
|
Remove old camera class
|
4 years ago |
Riyyi
|
c599486ff5
|
Implement transform and camera system into scene
|
4 years ago |
Riyyi
|
716c6569c0
|
Add transform and camera system
|
4 years ago |
Riyyi
|
e884d68ce0
|
Add camera component
|
4 years ago |
Riyyi
|
1580794521
|
Improve entity weak_ptr expiration check
|
4 years ago |
Riyyi
|
eb754877ff
|
Add entity weak_ptr expiration check
|
4 years ago |
Riyyi
|
9b2df60b68
|
Clarify entity operator overloads
|
4 years ago |
Riyyi
|
a4a16f4a52
|
Add components and scene
|
4 years ago |
Riyyi
|
132860e179
|
Add entity class
|
4 years ago |
Riyyi
|
37994e58c9
|
Do not expand parameter pack in forward functions
|
4 years ago |
Riyyi
|
e0b2b554ee
|
Change render character initialized log color
|
4 years ago |
Riyyi
|
e95d3a560e
|
Add font batch renderer
|
4 years ago |
Riyyi
|
0425db291f
|
Update engine name in README.org
|
4 years ago |
Riyyi
|
3d78f056fb
|
Add dependency entt
|
4 years ago |
Riyyi
|
29620c141e
|
Convert copy-list-initialization to direct-list-initialization
Good place to see the different types of initialization:
https://en.cppreference.com/w/cpp/language/explicit
|
4 years ago |
Riyyi
|
de477e8d38
|
Remove freetype dependency
|
4 years ago |
Riyyi
|
8dabc2d1a0
|
Enable tranparency in the context
|
4 years ago |
Riyyi
|
2d54a8372f
|
Set texture unit 0 in base class
|
4 years ago |
Riyyi
|
b8438ad3e7
|
Convert Renderer2D to singleton pattern
|
4 years ago |
Riyyi
|
fafc831d4e
|
Use the shader manager singleton in the renderer
|
4 years ago |
Riyyi
|
57a34b8be1
|
Add singleton to shader and texture manager
|
4 years ago |
Riyyi
|
7dea148ef8
|
Change OpenGL info log color
|
4 years ago |
Riyyi
|
1e0682c7a5
|
Rename Application::get() singleton to the()
|
4 years ago |
Riyyi
|
3dc21abe17
|
Convert some shared to unique pointers
|
4 years ago |
Riyyi
|
61b061d55a
|
Add comment as a color to log
|
4 years ago |
Riyyi
|
acd6a229df
|
Add inline to more functions
|
4 years ago |
Riyyi
|
b947dcf5a8
|
Implement batch rendering in application.cpp, combine color / texure shader into one batch shader
|
4 years ago |
Riyyi
|
cc4464558a
|
Add batch rendering functionality to Renderer2D
|
4 years ago |
Riyyi
|
5f36f3d83a
|
Add more buffer data type support
|
4 years ago |
Riyyi
|
b0d2ef2b93
|
Add setting texture unit in bind()
|
4 years ago |
Riyyi
|
25e6079000
|
Add setting of int arrays in Shader
|
4 years ago |
Riyyi
|
bc9449e7de
|
Add debugging configuration
|
4 years ago |
Riyyi
|
a45dd7cc03
|
Add option to create dynamic VertexBuffer
|
4 years ago |
Riyyi
|
fdc8b2f389
|
Add vec2 to LogStream
|
4 years ago |
Riyyi
|
5d98a8a0fa
|
Match getter with variable name
|
4 years ago |
Riyyi
|
28ea13c762
|
Convert Settings::load() to use a reference
|
4 years ago |
Riyyi
|
cedce5e104
|
Convert Window properties strings to std::string, remove Settings initialized
|
4 years ago |
Riyyi
|
f56cfb9084
|
Fix small memory leak, thanks valgrind
|
4 years ago |
Riyyi
|
7a099a8f3d
|
Improve include formatting
|
4 years ago |
Riyyi
|
0b9f4715fc
|
Add RenderBundle struct and submit()
|
4 years ago |
Riyyi
|
137c0b94ca
|
Add pre-compiled header (pch.h), bump CMake version 3.1 -> 3.16
|
4 years ago |
Riyyi
|
4ff17823eb
|
Add model matrix, camera matrix to color and texture shader
|
4 years ago |
Riyyi
|
f01405c0a7
|
Convert aspect ratio to float
|
4 years ago |
Riyyi
|
980fd1e540
|
Add zoom level to orthographic camera
|
4 years ago |
Riyyi
|
7d5ea60b60
|
Remove unneeded include
|
4 years ago |
Riyyi
|
ab9a94358a
|
Add camera class
|
4 years ago |
Riyyi
|
598e4c388f
|
Move settings init message
|
4 years ago |
Riyyi
|
716c68b166
|
Fix Input init
|
4 years ago |