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4 Commits

  1. 31
      src/inferno/application.cpp
  2. 5
      src/inferno/application.h
  3. 131
      src/inferno/render/buffer.cpp
  4. 4
      src/inferno/render/buffer.h
  5. 103
      src/inferno/render/framebuffer.cpp
  6. 87
      src/inferno/render/framebuffer.h
  7. 10
      src/inferno/render/render-command.cpp
  8. 3
      src/inferno/render/render-command.h

31
src/inferno/application.cpp

@ -53,10 +53,19 @@ Application::Application()
Input::initialize(); Input::initialize();
RenderCommand::initialize(); RenderCommand::initialize();
m_framebuffer = std::make_unique<Framebuffer>( m_framebuffer = Framebuffer::create({
Framebuffer::Properties { .type = Framebuffer::Type::Color | Framebuffer::Type::Depth | Framebuffer::Type::Stencil, .attachments = { Framebuffer::Type::Color, Framebuffer::Type::Depth },
.width = m_window->getWidth(), .width = m_window->getWidth(),
.height = m_window->getHeight() }); .height = m_window->getHeight(),
.clearColor = { 0.2f, 0.3f, 0.3f, 1.0f },
.clearBit = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT,
});
m_screenFramebuffer = Framebuffer::create({
.renderToScreen = true,
.clearColor = { 1.0f, 1.0f, 1.0f, 1.0f },
.clearBit = GL_COLOR_BUFFER_BIT,
});
m_scene = std::make_shared<Scene>(); m_scene = std::make_shared<Scene>();
m_scene->initialize(); m_scene->initialize();
@ -175,10 +184,10 @@ int Application::run()
m_framebuffer->bind(); m_framebuffer->bind();
render(); RenderCommand::clearColor(m_framebuffer->clearColor());
RenderCommand::clearBit(m_framebuffer->clearBit());
RenderCommand::clearColor({ 0.2f, 0.3f, 0.3f, 1.0f }); render();
RenderCommand::clearColorDepthBit();
std::pair<glm::mat4, glm::mat4> projectionView = m_scene->cameraProjectionView(); std::pair<glm::mat4, glm::mat4> projectionView = m_scene->cameraProjectionView();
RendererCubemap::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment RendererCubemap::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment
@ -199,8 +208,10 @@ int Application::run()
// --------------------------------- // ---------------------------------
// Framebuffer // Framebuffer
RenderCommand::clearColor({ 1.0f, 1.0f, 1.0f, 1.0f }); m_screenFramebuffer->bind();
RenderCommand::clearColorBit();
RenderCommand::clearColor(m_screenFramebuffer->clearColor());
RenderCommand::clearBit(m_screenFramebuffer->clearBit());
Renderer2D::the().setEnableDepthBuffer(false); Renderer2D::the().setEnableDepthBuffer(false);
Renderer2D::the().beginScene(matIdentity, matIdentity); Renderer2D::the().beginScene(matIdentity, matIdentity);
@ -208,6 +219,8 @@ int Application::run()
Renderer2D::the().endScene(); Renderer2D::the().endScene();
Renderer2D::the().setEnableDepthBuffer(true); Renderer2D::the().setEnableDepthBuffer(true);
m_screenFramebuffer->unbind();
m_window->render(); m_window->render();
} }
@ -242,7 +255,7 @@ bool Application::onWindowResize(WindowResizeEvent& e)
ruc::info("WindowResizeEvent {}x{}", e.getWidth(), e.getHeight()); ruc::info("WindowResizeEvent {}x{}", e.getWidth(), e.getHeight());
RenderCommand::setViewport(0, 0, e.getWidth(), e.getHeight()); RenderCommand::setViewport(0, 0, e.getWidth(), e.getHeight());
m_framebuffer->setSize(e.getWidth(), e.getHeight()); m_framebuffer->resize(e.getWidth(), e.getHeight());
return true; return true;
} }

5
src/inferno/application.h

@ -1,5 +1,5 @@
/* /*
* Copyright (C) 2022 Riyyi * Copyright (C) 2022,2024 Riyyi
* *
* SPDX-License-Identifier: MIT * SPDX-License-Identifier: MIT
*/ */
@ -51,8 +51,9 @@ private:
float m_lastFrameTime { 0.0f }; float m_lastFrameTime { 0.0f };
std::unique_ptr<Window> m_window; std::unique_ptr<Window> m_window;
std::shared_ptr<Framebuffer> m_framebuffer;
std::shared_ptr<Framebuffer> m_screenFramebuffer;
std::shared_ptr<Scene> m_scene; std::shared_ptr<Scene> m_scene;
std::unique_ptr<Framebuffer> m_framebuffer;
// //
std::shared_ptr<Font> m_font; std::shared_ptr<Font> m_font;

131
src/inferno/render/buffer.cpp

@ -5,10 +5,9 @@
*/ */
#include "glad/glad.h" #include "glad/glad.h"
#include "ruc/meta/assert.h"
#include "inferno/core.h"
#include "inferno/render/buffer.h" #include "inferno/render/buffer.h"
#include "ruc/meta/assert.h"
namespace Inferno { namespace Inferno {
@ -43,57 +42,38 @@ uint32_t BufferElement::getTypeSize(const BufferElementType type)
case BufferElementType::None: case BufferElementType::None:
return 0; return 0;
case BufferElementType::Bool: case BufferElementType::Bool:
return sizeof(bool);
case BufferElementType::Bool2: case BufferElementType::Bool2:
return sizeof(bool) * 2;
case BufferElementType::Bool3: case BufferElementType::Bool3:
return sizeof(bool) * 3;
case BufferElementType::Bool4: case BufferElementType::Bool4:
return sizeof(bool) * 4; return sizeof(bool) * getTypeCount(type);
case BufferElementType::Int: case BufferElementType::Int:
return sizeof(int32_t);
case BufferElementType::Int2: case BufferElementType::Int2:
return sizeof(int32_t) * 2;
case BufferElementType::Int3: case BufferElementType::Int3:
return sizeof(int32_t) * 3;
case BufferElementType::Int4: case BufferElementType::Int4:
return sizeof(int32_t) * 4; return sizeof(int32_t) * getTypeCount(type);
case BufferElementType::Uint: case BufferElementType::Uint:
return sizeof(uint32_t);
case BufferElementType::Uint2: case BufferElementType::Uint2:
return sizeof(uint32_t) * 2;
case BufferElementType::Uint3: case BufferElementType::Uint3:
return sizeof(uint32_t) * 3;
case BufferElementType::Uint4: case BufferElementType::Uint4:
return sizeof(uint32_t) * 4; return sizeof(uint32_t) * getTypeCount(type);
case BufferElementType::Float: case BufferElementType::Float:
return sizeof(float);
case BufferElementType::Vec2: case BufferElementType::Vec2:
return sizeof(float) * 2;
case BufferElementType::Vec3: case BufferElementType::Vec3:
return sizeof(float) * 3;
case BufferElementType::Vec4: case BufferElementType::Vec4:
return sizeof(float) * 4; return sizeof(float) * getTypeCount(type);
case BufferElementType::Double: case BufferElementType::VecDouble:
return sizeof(double); case BufferElementType::VecDouble2:
case BufferElementType::Double2: case BufferElementType::VecDouble3:
return sizeof(double); case BufferElementType::VecDouble4:
case BufferElementType::Double3: return sizeof(double) * getTypeCount(type);
return sizeof(double);
case BufferElementType::Double4:
return sizeof(double);
case BufferElementType::Mat2: case BufferElementType::Mat2:
return sizeof(float) * 2 * 2;
case BufferElementType::Mat3: case BufferElementType::Mat3:
return sizeof(float) * 3 * 3;
case BufferElementType::Mat4: case BufferElementType::Mat4:
return sizeof(float) * 4 * 4; return sizeof(float) * getTypeCount(type);
case BufferElementType::DoubleMat2: case BufferElementType::MatDouble2:
return sizeof(double) * 2 * 2; case BufferElementType::MatDouble3:
case BufferElementType::DoubleMat3: case BufferElementType::MatDouble4:
return sizeof(double) * 3 * 3; return sizeof(double) * getTypeCount(type);
case BufferElementType::DoubleMat4:
return sizeof(double) * 4 * 4;
}; };
VERIFY(false, "BufferElement unknown BufferElementType size!"); VERIFY(false, "BufferElement unknown BufferElementType size!");
@ -106,44 +86,28 @@ uint32_t BufferElement::getTypeCount(const BufferElementType type)
case BufferElementType::None: case BufferElementType::None:
return 0; return 0;
case BufferElementType::Bool: case BufferElementType::Bool:
return 1;
case BufferElementType::Bool2:
return 2;
case BufferElementType::Bool3:
return 3;
case BufferElementType::Bool4:
return 4;
case BufferElementType::Int: case BufferElementType::Int:
return 1;
case BufferElementType::Int2:
return 2;
case BufferElementType::Int3:
return 3;
case BufferElementType::Int4:
return 4;
case BufferElementType::Uint: case BufferElementType::Uint:
return 1;
case BufferElementType::Uint2:
return 2;
case BufferElementType::Uint3:
return 3;
case BufferElementType::Uint4:
return 4;
case BufferElementType::Float: case BufferElementType::Float:
case BufferElementType::VecDouble:
return 1; return 1;
case BufferElementType::Bool2:
case BufferElementType::Int2:
case BufferElementType::Uint2:
case BufferElementType::Vec2: case BufferElementType::Vec2:
case BufferElementType::VecDouble2:
return 2; return 2;
case BufferElementType::Bool3:
case BufferElementType::Int3:
case BufferElementType::Uint3:
case BufferElementType::Vec3: case BufferElementType::Vec3:
case BufferElementType::VecDouble3:
return 3; return 3;
case BufferElementType::Bool4:
case BufferElementType::Int4:
case BufferElementType::Uint4:
case BufferElementType::Vec4: case BufferElementType::Vec4:
return 4; case BufferElementType::VecDouble4:
case BufferElementType::Double:
return 1;
case BufferElementType::Double2:
return 2;
case BufferElementType::Double3:
return 3;
case BufferElementType::Double4:
return 4; return 4;
case BufferElementType::Mat2: case BufferElementType::Mat2:
return 2 * 2; return 2 * 2;
@ -151,11 +115,11 @@ uint32_t BufferElement::getTypeCount(const BufferElementType type)
return 3 * 3; return 3 * 3;
case BufferElementType::Mat4: case BufferElementType::Mat4:
return 4 * 4; return 4 * 4;
case BufferElementType::DoubleMat2: case BufferElementType::MatDouble2:
return 2 * 2; return 2 * 2;
case BufferElementType::DoubleMat3: case BufferElementType::MatDouble3:
return 3 * 3; return 3 * 3;
case BufferElementType::DoubleMat4: case BufferElementType::MatDouble4:
return 4 * 4; return 4 * 4;
}; };
@ -169,56 +133,37 @@ uint32_t BufferElement::getTypeGL(const BufferElementType type)
case BufferElementType::None: case BufferElementType::None:
return GL_NONE; return GL_NONE;
case BufferElementType::Bool: case BufferElementType::Bool:
return GL_BOOL;
case BufferElementType::Bool2: case BufferElementType::Bool2:
return GL_BOOL;
case BufferElementType::Bool3: case BufferElementType::Bool3:
return GL_BOOL;
case BufferElementType::Bool4: case BufferElementType::Bool4:
return GL_BOOL; return GL_BOOL;
case BufferElementType::Int: case BufferElementType::Int:
return GL_INT;
case BufferElementType::Int2: case BufferElementType::Int2:
return GL_INT;
case BufferElementType::Int3: case BufferElementType::Int3:
return GL_INT;
case BufferElementType::Int4: case BufferElementType::Int4:
return GL_INT; return GL_INT;
case BufferElementType::Uint: case BufferElementType::Uint:
return GL_UNSIGNED_INT;
case BufferElementType::Uint2: case BufferElementType::Uint2:
return GL_UNSIGNED_INT;
case BufferElementType::Uint3: case BufferElementType::Uint3:
return GL_UNSIGNED_INT;
case BufferElementType::Uint4: case BufferElementType::Uint4:
return GL_UNSIGNED_INT; return GL_UNSIGNED_INT;
case BufferElementType::Float: case BufferElementType::Float:
return GL_FLOAT;
case BufferElementType::Vec2: case BufferElementType::Vec2:
return GL_FLOAT;
case BufferElementType::Vec3: case BufferElementType::Vec3:
return GL_FLOAT;
case BufferElementType::Vec4: case BufferElementType::Vec4:
return GL_FLOAT; return GL_FLOAT;
case BufferElementType::Double: case BufferElementType::VecDouble:
return GL_DOUBLE; case BufferElementType::VecDouble2:
case BufferElementType::Double2: case BufferElementType::VecDouble3:
return GL_DOUBLE; case BufferElementType::VecDouble4:
case BufferElementType::Double3:
return GL_DOUBLE;
case BufferElementType::Double4:
return GL_DOUBLE; return GL_DOUBLE;
case BufferElementType::Mat2: case BufferElementType::Mat2:
return GL_FLOAT;
case BufferElementType::Mat3: case BufferElementType::Mat3:
return GL_FLOAT;
case BufferElementType::Mat4: case BufferElementType::Mat4:
return GL_FLOAT; return GL_FLOAT;
case BufferElementType::DoubleMat2: case BufferElementType::MatDouble2:
return GL_DOUBLE; case BufferElementType::MatDouble3:
case BufferElementType::DoubleMat3: case BufferElementType::MatDouble4:
return GL_DOUBLE;
case BufferElementType::DoubleMat4:
return GL_DOUBLE; return GL_DOUBLE;
}; };

4
src/inferno/render/buffer.h

@ -22,9 +22,9 @@ enum class BufferElementType {
Int, Int2, Int3, Int4, // ivec Int, Int2, Int3, Int4, // ivec
Uint, Uint2, Uint3, Uint4, // uvec Uint, Uint2, Uint3, Uint4, // uvec
Float, Vec2, Vec3, Vec4, // vec Float, Vec2, Vec3, Vec4, // vec
Double, Double2, Double3, Double4, // dvec VecDouble, VecDouble2, VecDouble3, VecDouble4, // dvec
Mat2, Mat3, Mat4, // mat Mat2, Mat3, Mat4, // mat
DoubleMat2, DoubleMat3, DoubleMat4, // dmat MatDouble2, MatDouble3, MatDouble4, // dmat
}; };
// clang-format on // clang-format on

103
src/inferno/render/framebuffer.cpp

@ -4,7 +4,8 @@
* SPDX-License-Identifier: MIT * SPDX-License-Identifier: MIT
*/ */
#include <cstdint> // int8_t #include <cstddef> // size_t
#include <cstdint> // uint8_t, uint32_t
#include "glad/glad.h" #include "glad/glad.h"
#include "ruc/meta/assert.h" #include "ruc/meta/assert.h"
@ -14,34 +15,34 @@
namespace Inferno { namespace Inferno {
Framebuffer::Framebuffer(const Properties& init) std::shared_ptr<Framebuffer> Framebuffer::create(const Properties& properties)
: m_type(init.type)
, m_width(init.width)
, m_height(init.height)
{ {
VERIFY(static_cast<int8_t>(init.type) != 0, VERIFY((properties.attachments.size() > 0 && !properties.renderToScreen) || properties.renderToScreen,
"malformed framebuffer type: {}", init.type); "cant have attachments on the default framebuffer");
m_id = UINT_MAX; auto result = std::shared_ptr<Framebuffer>(new Framebuffer(properties));
glGenFramebuffers(1, &m_id);
createTextures(); if (!properties.renderToScreen) {
result->m_id = UINT_MAX;
glGenFramebuffers(1, &result->m_id);
}
result->createTextures();
return result;
} }
Framebuffer::~Framebuffer() Framebuffer::~Framebuffer()
{ {
if (m_renderToScreen) {
return;
}
glDeleteFramebuffers(1, &m_id); glDeleteFramebuffers(1, &m_id);
} }
// ----------------------------------------- // -----------------------------------------
bool Framebuffer::check() const
{
VERIFY(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
"malformed framebuffer: {:#x}", glCheckFramebufferStatus(GL_FRAMEBUFFER));
return true;
}
void Framebuffer::bind() const void Framebuffer::bind() const
{ {
glBindFramebuffer(GL_FRAMEBUFFER, m_id); glBindFramebuffer(GL_FRAMEBUFFER, m_id);
@ -52,7 +53,14 @@ void Framebuffer::unbind() const
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
} }
void Framebuffer::setSize(uint32_t width, uint32_t height) bool Framebuffer::check() const
{
VERIFY(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
"malformed framebuffer: {:#x}", glCheckFramebufferStatus(GL_FRAMEBUFFER));
return true;
}
void Framebuffer::resize(uint32_t width, uint32_t height)
{ {
if (m_width == width && m_height == height) { if (m_width == width && m_height == height) {
return; return;
@ -68,40 +76,55 @@ void Framebuffer::setSize(uint32_t width, uint32_t height)
void Framebuffer::createTextures() void Framebuffer::createTextures()
{ {
if (m_renderToScreen) {
return;
}
if (m_id) {
glDeleteFramebuffers(1, &m_id);
m_textures.clear();
}
m_id = UINT_MAX;
glGenFramebuffers(1, &m_id);
bind(); bind();
m_textures[0] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_COLOR); auto it = m_attachments.begin();
m_textures[1] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_DEPTH); uint8_t color_attachment = 0;
m_textures[2] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_STENCIL);
m_textures[3] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_DEPTH_STENCIL); size_t size = m_attachments.size();
m_textures.resize(size);
for (size_t i = 0; i < size; ++i) {
TypeProperties type = *(it + i);
if (m_type & Type::Color) { if (type.type == Type::Color) {
// Set color attachment 0 out of 32 // Set color attachment 0 out of 32
m_textures[0] = AssetManager::the().load<TextureFramebuffer>( m_textures[i] = (TextureFramebuffer::create(
FRAMEBUFFER_TEXTURE_COLOR, m_width, m_height, GL_RGB, GL_RGB); "", m_width, m_height, GL_RGB, GL_RGB));
m_textures[0]->bind(0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + color_attachment, GL_TEXTURE_2D, m_textures[i]->id(), 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_textures[0]->id(), 0);
m_textures[0]->unbind();
} }
// This combined texture is required for older GPUs // This combined texture is required for older GPUs
if (m_type & Type::Depth && m_type & Stencil) { if (type.type == Type::Depth24Stencil8) {
m_textures[3] = AssetManager::the().load<TextureFramebuffer>( m_textures[i] = (TextureFramebuffer::create(
FRAMEBUFFER_TEXTURE_DEPTH_STENCIL, m_width, m_height, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8); "", m_width, m_height, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8));
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[3]->id(), 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[i]->id(), 0);
continue;
} }
else if (m_type & Type::Depth) {
m_textures[1] = AssetManager::the().load<TextureFramebuffer>( if (type.type == Type::Depth32F) {
FRAMEBUFFER_TEXTURE_DEPTH, m_width, m_height, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT); // FIXME: This isnt a 32-bit float texture
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[1]->id(), 0); m_textures[i] = (TextureFramebuffer::create(
"", m_width, m_height, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT));
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[i]->id(), 0);
continue;
} }
else if (m_type & Type::Stencil) {
m_textures[2] = AssetManager::the().load<TextureFramebuffer>(
FRAMEBUFFER_TEXTURE_STENCIL, m_width, m_height, GL_STENCIL_INDEX, GL_STENCIL_INDEX);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[2]->id(), 0);
} }
VERIFY(color_attachment <= 32, "maximum color attachments was exceeded: {}/32", color_attachment);
check(); check();
unbind(); unbind();
} }

87
src/inferno/render/framebuffer.h

@ -6,67 +6,94 @@
#pragma once #pragma once
#include <cstdint> // int8_t #include <cstddef> // size_t
#include <cstdint> // uint8_t
#include <initializer_list>
#include <memory> // std::shared_ptr #include <memory> // std::shared_ptr
#include <vector>
#include "inferno/asset/texture.h" #include "glm/ext/vector_float4.hpp" // glm::vec4
#include "ruc/meta/core.h"
// AssetManager paths to the global framebuffer textures #include "inferno/asset/texture.h"
#define FRAMEBUFFER_TEXTURE_COLOR "@framebuffer-color"
#define FRAMEBUFFER_TEXTURE_DEPTH "@framebuffer-depth"
#define FRAMEBUFFER_TEXTURE_STENCIL "@framebuffer-stencil"
#define FRAMEBUFFER_TEXTURE_DEPTH_STENCIL "@framebuffer-depth-stencil"
namespace Inferno { namespace Inferno {
class Framebuffer final { // Frame Buffer Object, FBO class Framebuffer final { // Frame Buffer Object, FBO
public: public:
enum Type : int8_t { enum Type : uint8_t {
None = 0, None = 0,
Color = BIT(0),
Depth = BIT(1), // Color
Stencil = BIT(2), RGBA8 = 1,
// Depth/stencil
Depth32F = 2,
Depth24Stencil8 = 3,
// Defaults
Color = RGBA8,
Depth = Depth24Stencil8,
};
struct TypeProperties {
TypeProperties() = default;
TypeProperties(Type type)
: type(type)
{
}
Type type;
}; };
struct Properties { struct Properties {
Type type { None }; std::initializer_list<TypeProperties> attachments {};
bool renderToScreen { false }; // (dummy framebuffer)
uint32_t width { 1280 }; uint32_t width { 1280 };
uint32_t height { 720 }; uint32_t height { 720 };
glm::vec4 clearColor { 1.0f, 0.0f, 1.0f, 1.0f }; // magenta
uint32_t clearBit { 0 };
}; };
Framebuffer(const Properties& init);
~Framebuffer(); ~Framebuffer();
bool check() const; // Factory function
static std::shared_ptr<Framebuffer> create(const Properties& properties);
void bind() const; void bind() const;
void unbind() const; void unbind() const;
bool check() const;
void resize(uint32_t width, uint32_t height);
void setSize(uint32_t width, uint32_t height); uint32_t id() const { return m_id; }
Type type() const { return m_type; }
uint32_t width() const { return m_width; } uint32_t width() const { return m_width; }
uint32_t height() const { return m_height; } uint32_t height() const { return m_height; }
uint32_t id() const { return m_id; } uint32_t clearBit() const { return m_clearBit; }
std::shared_ptr<TextureFramebuffer> texture(uint8_t index) const { return m_textures[index]; } glm::vec4 clearColor() const { return m_clearColor; }
const std::vector<TypeProperties>& attachments() const { return m_attachments; }
std::shared_ptr<TextureFramebuffer> texture(size_t index) const { return m_textures[index]; }
private: private:
Framebuffer(const Properties& properties)
: m_renderToScreen(properties.renderToScreen)
, m_width(properties.width)
, m_height(properties.height)
, m_clearBit(properties.clearBit)
, m_clearColor(properties.clearColor)
, m_attachments(properties.attachments)
{
}
void createTextures(); void createTextures();
private: private:
Type m_type { None }; bool m_renderToScreen { false };
uint32_t m_id { 0 };
uint32_t m_width { 0 }; uint32_t m_width { 0 };
uint32_t m_height { 0 }; uint32_t m_height { 0 };
uint32_t m_id { 0 }; uint32_t m_clearBit { 0 };
std::shared_ptr<TextureFramebuffer> m_textures[4] { nullptr, nullptr, nullptr, nullptr }; glm::vec4 m_clearColor;
std::vector<TypeProperties> m_attachments;
std::vector<std::shared_ptr<TextureFramebuffer>> m_textures;
}; };
// Make bitwise OR '|' return the enum type instead of int
inline Framebuffer::Type operator|(Framebuffer::Type lhs, Framebuffer::Type rhs)
{
return static_cast<Framebuffer::Type>(
static_cast<int8_t>(lhs) | static_cast<int8_t>(rhs));
}
} // namespace Inferno } // namespace Inferno

10
src/inferno/render/render-command.cpp

@ -29,14 +29,10 @@ void RenderCommand::destroy()
{ {
} }
void RenderCommand::clearColorDepthBit() void RenderCommand::clearBit(uint32_t bits)
{ {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT
} glClear(bits);
void RenderCommand::clearColorBit()
{
glClear(GL_COLOR_BUFFER_BIT);
} }
void RenderCommand::clearColor(const glm::vec4& color) void RenderCommand::clearColor(const glm::vec4& color)

3
src/inferno/render/render-command.h

@ -19,8 +19,7 @@ public:
static void initialize(); static void initialize();
static void destroy(); static void destroy();
static void clearColorDepthBit(); static void clearBit(uint32_t bits);
static void clearColorBit();
static void clearColor(const glm::vec4& color); static void clearColor(const glm::vec4& color);
static void drawIndexed(std::shared_ptr<VertexArray> vertexArray, uint32_t indexCount = 0); static void drawIndexed(std::shared_ptr<VertexArray> vertexArray, uint32_t indexCount = 0);

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