Files
inferno/assets/glsl/batch-3d.vert
T
2024-05-13 14:15:37 +02:00

22 lines
558 B
GLSL

#version 450 core
layout(location = 0) in vec3 a_position;
layout(location = 1) in vec3 a_normal;
layout(location = 2) in vec2 a_textureCoordinates;
layout(location = 3) in float a_textureIndex;
out vec3 v_normal;
out vec2 v_textureCoordinates;
out flat float v_textureIndex;
uniform mat4 u_projectionView;
void main()
{
v_normal = a_normal;
v_textureCoordinates = a_textureCoordinates;
v_textureIndex = a_textureIndex;
// Vclip = Camera projection * Camera view * Model transform * Vlocal
gl_Position = u_projectionView * vec4(a_position, 1.0f);
}